Riot will make some meaningful changes to the, currently underpowered, Thornmail!
Season 6 changes-
Thornmail Total cost increased to 2350 from 2300
Season 6 changes-
Thornmail Total cost increased to 2350 from 2300
you want to know the best way to fix an item no one uses
Ohmwrecker Gold cost increased to 2650 (up form 2600)

you want to know the best way to fix an item no one uses
Ohmwrecker Gold cost increased to 2650 (up form 2600)
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hahaha, lmfao
just lmfao
The main reason no one used ohmwrecker was that turrets were so weak that they didn't need it. One of the upcoming changes are buffed turrets.
The main reason no one used ohmwrecker was that turrets were so weak that they didn't need it. One of the upcoming changes are buffed turrets.
lol buffed turrets saw some pbe gameplay guess what everyone and everything is now 2 shotting turrets rofl
you want to know the best way to fix an item no one uses
Ohmwrecker Gold cost increased to 2650 (up form 2600)
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Yup.Increasing the cost of
was so retarded that I'm running out of evens to say 'I can't ven'
I think Riot is gonna rework the item completely. Seeing as some Rioters hinted at it being an unpopular pick.
Well its weak overall. armor is obtainable elsewhere(and u get hp and other stuff typically with it) the TM passive is pretty much ignorable vs lifesteal building.
Doesnt needs re-worked imho. Just something added to make it worth getting.
Gold income was increased so therefore most prices were moved up to compensate. The difference will probably not be at all noticeable when it goes live.
Except that logic still doesn't make sense. There is no reason to up gold costs and up passive gold gen since that changes absolutely nothing besides bigger numbers in the store for the sake of bigger numbers. If everything in the store is costing roughly the same as it was before with the new gold gen implemented.....what was the point? Answer. There ISN'T one besides the fact they can hide multiple nerfs in the new system like Black Cleaver getting 500g more expensive but since there is increased gold gen it doesn't matter right? Wrong. It would take roughly 450 seconds or so to make up for that increased gold cost. Yes there is the new Rift Herald and kills grant more gold than before but that is going to be gold that is going to go to the already WINNING team which will create a bigger discrepancy between the teams along with the fact many items now have giant power spikes attached to them (Warrior, Shiv/Rapidfire Cannon, Ghostblade, etc. now give a much bigger power spike on PBE compared to live) so the first team to finish an item will generally be even more ahead than usual.
PBE currently is wayyy too snowbally and usually lasts about 25-30 minutes a game tops because you can easily run away with any sort of lead due to all of the power they have put into completing one of the new items. I can go lane pantheon and automatically win the game almost buy simply finishing a Ghostblade because it gives SOO many stats for its cost (I will gladly pay 500 more for 35 more AD than live values and also benefit from a significantly better build path for the loss of 15% crit not many people cared about). A lot of ADCs also snowball exceptionally well with the new items due to having extremely easy access to early crit chance on multiple items which leads to a very snowbally enviornment and hard to deal with since most of these items also have absurd defensive stats on them whether it be DR, Lifesteal, MS, or CDR for your escapes it is very hard to kill an ADC that has multiple items.
I don't think anyone would think a 500 gold increase as anything but a nerf and Riot isn't trying to disguise that fact. The increased gold income was probably implemented with the idea of speeding up the length of games, but a number of items were deemed still work having at around the same relative point in the game so prices were increased by small amounts (50g).
While snowballs can feel stupid and I think Riot could tune it back a little I don't think they're moving in the wrong direction. I feel the way things were this last season a team could play the early game really well but not get any sort of really noticable advantage over the other team because the amount of snowball the game provided was just too weak. If a champ outplays their lane and get a kill over their opponent I think that should mean something relevant to the way everything else plays out from there. It'll probably encourage people to be more careful with how they treat the early game.
Of course that's all speculation >.> and we'll have to see how this actually plays out as people adapt to the new changes and Riot balances the outliers in power.
The need better build optimization for thornmail, I'm stuck with 1
and 1
which only gives us 55 armor until we can farm up 1250gold which is pretty crappy stats for such a long wait to build out thornmail 
At least let us have two
chainmails which would give us 80 armor until we can farm up the last 800g
And the new maw counters thornmail hard. Lifesteal + mr. Instead of needing two items to counter thornmail, adc's only need one.
The new maw simply counters subpar itemization. Any item that isn't really great is countered by Maw of Malmortius since it's simply way undercosted.
