31 Comments

The Voids Call2/4/2016, 8:56:42 AM3 votes

tl;dr - Shit's just to fast now, not just assassin burst, and it's causing the game to appear less balanced

Honestly i feel it's not that assassins aren't fun or lack counter play. It's that burst damage lacks counter play. It's the same reason that everyone still pretty much goes Thunderlords. Burst damage reduces the time you have to react to the champion.

Tank meta is fine, if the tanks were just these big brick walls, all defense and no offense, but because of how useless people felt as tanks in the previous meta where if you couldn't out burst the assassin's burst (after resistances), then you'd still just get slaughtered by them.

Really i think that one of the major causes of constant complaints about some champions being broken or not, stems from how fast the game has become, on a macro and micro scale. Macro wise, a lot of games are now decided by 20 minutes at most ranks, because it takes a decent amount of coordination to recover from a 6k gold spread. It's not nearly as bad as it was in pre-season, but they are still way faster. The client still reads 30-45minutes, but realistically it's dropped down to 20-35 minutes (only because ff at 20).

In terms of micro play, a full rotation from most champions is enough to pretty much kill a single enemy given a slight lead in stats. Where as it use to be that you'd have maybe 2 or 3 skirmishes of full rotations, before going for the jugular or "advancing in the direction of your fountain". Then some of the champions massively shifted the meta and overall design due to how they really don't have "rotations" rather they just have insanely short CDs, allowing them to simply tempo out their enemy when needed. looking at you Riven Yasuo LeeSin Fizz Rengar and now Nidalee

Mael bro2/4/2016, 8:33:45 AM2 votes

People would rather get demolished by a skilless cinderhulk jungler, because "healthy gameplay"

Dreadlocks2/4/2016, 8:37:38 AM2 votes

Assassins are in a bad spot right now, so we added this new ASSASSIN mastery to the Cunning tree to try and help them out, also we're going to be adding this new AD item to the game that should also help out with their struggles.

Mean while R.I.P. Rengar

Zero Skill Tank2/4/2016, 8:59:54 AM1 votes

Question is: is this a problem with community or with assassins? It is quite understandable that some people enjoy game much less when there is a character that prevents them from roaming whatsoever every second game because (quoting every assassin player ever) He is supposed to do that!

Shonjl2/4/2016, 9:06:59 AM1 votes

At least in my opinion, the tank meta was healthier since it involved more strategy, and less snowballing. The game usually revolved around who outplayed who and who used their resources the best. Not to mention you weren't dying in 1 second. That is why Assassins will never be balanced since by their very nature they are meant to kill you before you can react, which is a toxic element. It is also a needed one or else ADCs will go wild. So you are basically screwed when it comes to Assassins since if they are weak, they are literally the most irrelevant champion class in the game, if they are relevant, they are toxic because their are meant to lack counterplay due to them killing you before you can even react.

This current meta is basically who can snowball first wins. There is rarely anymore close teamfights anymore, and those were the best games. Now its basically who gets First Blood already gets a morale boost and wins. It was rare for games in S5 for games to be about 10 minutes and it already be like 5-0 or such, now it isn't even surprising to see a team be 10-0 before 10 minutes. All but winning the game already.