Poppy's shield doesn't return on destroying a plant
So I tried out Poppy and I think her passive is pretty neat.
Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it.
But for some reason, it doesn't bounce back to her when she destroys a jungle plant with it. This is kind of obnoxious, considering how if you're using a Blast Cone to try and escape, you don't want to leave your shield behind (unless your pursuer has serious impulse problems and feels the uncontrollable urge to stop chasing you just to stomp your buckler) because that sucker will help you survive.
She gets it back when last-hitting minions, monsters, champions, structures, wards, Teemo shrooms, etc.
But not plants. Just throwing that out there.
passive also gets used up, along with
stacked deck,
items, and
can stack it
are essential. But you want to build
early on and sell them for
ending with a late game health/damage steroid
.
"I carry a hammer of immeasurable power, looking for its owner. Little do I know IM THE OWNER!"
wacky sitcom music/sound effects
is an iffy item, enemies can usually dodge out of its active before it goes off and the +10% heal/shield passive is close to useless for Poppy, but you can get it anyway without screwing up the build, just letting you know that you're forgoing combat items when you grab this.
for boots because they're cheap and they're essential for most supports, you can swap them out for
if a large portion of the enemy team is AD and they're lacking hard CC. And, for masteries, you can pick Courage of the Colossus if they have a ranged support or Bond of Stone if they have a melee one.
feels much better for late game transitioning for me.
Although, games right now rarely last long enough for me to get full build as it is. Usually a stomp one way ot the other, even in normals.
+
= Amber Sightstone
+
= Jade Sightstone
+
= Lapis Sightstone
= Topaz Sightstone. Extra Health, some CDR, and minor Regens. 3 Charges, refills passively (recharge time scales with level, slightly slower than yellow trinket though [still refills normally when shopping at fountain])
Jade Sightstone +
= Emerald Sightstone. Extra Armor, Point Runner passive. 4 Charges, refills based on distance traveled.
Lapis Sightstone +
= Sapphire Sightstone. Extra AP, some Movespeed, some Mana Regen. Naturally has 2 charges [only fills up to this when shopping], but has max of 3. Gain 1 charge on kill/assist.