@Meddler Rather important audio fix for Pantheon
TL;DR: The "HWOAAAAAAAAAAAH!" battlecry during Grand Skyfall's landing phase should be audible at the location where Pantheon lands rather than where he took off from.
Example of what it should be like: https://youtu.be/06xF46tIkmA?t=16s
Long story: I'm an avid Pantheon player. I love everything about his character and playstyle. I love using Grand Skyfall in the blind to pick up kills, escape sticky situations in the most BM way possible and steal neutral objectives from unsuspecting opponents. That said, to the more attentive players on Summoner's Rift (I prey on Recall Shoppers), Pantheon's ultimate is one of the most telegraphed abilities in the game and the damage and slow portion of it can be easily avoided. Grand Skyfall literally screams "I SHALL BE LANDING AT THIS LOCATION MOMENTARILY to his opponents.
Here's the thing: This is fine. I love that.
It fits Pantheon's theme: Unstoppable nuclear missile of a champion. However, there's a small audio inconsistency with Grand Skyfall. Pantheon takes off, and lets loose a battlecry upon his descent into the fray. However, the battle cry is only audible from the location where he began channeling Grand Skyfall. I feel like it'd be more befitting of his theme to have this battle cry audible at the location and during the duration of his landing. Personally, I think it would be beautiful in conjunction with that satisfying landing 'crunch' noise.
Thank you for your time and consideration!