Some buffs to make the weak ADCs viable again without breaking them...

Colton147··3 votes·1,687 views

As the title says...

Ashe (49% win rate): http://na.op.gg/champion/ashe/statistics/bot

Q: Ranger's Focus

Ranger's Focus now applies/stacks on turrets

W: Volley

Damage increased from 20/35/50/65/80 to 50/65/80/95/110


Varus (47% win rate): http://na.op.gg/champion/varus/statistics/bot

Passive: Blighted Quiver

Varus basic attacks deal bonus magic damage (7/10.5/14/17.5/21 damage with 25% AP scaling) and apply blight, stacking up to 3 times per enemy champion

Upon reaching three stacks of blight, Varus next Piercing Arrow is empowered, dealing 6%/7%/8%/9%/10% of the target's missing health in magic damage, increased by 0%-50% (based on channel time), for a maximum of 9%/10.5%/12%/13.5%/15% of the target's missing health in magic damage

Q: Piercing Arrow

New Effect Can now apply on-hit effects and critically strike

W: Living Vengeance (16/15/14/13/12 second cooldown; 40/45/50/55/60 mana cost)

Passive: Varus gains 40% (15% of bonus attack speed) 5 seconds upon enemy champion takedown; 20% (15% of bonus attack speed) on non-champion kills. The passive will still remain even when Living Vengeance is on cooldown.

Active: Varus gains 50/55/60/65/70% attack speed and 30/35/40/45/50 bonus movement speed for 5 seconds


Kalista (51% win rate): http://na.op.gg/champion/kalista/statistics/bot

Passive: Martial Pose

90% damage removed; Kalista's basic attacks will now deal full damage

R: Fate's Call

Now deals 150/200/250 physical damage (40% AD) to enemies


Twitch (51% win rate): http://na.op.gg/champion/twitch/statistics/bot

R: Spray and Pray

Bonus range increased from 300 to 300/350/400

New Effect Twitch now gains 40/50/60% attack speed during Spray and Pray


Xayah (47% win rate): http://na.op.gg/champion/xayah/statistics/bot

W: Deadly Plumage

New Effect Minions killed during Deadly Plumage restore 20/25/30/35/40 mana


KogMaw (50% win rate): http://na.op.gg/champion/kogmaw/statistics/bot

Range increased from 500 to 525

W: Bio-Arcane Barrage

Enhanced range increased from 630/650/670/690/710 to 650/675/700/725

New Effect Basic attacks reduce Bio-Arcane Barrage's cooldown by 1 second

E: Void Ooze

New Effect The ooze now grounds enemy champions that are in it


Caitlyn (48% win rate): http://na.op.gg/champion/caitlyn/statistics/bot

Range increased from 650 to 725

Q: Piltover Peacemaker

Damage increased from 30/70/110/150/190 to 70/110/150/190/230

Scaling increased from 130/140/150/160/170% to 170% all ranks

Target range increased from 1250 to 1350

W: Yordle Snap Trap

Trap duration increased from 30/35/40/45/50 to 60 seconds all ranks

Maxmimum traps increased from 3/3/4/4/5 to Unlimited

Target range increased from 800 to 900

R: Ace in the Hole

Target range increased from 2000/2500/3000 to 3000 all ranks


Jinx (50% win rate): http://na.op.gg/champion/jinx/statistics/bot

W: Zap!

New Effect Can now critically strike and apply on-hit effects


Sivir (51% win rate): http://na.op.gg/champion/sivir/statistics/bot

Range increased from 500 to 525

Q: Boomerang Blade

AP scaling removed.

AD scaling increased from 70/80/90/100/110% to 110% all ranks

W: Ricochet

New Effect Gains 30/40/50/60/70% attack speed during Ricochet

Now restores 20/25/30/35/40 mana per minion killed during Ricochet

R: On the Hunt

Attack speed removed.


Tristana (48% win rate): http://na.op.gg/champion/tristana/statistics/bot

Q: Rapid Fire

Cooldown decreased from 20/19/18/17/16 to 16/15/14/13/12 seconds

8 Comments

StefanX221 votes

think youre a few patches behind,adcs are back and in a perfectly fine spot

Colton1472 votes

{quoted}

think youre a few patches behind,adcs are back and in a perfectly fine spot

Mainly Jhin MissFortune Kaisa Draven Lucian.

