I want to discussion URF, Elemental SR, and Preseason
I was never around for the original URF, all I have ever played was ARURF and Winter ARURF. I am excited to see what it is like. For those of you who have played it before. What champions would you recommend trying out?
Elemental SR looks like an interesting direction to go. I am disappointed in the Elder Immolation, but I don't think it will be as bad as people say. I have seen other's point out how often they have had Elder spawn in their games, it isn't the common. I hope Riot sets the execute to a set health limit say 250 health, rather than something like executed at %total health.
For preseason, I am excited to hear that,_ "Conqueror has been too effective at allowing sustained damage fighters to deal with tanks, who have lost their place in solo lanes as a result. We’re toning down the anti-tank nature of the rune by removing the true damage conversion and putting more power into the stacking adaptive force."_
I haven't seen any posts about this change, what are your thoughts about it.
Also with Shojin being removed, what will
,
, and
being building instead? I have seen a lot of highlights with
being run on
.
As a further question, does it seem like a lot of the things that the community has been saying were problems, are being "fixed". Does it also seem very suspicious that Riot is doing these things after the PR nightmare that Blizzard dug themselves into? Is Riot trying to placate the community with long requested features? If so, then they better be walking on thin ice, because I feel like this community could make a much bigger PR nightmare than Blizzard.
In the meantime, I will be watching these changes will caution, and I recommend that you guys do the same. Never let Riot think that they have done everything that we have asked.
That said, Riot still needs to reword
's passive, it has a very similar wording to
, but it does not work on towers or the Nexus. You know what does work on the Nexus and towers,
. Very similar wording, but some clarification would be very much appreciated.
: UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit (1.5 second cooldown).
Passive:** INNATE: Riven's blade gains a Charge for 6 seconds every time she uses an ability (stacks up to 3 times). Riven's basic attacks consume a Charge to deal 25% − 50% (based on level) AD Attack damage bonus physical damage.**