Who is the healthiest champion currently?
Sion in my opinion, because you can dodge his every ability, but share your opinions please.
Sion in my opinion, because you can dodge his every ability, but share your opinions please.
Tank -
, doesnt deal too much dmg, cc can be dodged, very balanced and fun
Jungler -
, wasnt sure to put her or amumu, maybe she has a bit too much damage, but I rarely feel that I wasnt outplayed when I die to her
Kind of bruiser or smt -
, very balanced damage and tankyness, nothing bullshity in his kit
Assassin -
, say what you want, but this is the only assassin that doesnt 1 shot you without counterplay, he has some other stupid things in his kit, but as far as counterplay goes he is very fair
Mage -
, also most balanced champ since like ever, she is just perfect champion design
ADC -
, maybe Ezreal and Kog too, can be outplayed and doesnt feel like he has too much damage
Supp -
, would pick Thresh also if not for his stupid lantern, she is really well balanced, can be outplayed, heal isnt too high, cc can be dodged and is pretty squishy
And now the toxic stuff:
Tank -
, huge lane bully, average damage except for true damage ulti with reset, huge heals, some small cc, also good late game, doesnt need damage items to deal tons of damage; also lets put this little shit
as a tank, even though its a ranged bruiser, tank, kite, cc machine, only thing that balances him in lower elos is the way the rage bar works, but for better players its a small limitation for the bullshit kit he has
Jungler -
, either trash or broken beyond belief, if fed will 1 shot target in less than 0.5 seconds, if not he will be the most useless trash your team can have ; also for me
is too tanky for the amount of damage he can put out and the cc he provides;
just overloaded kit that has no limitation other than not mastering the champion, when strong outclasses every other jungler in the game which is very stupid
Bruiser or smt -
not really broken or something, but as far as bruisers go, she has too much stuff going for her, gap closers, stuns, true damage, heals etc, all without skillshots or delay; also any cancerous bruiser builds for already cancerous chamos
,
, 
Assassin -
overloaded champion that offers some counterplay but is so much harder for any other champ to outplay him, than it is for him to outplay them that its just bullshit;
never has been a problem for me personally, but she has toxic design, most of her damage is on her non skillshot ability, also the safety her w->r and her passive give her is just stupid tbh
Mage -
the only mage that is just stupid because unlike most of them, she doesnt trade any damage for the amount of mobility she has, she has no weak early or late game and plays like an assassin more than a mage
ADC -
always, without a doubt, if she reaches mid/late game in most situations she will be able to carry, her w has literally 0 counterplay, so anyone who is skilled enough to survive enough will eventually win the fight;
aoe crit was never a good idea, especially with the speed boost reset on kills, also best turret killer, has cc and would be totally broken if she wasnt immobile but then again she can peel somewhat with her cc
Supp -
a champ that was always toxic since she was released, either she heals for retarded amounts of hp (also used to give mana), making it impossible for adc to lose the laning phase, or she is nerfed to when she cant heal enough making her totally useless since that is the only thing she is good at;
my personal pick, if mastered is hard as fuck to deal with, has extreme amounts of disengage, the shield gives more ad than bloodthirster and being around her makes you fast as if you had mobis
Darius isn't a tank, he's a juggernaut. Aka a bruiser.
Gnar is...well Mega Gnar is a tank. Little Gnar is an annoying fuck.
Lets be real, if he builds 1 damage item and 5 tank items, he is not much less of a tank than a 6 item tank
https://imgflip.com/s/meme/Captain-Picard-Facepalm.jpg
Not exactly. Sure he's durable (and sometimes more durable than an actual tank thanks to his sustain) but he is nowhere near what a tank needs to be just because of his build.
I feel like this is more of just your personal hate list.
Yeah pretty much, dont hate pls, we can all agree on balanced stuff, but toxic stuff is personal to each of us i think :)
That's not exactly true. Toxic just means "unhealthy" for the game in terms of either difficulty to balance, or something that you have to specifically play around or you simply cannot win the game. Soraka is straight poison. She and she alone dictates all healing/healing reduction skills, items, debuffs in the game, and this is just not ok. She's also either wickedly op or incredibly underwhelming, which after 6 or 7 years of tweaking shows that she is simply not a balance-able champion. Definition of broken.
A lot of his other stuff is just bullshit. Ahri? please...But raka definitely is a problem for game health.
To be fair he's not entirely wrong on some of them. Soraka for example has always been anti-fun and in a way controlling or influencing the state of health regen, healing, and grevous wounds. To this very day Riot is trying to make a 'healer' focused role work within league.
Gnar embodies essentially everything that has been proven problematic in the past. Giving range, mobility, health scaling, % HP damage, movement speed steroid and then to top it all off one of the most difficult mechanics in the game to balance, transformations.
Vayne's ult will always be considered toxic by many due to the innate nature of turning invisible every 2 seconds only to deliver the equivalent of a nuke upon being spotted. It's not really her W that lacks counterplay so much as her ult and Q which allows her to win a lot of engages where a lot of champions really struggle in so much as landing their abilities.
