Wukong rework
So, I read Journey to the West. For those who don't know what that is, Journey to the West is Chinese myth. One of the main characters of the book is called Monkey, or Wukong. So, my rework is focused on incorporating as many aspects of Monkey's powers as possible. In the book, Monkey is very overpowered. One thing to note is that this is a for fun project, this should not be taken seriously as it will probably never be balanced in any game ever.
Passive: Wukong's armor and magic resistance are increased based on the number of champions (friendly and enemy) nearby. Wukong ignores any effect that would increase the amount of damage he takes or reduce his armor or magic resistance (for instance, items like
,
,
,
, however lethality and magic penetration would still work as normal).
Q: Wukong channels for up to 3 seconds. Releasing the Q within the first second will make Wukong thrust outward with his weapon knocking enemies hit backwards. Releasing after a 1 second channel will cause Wukong to slam his weapon into the ground, damaging and slowing enemies hit. The weapon will grow in length depending on charge time. (Think of a combination of
and
)
W: Wukong creates a clone of himself that last for 10 seconds. While the clone lasts, Wukong will stealth whenever he is not in combat or recalling. The clone can be controlled by reactivating this ability. The clone deals 50% reduced damage and will redirect 25% of the damage taken to Wukong.
E: Wukong periodically gains charges (2 charges max). Wukong can expend a charge to dash towards a target champion, ward, minion, structure, or monster.
R: Same as it is currently, except that his passive bonuses are doubled for the duration.