Austin Covello1 votes

{quoted}

As the title says...

Ashe (49% win rate): http://na.op.gg/champion/ashe/statistics/bot

Q: Ranger's Focus

Ranger's Focus now applies/stacks on turrets

This. Thank you. I love to hold my Q stacks for turret, but with this, I wouldn't necessarily have to.

As for the W, honestly I'd rather have a base damage buff. I can't tell you how many times my support and I are consistently attacking an enemy laner, and the support gets the kill, I get the assist on Ashe during the laning phase.

Rexxiee1 votes

Make Jinx w great again

SwiftKitten881 votes

weaker adc's do not need a buff. they just need to tone down the stronger ones.

but even so i wouldnt rouch most of the stronger ones until they deal with the OP shit like Jax DrMundo Irelia seroiuly riot wtf why on earth would u buff her. i would rather face a freaking Zed than her

this last patch really made me wonder wtf riot was doing

i mean they did a great job 2 patches ago

and yet even when they DO nerfs champs that are OP like Garen the do a lughable placebo nerf to try to shut people up rather that actaully adressing him

then they buff champs that dont need it.

i mean i can get behind the annie range revert. i never understood why they touched that in the first place and there is a bunch of shit i reverted oin my champion they should never have touched. (one placebo nerf, and two nerfs wto thing that needed nerfs, but which they could have easily accomplished with a nerf of how that skill interacts with jungle camps rather than how it interacts with EVERYTHING, becuase it wasn't an issue vs players.. it just was an issue becuase of how fast quick and easy it let her clear the jungle)

Tahminatrix 1 votes

They already tried giving jinx w a crit and it ended up oneshotting people....

why buff twitch is he is over 50% winrate

The Yetii Rider1 votes

Ranger's Focus already applies on turrets, it just doesn't stack on them.

It used to stack on them. Riot felt (correctly) that Ashe was undercutting Jinx and Tristana's turret taking ability when it wasn't even her core thematic, so they cut it.

Volley change is pretty decent. I'd add an AP ratio because fuck it, support Ashe.

Varus change looks like a pretty rough nerf, as it is on live all of Varus's abilities can proc Blight. Attaching it just to his Q weakens his E significantly and makes the stack reset on his ult potentially useless (since his ult wouldn't have popped previous stacks).

Kalista - No. Kalista needs to remain in the trash can, especially with World's coming up. One idea, though, is to have Kalista's basic attacks deal 90% of her total AD UNLESS they crit, and then give them the full damage when they do crit including the multiplier. That way, Kalista is punished for rushing Blade of the Ruined King as usual but she can make it up later.

Twitch - Does Twitch really need TWO attack speed steroids? He's already a hyper carry. Range increase is...okay, I guess?

Xayah - Purely lane improvement. See no problems here.

Kog'maw - While grounding is super interesting and I definitely want to see more of it in the game, I think Kog'maw's Icathian Surprise deals way too much damage for him to be able to ground enemies on his own. If you did this, you would probably need to nerf his passive a bit.

Caitlyn - Jesus, no, what is wrong with you?

Jinx - Zap! can't crit? Could have sworn they put that on the PBE like last year or something. Sure, why not?

Sivir - Lol Sivir is a champion that exists.

Sivir does not need two mana restoration effects in her kit ALONG with Essence Reaver. If her mana is really such an issue, Riot can just give her more maximum mana or mana per level.

Tristana - I disagree with this on a deep level, Tristana already has plenty of reward for maxing E first, and making her Q even better (especially this much better) at rank 1 removes most of the pain that comes with the E max.

A better buff might be to have Tristana's Buster Shot stun people if you can knock them into terrain, like a super Vayne E. Rewards skillful play, gated by a long cooldown, hilarious.

OmegaNITRO1 votes

HAHAHAHA.....

Nah.

None of them need... like, any of this. And "without breaking them"? You're joking, right?

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