What exactly is the counterplay to Zeds oneshots? I mean, with Duskblade he is easily gonna oneshot a squishy without even hitting one Q and QSS doesnt remove his ult anymore.
I dont think they have more counterplay than Fizz oneshots for example because his free kill ult is a skillshot and you can dodge his other spells as well, Zhonyas counters him just as hard and AD champs can survive it with 
Zhonya, shields, heals, Taric's ult, etc…
And CC
Well yeah but these things counter Fizz just as well + AD champs get Maw while they get nothing against Zed burst.
Well if Zed uses ult he always ends up in the same position behind his target... meaning he is very easy to hit with CC if the target has any (since his ult swap/return has a delay before it can be used)
I disagree with Zed being the most healthy because I think the most healthy assassin is Kha'Zix. Alot of his damage is gone if you aren't isolated, and his escape is only available if his target dies.
I counted Kha more as a Jungler than an assassin, I havent played him Mid/Top since season 3 :S
Jungler isn't a class. He's an assassin.
Huge burst duelist and can get pretty agile when enabled plus a cool unseen and isolation mechanic for rewarding pick plays.
I stopped at Zed lol. An assassin with a free escape when he ult you isn't an assassin. High risk= High reward. Zed takes no risk at all.
Yes he is safe AF, but what other assassin has ulti that can deal 0 damage if you dodge stuff or has a few seconds delay so that you can get shield,heal etc. Yes he is annoying, but compared to Talon, Katarina, Akali, Rengar, Fizz and other assassin shit, you dont die in 1 second to 0 skillshots.
To be fair, he's in your face when he tries to land his skill shots, so it's not THAT hard to deal respectable damage with your ult.
yeah none of his skillshots have any kind of a delay. you have to flash as he's casting for him to miss.
IMO is in a good state design wise, he's just simply overtuned.
IMO is in a good state design wise, he's just simply overtuned.
I've said that since his release. He's a couple number tweaks off of being a very healthy champion with clear strengths/weaknesses.
IMO is in a good state design wise, he's just simply overtuned.
Well, his ult is garbage now so there's that. Personally think he's pretty balanced.
Garen because if you leave him alone for a minute he is full health again. And look at all the pushups he does.
He also promotes good warding.
Throws Dart at a board
...
Syndra
The healthiest champion in the League is Nocturne. Here are the reasons for this claim.
Nocturne does his job. One aspect of champion health is that they aren't bad at their intended niche. Evelynn might be unhealthy because she has perma stealth, but she's also unhealthy because she doesn't actually burst you down and avoid being kited as an assassin should. But if Nocturne has some farm and he catches you out, generally you're not getting away from him. He's hard to peel off, he has hard engage, and he can kill characters if they aren't helped. These are all traits of a diver.
Nocturne's entire kit synergizes with his role. A champion who has abilities that do not fit their intended role are not healthy. For example, Ezreal's Essence Flux does not fit his intended role as a marksman at all, and is largely a useless ignored ability that drains AD Ez's mana if he ever bothers to use it. Now, a champion having multiple roles is fine, but only if their entire kit synergizes with both roles. A good example of that is Miss Fortune, whose kit functions perfectly well as a Mage and a marksman since the marksman role (killing turrets and dealing high physical damage) is not exclusive of her Mage power (dealing a large amount of AOE damage from range).
Nocturne's kit fits the diver role entirely. His Q deals damage, helps him stick to his target, and gives Nocturne temporary dueling power, with clear counterplay (displace him from the trail). His W prevents him from being peeled, and also gives him a benefit if he properly uses it to outplay instead of just burning it while he's not being focused. The timing of Nocturne's shield and the reward associated with it is an expression of skill. Nocturne's E, again, helps him stick to you and duel you. And of course, Paranoia simply states "I don't care how deep under tower you are, I'm getting there and not taking tower shots as I approach".
If you rank up Nocturne's Q, you have much stronger ganks against immobile targets. The increased move speed prevents them from escaping, and the increased AD ensures you win the duel if they stop and fight.
If you rank up Nocturne's W first, you are going for a power farmer on hit build. You get more procs of his passive, you have a much faster and healthier clear, and in mid game team fights, after you shield an ability you gain even higher AS to get as many on hit and passive procs as you can.
If you rank up Nocturne's E first, you are going for a strong peel, and it can be used to stop a juggernaut or diver that you see getting fed early or that might just be too powerful this patch. A 2 second targeted fear is a very powerful peeling tool, and Nocturne can build a bit of tank early to make sure he lives long enough to activate it.
So that's why Nocturne is the healthiest champion in the game.
I dunno about "healthiest"... So much of Nocturne's strength comes from just ulting at the right time, hitting Q+E when he's on top of you and you can't dodge, and then AAing. Which makes him kinda binary and give him feast/famine problems.
That said, he does have a pretty clear role, his spell shield alone has a lot of play/counterplay to make up for his other abilities, and he's got defined strengths and weaknesses (for instance, great ganking and initiation but he's absolute garbage if he's forced to play as a front-liner). So yeah I'd say he's average or better in terms of game-health.
