I Have an Idea for how riot can nerf azir without him losing his identity

Kem De La Krem··1 votes·299 views

the idea i have is that i think riot should remove the potential of azir performing "the shurima shuffle". I think it should be done because riot's biggest nerf to azir is his the removal of both the knock and the shield of his e. His shifting sands combined with his q is what allows him to do this combo. I You remember correctly riot made it so that azir could travel with his soilder while using e which led to the creation of this combo so here i what i propose remove the combo remove that power from him and it may just save him. he may lose mobility but he still has his escape im just saying it can be a good idea

(p.s i do agree with q nerf it had alot of dmg especially with ludens combo :l)

5 Comments

Very Hard Engage1 votes

the best thing they could do is increase his soldiers attack speed and decrease the burst damage on his Q. also decrease the AA damage dealt so the first hit and first auto isn't doing a quarter to a third of our health.

but again increase attack speed so that he can still take objectives.

Kem De La Krem1 votes

{quoted}

the best thing they could do is increase his soldiers attack speed and decrease the burst damage on his Q. also decrease the AA damage dealt so the first hit and first auto isn't doing a quarter to a third of our health.

but again increase attack speed so that he can still take objectives.

they did that for his soilders already hence wyhy u will max w first now if those changes go through on pbe

Erockandroll1 votes

His E can obviously be comboed with his ult. which may have been a bit too much Lock up. And his knock up is by no means necessary to perform the Shurima Shuffle. I'm still not sure why they need to get rid of both the shield and the Knockup. Keep the shield, and it would still make it riskier to hard engage with Azir.

The change to his passive is a little more interesting. It does nerf his synergy with Blue buff, but he gets the same amount of AS after leveling his W, as he would max his CDR. This could be a nerf, but Azir is no longer tunneled into a CDR Build. Up until this particular mini rework, I considered Azir a spell slinger, with his DPS coming from his Soldier Attacks and spells in Equal parts. Changing up his synergies gives him access to more build options.

Kem De La Krem1 votes

yeah but what if the removed his potential of traveling with his soilder wouldnt that eliminate that lock down

Erockandroll1 votes

{quoted}

yeah but what if the removed his potential of traveling with his soilder wouldnt that eliminate that lock down

I don't think Riot would nerf his play making ability that much. Keep in mind that they gave him that utility after they gut most of his range and ratios. It's better that he was good though play making potential rather than raw stats.

Azir went from UP due to massive bugs on release, to OP after the Bug fix, back to UP due to massive stats nerfs, and now he's strong with better play making potential.

It's possible that Azir might get a slight stats buff to compensate, but then he goes from an LCS Problem back to a YoloQ problem.

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