I dont know about you guys, but i agree

Trap or a Trick··1 votes·308 views

https://gyazo.com/51719554fb237e7854ba89fc5009dbf4.png

sure the New ornn items are gold efficient, but id prefer a better passive/active on them

redemption- better heals/damage locket- bigger shields Sunfire- more damage abyssal mask- extra magic damage taken stronger phage and/or sheen proc for Trinity Better Black cleaver Shred Ie gives stronger crits

I'm sure you can figure out the numbers, I personally didn't put any because Its not my job to be good at that sort of thing. I just play your game :/

P.S I'm probably missing out on one or two of ornns items, but you get the point.

4 Comments

ŚtrongMental1 votes

tbh only ~3 (maybe 4) items (deathcrown, tf, and toss up between locket//redemption) have a good amount of gold efficiency - though im sure the rest do, i dont see it viably being used in games... (unless your champion SPECIFICALLY builds that item, I.E: Garen and Cleaver)

Ralanr1 votes

They didn't do that because it'd be a bigger balance issue.

Tormentula1 votes

I wouldn't want that.

Stats are one thing, changing how an item passive works and helps stuff is another.

Dcap for examply, is better off with base stat changes since its passive scales with the AP it gives anyway, and if the passive gets changed or nerfed/buffed you'd have to do the same for ornn's where as base stats on ornn's could be fine given the situationally built with him on the team part.

NoPaxt1 votes

item 3107 + item 3382 WOW!

I love to double down on good stuff!

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