@Meddler Malzahar Jungle Killed Off by Nerfs
I have been playing a lot of AP Malzahar Jungle lately, and it has been working pretty well. That is until the nerfs to the voidlings. It is a nerf that had to come. I understand that as I too have had to face it down bot lane. But this nerf has eliminated Malz jg because where the Large monsters deal 2 damage to the voidlings, they had 3 health, so they could still get a hit or 2 off before they were killed. And if you did it right, you could juggle their aggro and keep them alive. But now that they only have 2 hp, they are 1 shot and sometimes don't even have the time to spawn other voidlings in leaving the malzahar with 0 clear speed and having to back after 2 camps. So i propose that if at all possible, you guys test moving Large Monster damage down to 1 damage to voidlings and adjust the small monsters to maybe .5 per or .66 per or something like that. This way it doesn't effect malzahar support and we are back to where we were with it taking 2 hits to kill the voidlings and I can play my malz jg again.
TL;DR: Voidlings are now 1 shot by jg. Please look into making the Large monsters deal 1 damage to voidlings and the small monsters down a similar ratio.
Thank You