Honestly it seems more likely that the new LW will screw with Thornmail... simply because it is cheap so it is easy to pick up after you see your opponent going for lots of armor/thornmail
Like new LW is a pickaxe + 425 gold to reduce the value of the enemy armor worth 600+ gold (600 if only thornmail... slightly more if you count runes and such and even more if the target have other armor items)
OR they could just add in an item that builds out of cloth armor, which returns 10% of damage taken as magic damage. This item + chain mail combine to make
, which has its stats returned to the old version (30% return) and it gets an active where for 8 seconds attacks get GW applied to them
well marksman are clearly too weak and to emphasize the point Riot needs to destroy every item that possibly counters them in the new update to make them strong again.
So I just have to wait about half a minute or kill an extra minion to receive my Thornmail....
This is what Riot does with their research on nerfs and buffs.
That's actually making it ~400 gold cheaper.
In s6, minions will be worth more gold, passive gp10 gives more gold, and shutdowns give more gold. Every item that's not losing stats is getting its price increased by ~500 to compensate. That makes thornmail significantly cheaper in comparison.
Yes, 19.8 to 21.6 gp10. Very buffed. Also minions don't give more gold, that is the jungle and less exp to non-junglers so people cannot lvl2 cheese it to lane. Shutdowns do not give more gold, they have a visual indicator not gold buff. Nothing is being compensated because of more gold, they are getting cost increases because of how LW now only affects Bonus making % Pen weaker.
With all the Lifesteal and Ad-MR items, thornmail is 60% gold efficient in comparison yet it got a price increase. Currently it's 87% gold efficient. It's not "cheaper"
But with all the
that's going around like Aids in PBE.
"Oh golly gosh, I hope you are not angry I reduced your +300hp per aa to 250. I'm so sorry </3 I'm trying my best to be anti-aa item".
"You are a failure of a tank item, get out of my house!"
Yes, 19.8 to 21.6 gp10. Very buffed. Also minions don't give more gold, that is the jungle and less exp to non-junglers so people cannot lvl2 cheese it to lane. Shutdowns do not give more gold, they have a visual indicator not gold buff. Nothing is being compensated because of more gold, they are getting cost increases because of how LW now only affects Bonus making % Pen weaker.
With all the Lifesteal and Ad-MR items, thornmail is 60% gold efficient in comparison yet it got a price increase. Currently it's 87% gold efficient. It's not "cheaper"
But with all the
that's going around like Aids in PBE.
"Oh golly gosh, I hope you are not angry I reduced your +300hp per aa to 250. I'm so sorry </3 I'm trying my best to be anti-aa item".
"You are a failure of a tank item, get out of my house!"
The changes aren't all up on the pbe yet. My info was sourced from one of the Q&A's. I'll find it if you wish.
No need. When the patch hit's people will filter out the useless items and make the strong items well known. Whether they get balanced or treated like Sejuani who got nerfed just so she could be aloud to use cinderhulk then cinderhulk nerfed a patch later and ditched isn't too much of a concern when tank meta is out. Right now most of everything is just discussion before it comes to live and then you get the angry people who only post to flame about it spamming boards.
Right now most of everything is just discussion before it comes to live
True, that.
Shutdowns do indeed give more gold on PBE and start at simply having one kill and then increase from there (you are worth like 367 or whatever if you are on a 1-kill streak iirc) but it still does not compensate for multiple gold increases.
Also I don't know what PBE games you have been playing because no one is buying bloodthirster in mine because the item is just.....bad compared to almost any other tanky damage item such as Death's Dance/Maw/Mercurial. All of the above give lifesteal and an AD value that is roughly in the ballpark of BT but also give either 20% effective DR, a more effective shield AND MR, or a cleanse AND MR while also generally being cheaper/more accessible build path than the OG BT.
Upvoted for the joke and the topic. :P Still I gotta explain you something, since this is the gameplay board:
Just because something seems to be a nerf, it doesn't mean it actually is a nerf. Take into account each and every other change that's happening. I think it's way too early to judge whether something is a nerf or a buff based off just the cost of the item. We also don't know whether the item will or won't get updated after the inital storm settles. I kinda feel like the amount of players complaining prematurely about the changes is way too high.
Upvoted for the joke and the topic. :P Still I gotta explain you something, since this is the gameplay board:
Just because something seems to be a nerf, it doesn't mean it actually is a nerf. Take into account each and every other change that's happening. I think it's way too early to judge whether something is a nerf or a buff based off just the cost of the item. We also don't know whether the item will or won't get updated after the inital storm settles. I kinda feel like the amount of players complaining prematurely about the changes is way too high.
