You've heard of damage creep, you've heard of mobility creep. Introducing jungle monster creep!
**Disclaimer: This quote is about the future and thus tentative etc. etc. Disclaimer etc. **
> {quoted} > > Current plan is a small item update similar to the juggernaut update but not as big as the marksmen and mage update. We are also looking into the stealth system and possibly adding a objective that Assassins are particularly good at taking to make them more meaningful to the team. [emphasis added] These are all in early development though so it's hard to say what will or won't stick.
As can be seen from this quote, we may be looking at another objective this preseason. We had Baby Baron added last season. Rift scuttle the one before. An additional camp when the jungle was revamped. You know what? Screw it. We should have jungle creeps in our base. Not just one camp, no sir, that wouldn't be enough. We need three camps in our base.
For the sarcastically impaired, I'm not a fan of this. There needn't be an objective for every class to take to make them more meaningful for the team. Call me old-fashioned, but I like design simplicity and more organic play than the contrivances and forced gameplay that objectives for a particular class brings.