[REPOST] Taric Rework Idea

Primaquarius·6/20/2015, 8:59:02 PM·2 votes·290 views

[Q] - Taric empowers either himself or the target allied Champion for the next 4s, causing the bearer's basic attacks to inflict 10/20/30/40/50 (+15% AP) and restore 6/14/22/30/38 (+10% AP)(+1.25% Max HP) health per hit. If self-cast, the damage bonus is increased by 25% <Mana> 80/90/100/110/120 <CD> 15

[W] - Taric generates an aura, giving 8/12/16/20/24 (20% Bonus Armor) additional Armor to himself and allied Champions within 650D. On cast, Taric detonates part of his shield on enemies in a wide cone to inflict 60/110/160/210/260 (+55% AP)(+75% Total Armor) magic damage and reduce their Armor by 25% for 3s. Taric loses the benefit of the passive aura for 6s afterward. <Mana> 65/70/75/80/85 <CD> 12

[E] - Taric throws a special gem at the target enemy, inflicting 40/60/80/100/120 (+35% AP) and marking them for 3s. If Taric or any allied Champion hit marked units with a basic attack, the mark is consumed to apply 100% bonus magic damage from this spell and Stun them for 1.1/1.25/1.4/1.55/1.7 seconds. <Mana> 80/85/90/95/100 <CD> 15

[R] - Taric slams the ground after a 0.5s delay, inflicting 150/250/350 (+20% Max HP) magic damage on all enemies within 200D and knocking them upward. For the next 8s, Taric gains an aura that gives 40/70/100 bonus Attack Damage and Ability Power to him and allied Champions within 650D. <Mana> 100 <CD> 120/105/90

[Ability] - After using a spell, Taric is empowered for up to 6s and receives 10/20/30/40 (+2% AP) physical damage, which can stack up to 3 times. Any unit kills made during empowerment reduces all normal spell cooldowns by 0.75s each.

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