Minions-50% win rate :P
has held this title for a while
Bias incoming.
Post juggernaut rework 
Very clear strengths, very clear weaknesses, not particularly game phase oriented but fight oriented (best in prolonged fights, goal is to prolong fights as long as possible).
His passive makes it next to impossible to trade with him and win though
His passive makes it next to impossible to trade with him and win though
Ty I thought it was me, People are saying Sion which i actually agree because he is doing what top lanes are suppose to do if they go tank and that is go FKEN TANK not these B.S jugg like Darius who can go so much HP and hell even armour if he wants while still doing HIGH DAMAGE CRAZY HEAL and my favorite THESE B.S % max hp damage that fken totally ruin the top meta for me ever since that huge jugg rework.
The only one I like with Max hp % damage is
since he rarely does damage late game and he is suppose to go tank.
Ty I thought it was me, People are saying Sion which i actually agree because he is doing what top lanes are suppose to do if they go tank and that is go FKEN TANK not these B.S jugg like Darius
Your problem is you seem to think Darius is a pure tank like Sion. He's a fighter, a Juggernaut at that.
His passive makes it next to impossible to trade with him and win though
Wrong, his passive is easy to abuse in short trades.
Not only is he in a decent spot, but he is also extremely healthy AS AN ASSASSIN.
Not only is he in a decent spot, but he is also extremely healthy AS AN ASSASSIN.
Shaco is really fun and extremely unique, also he is really high risk, high reward, but fed Shaco is like Rengar for adcs and mages.
True, but Shaco's hard CC is far more conditional, and his effective zone of influence with stealth is much smaller.
They definitely do fall into a similar space, though.
The difference is that it takes much more for a Shaco to be fed than a Rengar. Rengo can one shot (or at least have a granted win in a 1v1) squishies if he's even by the time he's lv 9 or so. Shaco needs to actually be ahead to do that.
However, Shaco is not weak, as he's given all the tools to get ahead.

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=aAk3RlVE,comment-id=0001,timestamp=2016-10-04T10:20:12.662+0000)
Pretty unpopular opinion, but I actually agree with you
Pretty unpopular opinion, but I actually agree with you
Balanced and healthy are two completely different things
Balanced and healthy are two completely different things
No they aren't, in order for a champion to be healthy, he/she needs to be balanced
Right, balance is a checkbox on the list of things required for a champion to be healthy.
Other things must include: -Meaningful interaction with their kit for both the player AND the opponents. -Clear points of strength and points of weakness. -Accurate and useful VFX / SFX
1- Yasuo's kit has very little space for him to be outplayed, especially when you compare that space to his room to outplay the enemy. In essence, this means that when yasuo walks to lane, it is almost always his lane to lose, rather than the opponents to win. Yasuo's misplays matter more than his opponents outplays.
2- Yasuo should have an incredible weakness of being super squishy. Based on this idea, they gave him 2 conditional tools to mitigate this (shield and wall). The issues here, are that the wall is programmed in such a way that he can miss by 180 degrees and still block the projectile, making it very hard to outplay him, as even flashing sideways when throwing a skillshot will not get by the windwall at the moment of casting, even if he misses. On a smaller note, and this likely wouldn't be an issue if he windwall behaved properly, he EASILY gets 2 passive shields off in each fight. One from flow, and one from ulting. I would like to see his windwall pulled into line with its visuals so that we can really know how his passive stacks up.
3- This is not an issue strictly limited to yasuo, but also involves janna. Conical abilities are very hard to read in LoL. due to their shape and the angle of the camera, it is very hard to see where their actual area of effect is. I have said for some time, that Janna and Yasuo tornados should leave some kind of visible trail over ground they have already traveled, like Malphite Q, that matches the area of impact. This would give opponents an actual idea of where the zone of danger is if they can accurately read the line to see where it is going. Jinx W has a similar issue, being a glowing line that exists slightly above the ground, it often appears to be traveling closer to the bottom of the screen than it actually is, same for Lux Q, Jhin W, etc.
Sion's E is bullshit in lane and his W is kinda shitty.
how is E bullshit in lane
Cheap, low cooldown, hits hard, relatively difficult to dodge, and on the kit of a tank whose damage can't really be itemized against. Sion can just start Doran's Ring and poke most champions out of lane with it. It would make Sion broken if he didn't fall off so hard in the midgame.
It's not really cheap in comparison to his other abilities (his Q for example doesn't increase in cost while his E does). Constantly spamming it would make him OOM.
If Sion is poking you heavily with his E, then odds are you should build MR. He's primarily maxing a magic damage ability and his Q is easy enough to dodge that you won't need armor if played right.
It can be difficult to dodge if you make yourself an easy target. Standing right behind or inside your group of minions makes you a good target. If you have problems dodging the actual ability, try to predict areas where he's going to shoot them and avoid them.
As for poking out of lane, well Sion's a lane bully tank so it makes sense. He's meant to push hard and be aggressive. Shocking I know.
Sion doesn't have to max E though. He just has to take it at level 1, then max Q.
His ability to nullify bad early matchups within the first few levels is astounding.