Cassiopeia
with season 5 oh man we got a lot of new stuff for this wonderful game but a few messy champion upgrades and over the top nerfes/buffes that let the most people raging over it with sometimes understandable points.
the game evolves that is clear the direction goes in a faster game. we are getting more and more mobile chars and other slower chars getting tons of buffs but 1 championkind gets punished down more and more im speaking of the original mages. i wanted to talk about cassiopeia
im playing cassio since her release and i want to point a few things out:
cassiopeia is a close range mage who was able to punish the enemys mistakes frequently by poisining them, her e spam was not meant to be her only thing to fight it was for a short duell
evolution of cass abilities:
passiv: her original passiv was a stacking buff mechanism that allow her 10% less mana cost on cast up to a max of 5 stacks she doesnt need to hit a target for the buff
her new passiv is a stacking ability that unlocks bonuses by rapidly poisining your enemies
Q-Noxious Blast is a skillshot in a moderate range dealing dot dmg to every enemy nearby. this ability grants a movement speed buff. this ability behave simular to smartcast and getting instantly cast on the mouse courser on default. noxius blast has a rlly low cd however striking a target that already has the debuff rsult not in additional dmg or further increased movementspead and only refresh the timer. noxious blast doesnt grant vision but can be used to check nearby bushes for enemys as she get a movementspeedbuff when hitting them.ability ratio changed over seasons 90%-80%-35%-45% Flaws:poisining the enemy for 3 sec the old Q had an 3 sec cd after the rework it got a 4 second cd but poisining the enemy still for 3 seconds(maybe to give the enemy a little window to react)
W-Miasma is an area of poison persistent growing over severall seconds standing in it will continually refresh the poison however passing through it applys a 2 sec poison debuff heavily slowing the opponent. her ap ratio was nerfed over sevral patches. interesting to know: the field gives vision in an area. its a skillshot and can be blocked by yasuos windwall,not sure about braum miasma does not consume spellshield and will still apply poisen dmg
E-Twin fang twin fang is a single target nuke. that can be spammed quickly on a poisen target.the ratio was buffed and nerfed often from 45% ap ratio to 55% twin fang was also meant to be her sustain ability giving her mana and life back on cast.and giving the enemy additional poison dmg . the original twin fangs were only meant to refresh only on hitting theyr target giving them a speed of a projectile making cassiopeia more dangerous in close combat.after her rework they changed that,the ability now refresh on cast not on hit.
R-Petrifying Gaze after a brief time enemies in a midrange cone in front of her are stunned for 2 seconds if they are facing you,if not they are sigificant slowed. this ability is completly unchanged it was buffed several times by reducing mana cost and increased range.
The Rework: riot goal was it to decrease her lane bully potential by adding cd and lower ap ratio on her poison skills and shifting her dmg completly to her e the final product would be an evelyn 2.0 by simply smashing you e button
the problems are her playstyle and design herselfe by giving her a midrange poke and no real escape she was rlly dangerous to play and by shifting everything away from her lane skills she is even more dangerous to play and doesnt provide much in the early game. the real problem is she need to use her e to get to something but 80-90% of the player will move simply away in laning phase after they got hit by your q or max 1 twin fang. with nerfing her poke its nearly impossible to stand against long range poker like xerath or high mobile assasin. the next problem is that they wanted to do something good by adding the refresh rate on her e on cast. this would make her able to spam more twin fangs on long range .the thought was good but no on the juggernaut assasin time everyone jumps on you and this is often your death sentence. the old cassiopeia was able to cast her twin fang faster on closer target often letting people speechless about your dps. even if focused and killed she was likely to kill an opponent by poison ticking out ,the old cassiopeia had that surprise close range nuke and her strong poison. the new cass completly uses the twin fang spam. the passiv bonus ap cant compensate her nerfed q dmg. not just her poke is weaker the cd is simplay to high for a skill that can be avoided easily.
my suggestions: rework of her passiv her q and e.
thank you for your patience! now a few ideas of reworking her abilities(ideas..maybe good maybe over the top,maybe so stupid) i want that to discuss that with you passiv:(take your time):cassiopeias abilitys growing stronger over time/maybe even a stacking mechanism first upgrade buffs her q for more poke higher ratios : q ratio change to 65% W changed to 20% growing ratios: we know theyr are so many different types of poison some are stronger so longer it last w-miasma ratio increase every 1.5 second for(0.05%) making it deadly to stand the full duration on it rewarding : your e resets on hit again refreshing the cd on your q after hitting 4 twin fangs *Curse: after dying cassiopeia turns into stone decays to many pieces on the ground leaving a poison field on the ground
or
could be great
something that scales well late game