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ADCs are not dead because the itemization did it but...

Trontie··45 votes·13,121 views

Because every other champ in the game can oneshot with a combo. That's the REAL problem in this game. Finally ADCs are balanced and need to play well to became carries and not farming like tards and buy op items till the best-stat bot'd win. So Riot, please hear: Nerf game's damage => Fix ADCs => Fix game

39 Comments

TakaDama22 votes

Actually you are right but also wrong in regards to how the adc itemization didn't hurt the ADC role.

ADCs are pretty much all about sustained damage to objectives and champions. To that effect, Stormrazor's Edge was a failure.

You know who does love that front-loaded damage? Assassins that can completely invalidate the ADC role if they catch them and delete them do. And with Stormrazor and Duskblade dealing an excessive amount of damage, catching and escaping is pretty easy for AD assassins.

Trontie2 votes

{quoted}

Actually you are right but also wrong in regards to how the adc itemization didn't hurt the ADC role.

ADCs are pretty much all about sustained damage to objectives and champions. To that effect, Stormrazor's Edge was a failure.

You know who does love that front-loaded damage? Assassins that can completely invalidate the ADC role if they catch them and delete them do. And with Stormrazor and Duskblade dealing an excessive amount of damage, catching and escaping is pretty easy for AD assassins.

You’re right, I completely forgot that item. Talking about stormrazor it is completely bad applied to the game: the description sais “start fights with a crit storm(or something like that I don’t have English client)” but all it does is: Don’t attack > get a free crit and then run like Bolt. It’s, as u said, an assassin item that, as far as I remember, is not even worth to buy because they get stats don’t need as attack speed.

This said, I guess riot is now paying ages of “No one is OP if everyone is OP” added to their “We don’t make mistake” idea. They must change their mentality, start to hear people and stop thinking everyone must play as an LCS pro does.

Ok sure but why9 votes

Honestly, most ADC's would have a higher overall winrate if people stopped buying/rushing Stormrazor on them like actual buffoons

Silly Neeko1 votes

Well with Jhin it is actually fairly decent, though im trying to think of some others that it is decent enough on.... Cait with her Headshot maybe? Cant remember if those still crit or not....

I cant think of anyone else who could consistantly use it well enough.... unless its in URF, then its just for the stats and free crit.

Oh, MAYBE Vayne could make use of it for starting out her Q tumble shot.... idk.

Daddy Ants2 votes

{quoted}

Well with Jhin it is actually fairly decent, though im trying to think of some others that it is decent enough on.... Cait with her Headshot maybe? Cant remember if those still crit or not....

I cant think of anyone else who could consistantly use it well enough.... unless its in URF, then its just for the stats and free crit.

Oh, MAYBE Vayne could make use of it for starting out her Q tumble shot.... idk.

Stormrazor went from Caitlyn's best item to a very mediocre item for her, all because of 1 bug fix.

Vayne's laning phase is way too unsafe to rush a Stormrazor. BoTRK is more a less mandatory.

Silly Neeko1 votes

Lol well thats why i was saying MAYBE, because i know they used to rush IE for that massive burst on Q fairly consistantly... so i figured maybe a consistant Q crit would mean they would be able to go from that into a Static for a nearly explosive 1 hit auto. Random spectated a game of a random friend that i cant remember adding and saw a GP with Stormrazer and Trinity force for example, that was a bit scary looking lol

Ok sure but why2 votes

Jhin is the rare exception solely because of the synergy it provides with his passive, giving him around 600 movement speed to kite around

But I just keep seeing these idiot Jinx players rushing the item first and doing absolutely no damage whatsoever in teamfights and it makes me wanna just scream

Silly Neeko1 votes

Yeah i dont see any reason for Jinx to get that first. Hurricane? Sure. Bloodthirster? Sure. Stormrazer? Ehh. May as well have just went for a GA at that point.

Need Gold 4 Tent4 votes

you know you don't have to rush an item and disregard other components right? a single bf sword gives decent enough AD for you to sit on while you finish a zeal item, which already gives you a decent spike already. stormrazor is a noob trap. it is not an adc item, it's an assassin item.

Leverette4 votes

See that's what I said when I read that item. Like, we're specifically trying to remove front-loaded ADC damage, so we make an item specifically for the purpose of front-loading damage and call it a new ADC item? Uh... guys? Is this a joke or do I just not comprehend reality as well as I thought I did?

Side note though: Would Draven like that item? I'm not keen on the nuance of that item so I could be wrong but I feel like Draven was who it was meant for if we forget about the obvious Jhin.

Sp33d Zer01 votes

Iirc there were threads by riot specifically saying it wasn't designed originally as an Adc item but instead a general AD item.

