Kalista Rework

Etonio·7/16/2015, 6:09:45 PM·2 votes·1,419 views

Kalista is one of the most hated champs in the game. From what I can tell, her issues include having infinite dashes at no cost, easily oudamaging smite on dragon and baron, rend resets on minion kill, and her ult basically always saves her support if the support is out of position. I personally think her kit is toxic and I think most people agree with me. I have been thinking and I have come up with a few possible solutions to her kit, all rooting from the idea that her passive martial poise really should be an ability that can't be up all the time. This is totally neccassary and if riot thought about it they would agree. For example Ghostcrawler on Ask.fm said about ranged units "Ranged units are powerful. Ranged units that are fast moving (the cav archer problem) are nigh unbeatable" Kalista is a perfect example of this problem and that is exactly why she needs to be reworked because you could try to balance her around her kit by nerfing her ult cd, and putting a nuetral monster damage cap on rend but her kit is so broken and toxic she really needs a rework to become healthy in the game. I have some possible ideas below.

-Switch her passive with her w and remove sentinels. This idea makes her w passive her normal passive allowing it to scale with level. Then her w becomes an active which activates martial poise for a limited amount of time. Her Q would only give her a jump while her w is active. It has a cd so she can be hit some of the time and has obvious power windows. Then she could have 1.0 scaling on her autos and it would be fair.

-Switch her passive with her w and remove sentinels. This idea makes her w passive her normal passive allowing it to scale with level. Then make her w a charge system like corki's rockets. She has a max amount of dashes she can store and use them when appropriate. This would a be big nerf so she might need some compensation buffs.

-Switch her passive with her w and remove sentinels. This idea makes her w passive her normal passive allowing it to scale with level. Make her w like how frost shot used to be. Costs mana per jump. The mana cost would have to be meaningful. That way she is limited by her mana and couldn't spam jumps like no tommorow. This would encourage her to build mana if she wanted infinite jumps and would sacrafice damage for the kiting ability through forced build path instead of through a kit that is undertuned EG: 0.9 scaling on auto's.

The previous 3 would make her have a defined weak early game because she isn't nearly as mobile as she will be as when she levels up and gives her meaningful choices when levingly her abilities. Jungler camping you and you need disengage? Max W. Need more damage quick? Max E. Need more Poke? Max Q. Ovbiously she would need compensation for some of these changes. However these changes would leave her in a healthier state of being. There are obviously other possible solutions, but I am just brainstorming, and I think she needs a change like this to beomce a healthy champion. One idea I didn't look at too much in this post was putting her passive on her q, and putting her passive on her w as her normal passive. This might be another option however I think the extra vision is stepping on ashe's toes, and the utility needs to go. Anyway what do you think? What should happen to Kalista?

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