Why even bother picking an ADC
Why do we even bother picking and ADC anymore. I'm a full build cait against an enemy team with barely any armor. The only armor they have is a zhonya's (on taliyah) and a deadman's plate (on lee). As you can see this in the video I pretty much get a auto attack for 8 seconds straight. In this insanely long time I kill none of them WTF. I don't see why this is fair balance. If a cait is allowed to do damage for that long she should win the fight but instead I do no damage.
The game currently is in a terrible state (mostly for and adc player), sure you might say "Oh but adc's scale with items" and "Cait isn't that good of a pick at the moment" Sure she isn't the best pick. But a late game caitlynn is still a late game caitlynn. If she reaches 4 items she should be able to damage but what do you actually do... Nothing. I might aswell not be in the fight and it wouldn't have made a difference. It feels like this for most ad's at the moment with us dealing barely any damage while at full build and we still get oneshot by everything. I do not mind being oneshot by something if I can kill people. I also don't mind not doing damage if that means I don't get oneshot. But for god's sake don't give me the worst of both worlds. I currently get oneshot and do no damage. It just feels miserable to see a mage with a morellonomicon do insane amounts of damage. More than a 2 items ADC. It shouldn't be like this, if I stomp my lane like I did this game I should be able to do more with my lead. I was up 2K gold at 10 minutes. match history: http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/3135110613/200976507?tab=overview
Another thing that feels miserable about AD's is the build path. Having to spend 1300 gold on a necessary items such as a BF sword feels so bad, since it doesn't give you anything extra while 900 gold item such as lost chapter gives more damage, and also gives insane mana sustain.
And the thing that feels the worst about AD is that you can't even push towers fast anymore. I do 200 damage per hit to a tower when I have 3 mountain drakes just why bother even hitting it. Or why let an AD hit it. With the change that was made last season where AP also scales with auto damage on turrets AP's do way more DPS to turrets than an ad does which is stupid since this is a core aspect of the game and why you have a ranged AD to kill turrets.
It just feels like riot hates the role of ADC for some reason and I can't see why. With the announced changes coming to tanks getting an item which gives them a huge HP boost for a couple of seconds and them getting insane armor values and ~300 less HP in their full build it seems like it's going to be even worse for AD players. The only thing I can hope is that the new GA will help somewhat, but the way it currently looks is that it is super gold inefficient giving very little useful stats for a high price. So if the AD needs to build A GA it's most likely going to be a waste of gold.
I really hope Riot will think about the tank update with AD's in mind by maybe changing the way their items scale for example Crit damage which feels like a great mechanic doing double damage and getting a better animation. But as we all know 0 x 2 = 0 So we still don't do damage. If the LW rework would be changed back it would be enough but from what I can tell Riot never goes back onto their balance changes and fixes what they have messed up before. It just seems weird that a LW is comparable in goals as for an AP void staff. Both allow the owner to penetrate Armor or MR. But it seems really unfair that one gives percentage BONUS penetration and the other gives percentage penetration. Can you guess which one is for AD, yeah the bad one with Bonus penetration. This makes this item a useless item against enemies that have no armor items while void staff is always good even against people without MR.
Feel free to discuss with me in the comments if you think I am wrong, because I don't see a world where this is fair balance.
And lead their team in damage by about 10k, Enemy Talia was ahead of you by bit over 1k and the enemy koggles (whos their adc I assume from death and kill map) was only ahead of you by 300 ish. Teammates did not do their jobs well so that's why ya lost. Also your clip, I'm counting about 10-12 autos all told but you changed your main target multiple times. you should have the replay still so rewatcg it and slow it down n see how many shots go to each champion, its a bit hard for me due to the quality on YouTube lol.
Adc requires teammates to do they job well, much like Support requires ADC to do their job. Only differences is a support can swap focus to mid top or jungler and still have impact but ADC will need peel regardless.
Mage and assassins are gonna pick a target and burst them, pretty much all their damage is going to be funneled as fast as possible into the first target they can that's worth their C and its gonna be showy and dramatic. Adc going to put out damage over time for fights and needs peel and cc to shine, plus mechanics to hit the right targets and maintain proper distances.