Just because it came during the update doesn't mean it Was meant directly for them

Leverette1 votes

From what I read, it was supposedly meant to be a bad choice for Assassins because it gives attack speed which they don't need, thereby ensuring only ADCs get it because the only people who build Attack Speed/Crit items are ADCs. I even remember seeing Riot posts about how if certain Assassins try to pick it up, they're considering options like forcing it to be a ranged-only item (except then Quinn could still abuse it so they didn't wanna do that option) or making it just simply not function alongside Duskblade's passive to ensure Assassins didn't pick it up, though they specifically referred to that as the nuclear option that they want to avoid if possible.

In other words, they specifically don't want anyone with Duskblade (every Assassin ever) to have it, and they only want ranged characters (not you, Tryndamere or Yi) to have it. With all this in mind, it seemed pretty evident that it was intended specifically and only for ADCs.

aaaustindestroy11 votes

Whenever I play Draven I get Stormrazor, it makes CSing easier than actually picking your champ in champ select. You'll nearly always oneshot melee minions, definitely oneshot caster minions, and deal pretty decent damage. Draven loves it from what I can tell.

The Space Cowboy1 votes

It’s an adc item for me Thresh

Iamgeyer1 votes

Remember how last year's midseason tank update broke adcs? This midseason ADC update also broke their counter, assassins.

Z3Sleeper1 votes

I was originally under the impression that Stormrazor was gonna grant 10% movement speed on all crits and only grant attack speed on crit as well.

That would 100% make it a more sustained damage item while also being the kiting alternative to Infinity Edge's hyper-increased DPS.

Tykenn1 votes

{quoted}

Actually you are right but also wrong in regards to how the adc itemization didn't hurt the ADC role.

ADCs are pretty much all about sustained damage to objectives and champions. To that effect, Stormrazor's Edge was a failure.

You know who does love that front-loaded damage? Assassins that can completely invalidate the ADC role if they catch them and delete them do. And with Stormrazor and Duskblade dealing an excessive amount of damage, catching and escaping is pretty easy for AD assassins.

You know, Stormrazor would have become a much better item, if it gave you scaling crit chance with every auto attack. Kind of like rageblade. And maybe some move-speed or slightly more damage to make up for the auto crit.

UnboundHades15 votes

Adcs aren't dead

Tesladin2 votes

Unfortunately no

Malix Farwin8 votes

ADCs aren't dead, ADCs are going through the exact same rotation they have been for a long time, one set of ADCs is weak and another set is strong. The only thing that has changed is that bot lane has opened up to more champions(which is a good thing). Before the adc change u still saw only 3-4 adcs played.

FoxV1 votes

um Caitlyn Varus Vayne JInx Tristana Draven Xayah Twitch ummm yeah thats all I know from the top of my head (oh yeah teemo that guy was adc one game) Yeah there were more than 3-4 adc played

RocketRelm1 votes

Eh, I mean sure there's more played back then, but we're talking with top tier win rates, not just "viable in some sense of the word". There's more than 3 adcs "viable in some sense of the word" now too.

saltran4 votes

Nah, adcs were one shotted pre 8.11 aswell so I don't think that that's the reason

Exalomaniac3 votes

As an ADC main, ill have to agree on ADC finally being balanced. Getting to the point where you are carrying hasn't ever felt so rewarding. But yeah, every other role in the game being definitely stronger than ADCs and the fact that the itemization delayed ADC usefulness is a problem that needs to be adressed, and very quickly.

RocketRelm1 votes

Yeah. It's essentially the issue of Adc being OP for a long, long time, and every other role got warped to 'deal' with them in that state. Now that they're balanced, the damage their imbalance did to everything else needs to be fixed. Cause sure people re complaining about assassin literally 1-shotting them, but... That's the same as before, minus 'support' nerfs. The fac is that before that level was "necessary" to deal with the adc.

Painted Celt3 votes

The title should be shortened to just "ADCs are not dead"... Nerf the one shot damage but don't claim that ADCs are dead when the statistics show they're still the most popular class in the game.

Teridax682 votes

Agreed, marksmen are still by far the most popular class in bot lane, it's just that now there are a handful of non-marksmen who go there as well (and who usually don't do as well as marksmen there anyway). This very much feels like the whole "ADC in 2k17" meme all over again, where a bunch of players overreacted because their class wasn't quite as overly strong as they were before. Nonetheless, this is apparently enough to warrant at least partially reverting the cost nerfs to crit marksman itemization, which will simply take us back to the drawing board.

I also agree that nerfing damage should be the priority here. I suspect one of the reasons people feel bad playing marksmen when they're not grossly overpowered is because nobody likes getting one-shot, and they'd rather have the option to burst down their opponents as well. To me, that's not a healthy approach, because it only further contributes to a game state where everyone deals far too much damage. If a squishy, persistent damage-based champion dies before they can make themselves useful (and stats show they still are useful even in this environment), then the issue isn't that these damage-dealers lack damage, but that the environment they're in has too much damage overall. It's not difficult to find a clip from 3+ years ago, and see how much lower damage was then, which is why it concerns me that Riot hasn't done more to remove excessive damage from League.

Rayet3 votes

I mean how are you supposed to do sustained damage when even an Amumu can burst you to half hp with item 3111 item 3001?