They complain so that Riot will give us information about their thought process before the changes hit live. This is WAY too much of a shift for everyone to sit quietly on it for two weeks (if 5.22 even hits in 2 weeks).
Also if we yell loud enough maybe we can change something. ...Nah, I'm not a Riven or Lee Sin main.
They complain so that Riot will give us information about their thought process before the changes hit live. This is WAY too much of a shift for everyone to sit quietly on it for two weeks (if 5.22 even hits in 2 weeks).
Also if we yell loud enough maybe we can change something. ...Nah, I'm not a Riven or Lee Sin main.
As if they listen to the feedback of their customers.
xDDD the picture fits the changes
Thornmail isn't underpowered you shitter
[{quoted}](name=Nice Henz,realm=NA,application-id=3ErqAdtq,discussion-id=asW5Eb06,comment-id=0008,timestamp=2015-11-02T14:20:56.920+0000)
Thornmail isn't underpowered you shitter
Angry ADC main
explains why my most played this season is renek and why i usually buy thornmail on him
Diamond no backtalk.
To be in line with the old Thornmail, you need to be stacking the hell out of armor. Just curious here. Unless you're fighting an all AD team, why are you buying that much armor?
New thornmail doesn't need to be in line with old thornmail. It needs to be weaker because old thornmail was too strong and any good tank would buy it EVERY single game
Aren't
You
Just
So
Cute 
Take note that an AD generally buys one Lifesteal item. That already made Thornmail pretty sad.
Ah, the age-old question: was lifesteal meant to be the ADC's response to neutralize Thornmail, or was Thornmail the tank's response to neutralize Lifesteal?
The world may never know.
I think it was both, which just pretty much shows a flaw somewhere. And since we're getting ADC buffs and Thornmail isn't getting anything to help, well RIP.
From the looks of it Lifesteal is the ADC's response to neutralize Thornmail (because honestly there is way way too much lifesteal in the game for Thornmail to be able to neutralize it on it's own... unless it is made incredibly OP)
Old thornmail easily went through any of those item's lifesteal. New thornmail still nullify's a lifesteal item, it's just not cancer level.
[{quoted}](name=Nice Henz,realm=NA,application-id=3ErqAdtq,discussion-id=asW5Eb06,comment-id=0008000000000000000000000001,timestamp=2015-11-03T17:42:53.905+0000)
Old thornmail easily went through 1/10th of a lifesteal item. New thornmail does even less, it's just that riot loves marksman.
FTFY
By the way, Marksman is my favorite role. I almost love it when my opponent bought a Thornmail because it meant that they were scared of me. Why am I focusing the tank again?
ever play rammus?
boop
Hey, don't lump all of them in with him.
That item is balls and sensible ADCs know it.
Essence Reaver
Price increased Crit added so the champs who actually want mana on hit aren't spending money on the right stats Mana on hit only works on crits now Still 720 gold to fix your mana problems and the rest of your gold goes to more efficient itemization
Underpowered items are meant to be shit I guess
Well I'm not hating on the marksmen but that item also gives cooldown reduction and gives even more with Crits
ER is godlike in PBE, pick 15% cdr from masteries/runes and you got 40% CDR from a single item lol.
I think it might be because there isn't any total %armor pen, now it's only %bonus armor pen, so AD damage to tanks is gonna get hit somewhat. I don't wanna do the math on the damage of the tank-killer thing, don't make me. EDIT: Oh duh, Black Cleaver.
I think it might be because there isn't any total %armor pen, now it's only %bonus armor pen, so AD damage to tanks is gonna get hit somewhat. I don't wanna do the math on the damage of the tank-killer thing, don't make me. EDIT: Oh duh, Black Cleaver.
and then we have the phantom dancer buff and lord dominic, making adc's run faster to kite better, do more damage to tanks up to 15% and reduce dmg taken from champs they hit, seems legit
Well yes... it is weaker... but it is also cheaper... Like if an ADC is afraid an enemy tank will build armor... that ADC can just sit on a pickaxe and whenever that silly tank bothers building armor the ADC and upgrade it into LW for only 425 gold (it has the same AD as the pickaxe it builds from so all you are paying for is the armor pen) Obviously against someone like Rammus, Taric, Leona or poor Thresh it will obviously be more then worth it the enemy tank would need about 75 bonus armor for it to negate armor worth 450 gold (or about 65 armor from items and about 10 armor from runes which is about 1 completed armor item)