Genuine question for the champ designers, don't worry it's not mean.

Water Stealer·7/11/2018, 1:30:09 AM·9 votes·5,194 views

I've been looking at a lot of the reworks and redesigns and new champs lately, and i'm noticing a very clear skew towards making champion damage as potentially avoidable as possible. There's been much discussion about older champs like fiddlesticks and pantheon and how their inherent design can tend to be unhealthy because of point-and-click damage or status effects. Riot seems to be moving away from abilities like this for obvious game health reasons, but i was trying to consider what a kit that actually did have these elements in them and was also relatively healthy would look like. people complain about lulu because of this reason, yet she's remained in pro play for quite some time. champs like cass have specific elements of this degree in their kit, but its effectiveness is gated behind other abilities being used in conjunction, somewhat like old urgot.

My main question is, **is it possible for a champ in which a majority of their kit involves point-and-click spells to exist in the game in a healthy state? **

My first instinct tells me the spells would have to be low impact, low damage, or needing to be used in conjunction to be effective, but i'd like to hear some red name insights.

7 Comments

Ralanr7/11/2018, 1:32:55 AM3 votes

Upvoted.

I’d like to see Riot on this.

IcyPepper7/11/2018, 1:35:48 AM3 votes

people complain about lulu because of this reason, yet she's remained in pro play for quite some time.

Pros have to play to win since it's their job. If a champion is unhealthy but strong, they might use it in order to win. Not bashing you or pros, just pointing out that pro play does not always mean the champion is healthy.

Josh Sand7/11/2018, 1:47:22 AM2 votes

Tom Cadwell (Riot's VP of Design) on this very subject at the GDC:

https://youtu.be/DePjQJaZpqg?t=13m7s

It's a good watch honestly. I wish more of his philosophy was getting implemented.

ElJanitorFrank7/11/2018, 8:10:35 AM2 votes

Point and click abilities are one of the best ways to deal with dashes and high mobility creep, and removing them is one of the factors that increases the ability creep in the game.

But they're also very frustrating to deal with because there is no counter play besides "stay out of range".

Its a double-edged sword.

UnboundHades7/11/2018, 1:38:33 AM1 votes

having everything be point and click would make the champ have a low skill ceiling unless they had an order in which to cast everything like how ryze does to maximize their damage