DW Diana2 votes

You missed a stage there. ADC's die to hypermobile hypercarries that burst them down in a split second. They need time to scale while the hypermobile hypercarries scale of just a part of an item (e.g. item 3134 item 3057 ). Hypermobile Hypercarries used to be countered by specific mages (e.g. Malzahar ) who are no longer able to do so, thus their dominance. Mages like Malz used to be countered by other mages (e.g. Velkoz ) who in turn got countered by champions like Galio who got countered by ADC's and hypermobile hypercarries.

In short:

Fixing Malz etc will reintroduce mages and mage counters to midlane which will in turn allow scaling gameplay again which will benefit marksmen who also need to scale.

Right now midlane is the problem, and it's hurting every other lane apart from top lane. Even junglers have found themselves as supports in the current funnel tactic to allow a midlaner to gain enough gold to scale. Want hypermobile hypercarries to stop stomping every game? Bring back their counters who are currently enjoying a holiday in Malzahar's condo in the Void xD

PrinceOfStorms2 votes

Really Riot needs to just give sweeping buffs to all mages, because no one really picks them anymore in favor of assassins or people who can roam mid.

Silly Neeko1 votes

I like my mages when i play mid thank you.

Though i hear im a no one all the time so its not like this is news [zombie-nunu-tears]

DW Diana2 votes

{quoted}

Really Riot needs to just give sweeping buffs to all mages, because no one really picks them anymore in favor of assassins or people who can roam mid.

People don't pick them because they can't contend with hypermobile hypercarries. But that's not a bad thing! a lot of mages are MEANT to be countered by them. The problem is that those that ARE meant to counter the hypermobile hypercarries CAN'T. It's those few that need changes, and then their counters (most other mages) will become viable again.

Sweeping buffs to all mages would just mean hypermobile hypercarries wouldn't counter ANYONE, which while you might like the idea of league without assassins, yasuo, irelia etc, it would not really be healthy for the game.

Leverette1 votes

Honestly, as a Vladimir main, I would truly prefer to see even my OWN damage getting dialed back a bit. Like, I've been playin' this dude religiously since Season 1 because I love his aesthetic (minus his hair), but suddenly I'm over here blowing people up instantly? That... was not a thing before. That was not a thing at all. I'm supposed to be like.... like Mage Akali! Damagewise at least. My burst isn't super rapid like Cassiopeia and it isn't super explodey like LeBlanc, but a strange kind of in-between where I'm neither machine gun nor burst. I should have to get at least two EQs off to get the job done, which shouldn't take too long but definitely shouldn't be fast. Though nowadays if I'm doing well (and I tend to do pretty well) I can delete people off the face of the earth before they can say "Wow that guy's got some bad hair."

As much as I do believe Mages need some loving, I think the reason for it is because other things are just too ridiculous. ADCs have been dealt with for the most part, so now it's the Assassins' turn to get dealt with. I think maybe after that we might start noticing that Mages aren't necessarily too weak, they're just in a game surrounded by things that are entirely too strong. I know this is gonna sound like an old man, but BACK IN MY DAY it was Mages who did the oneshotting and Assassins were strictly a cleanup or duelist class that had to either burst down 40%hp dudes instantly or duel people over the course of like 8 seconds but with tremendous sticking power (I'm looking at you Shaco and your ding dang Two-Shiv Poison). It was when Assassins started doing Mage levels of damage that Mages stopped mattering. Why pick a character who is designed to be super squishy AND super immobile purely to balance out their ability to nuke people when Assassins can do equal damage while also being crazy hard to deal with, super mobile, having weird wall hopping or invisibility gimmicks, etc? Now at the risk of sounding like a disgruntled redneck... Assassins took our jobs!

YourAreMyQueen2 votes

They're dead because champions like wukong can 100-0 tanks in under a second with literally no counterplay, let alone adcs.

Dorans Pants2 votes

not only dmg but also the fact that everyone can get on top of you to blow you up. I can´t tell how often i am sitting next to a teamfight as an adc thinking to myself:

"i can´t join" "everyone can jump at and oneshot me in a second" "and there are still like 4 dashes out there, and the ones that were used will be up again pretty soon." "good thing our frontline dove their backline, so there is no one left to help me. (sarcasm)" "and there comes shadowassassin kayn through a wall, and even though I´m quite far away from that wall I´m fairly certain that he will catch up to me anyway"

an ally has been slain

if only I was hypermobile myself then maybe I could have had a chance......

AmazoX1 votes

Theres much more to discuss than just this, you have to give an example of this argument to back it up.

FoxV1 votes

Ever heard of Lethality

LordGeovanni1 votes

I dont think adcs are balanced they only really got gold nerfs to come online later with a crit build while they got gold buffs to every other build style and hp and ad buffs to compensate. Adc damage needs to be lowered for real and then everything else can lose damage Most preferably through longer cooldowns. and less resets

BrightWîngs1 votes

all Im saying my damage does not justify how squishy I am

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