Why doens't Talons passive work on jungle camps?
It works on Drag, Rift Herald and Baron, but not any of the normal camps. He'd be much more viable as a jungler this way.
It works on Drag, Rift Herald and Baron, but not any of the normal camps. He'd be much more viable as a jungler this way.
honestly its probably because it would give him some of the fastest clear in the game that passive does ALOT of damage
Pretty much this.
His passive does a ton of damage and he would clear the jungle disgustingly fast.
They do not want him played in the jungle (just like they dont want Tahm jungling).
Technically the only thing I recall hearing about that is, "We don't buff champions just because people want to Jungle better with them".
However I've seen Talon jungle fairly often, it already works decently.
Well, they outright said no to Tahm jungle in a previous thread. So I imagine their line of thinking is very similar for Talon.
If that's the thread I'm thinking of it wasn't "No Tahm Jungle" so much as, "You say he needs buffed for basically no reason? We don't really do that."
They used a more technical explanation but that was basically it.
Their comment in the thread was basically "If he could Devour large minions we believe he would be too powerful in the Jungle."
Must be a different thread then. The one I'm thinking of mentioned that asking Kench be able to devour monsters was, "Solution-based developing, not problem-based."
Don't forget the abusive macro-mobility and "unique" gank paths.
That and when you aren't in a lane anymore, suddenly Talon has a LOT of ways to escape a fight.
Meanwhile Kayn will be able to gank you from the wall while you're toplane out of absolutely nowhere, but oh well
It seems that Kayn doesn't have Talons level of burst, though. :/
Talon's burst is laughably mediocre atm unless you're like 6-0 against a target that doesn't build armor. This oughta change after the lethality changes hit live though.
He'd be much more viable
Found your answer. ;p
They don't want him to be a viable jungler
Typical riot balancing because they dont want him jungling. Just like how certain abilities have a cap dmg against jungle camps.
They dont want him to be a Jungler. That would be another thing they have to balance.
Ye I always wondered the same, in mid game I'm able to solo drakes extremely fast with full combo (including ult) and passive procs as mid laner, yet i am struggling to solo blue buff lmao.
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It works on Drag, Rift Herald and Baron, but not any of the normal camps. He'd be much more viable as a jungler this way.
Go read what his E does.
You mean, Kayn's E, right?
Because Kayn's E is basically a better version of Talons, except it has its own cooldown instead of being terrain based.
No, it isn't. Kayn can go through 1 wall in combat while Talon can go over as many as he likes as long as he hasn't done it in about 2 minutes. And im guessing that Talon would burst someone harder then Kayn.
No, it isn't. Kayn can go through 1 wall in combat while Talon can go over as many as he likes as long as he hasn't done it in about 2 minutes. And im guessing that Talon would burst someone harder then Kayn.
44% increased damage as magic damage on Kayne's passive suggets that no, no talon wouldn't burst harder.
dont you have to upgrade to get that? late game burst really doesnt matter for a jungler. Its all about early ganks, and talon has a shit ton of early damage.
While on this note, could we have this be the same for
's Q for the -0.1% of us who play him jungle? It'd help to make him more viable in a lane that isn't with Xayah.
Jungle would become Talon's primary role I think, Same goes for Kled, it's why his bar doesn't fill up while hitting monsters.
Jungle talon already works fine, this would make it really too strong.
if you havent figured anything out Riot has been cracking down on champions being viable in weird lanes since like Season 4. they want the game to be static. for the better or worse I like flexibility.
I don't think he would be an op jungle if he did. not by a long shot. he still takes too much aggro and uses too much mana. has no way of dodging damage and has little sustain. only if Q kills things. and is squishy. so yeah. this wwould make him maybe playable. but idk whats scaring them.
Idk why doesnt his E have a real cooldown with a window for counter initiation ?
Honestly given that he is ultra niche in midlane
Only doing well against certain melee matchups
I am all up for a buff