New Passive for Talon-Returns Mana upon Champion kills

Knalxz··2 votes·514 views

I was reading this thread http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OzJZY8aL-now-that-ashe-have-a-better-version-of-talons-passive

and it reignited my feelings about Talon getting his passive changed.

I've suggested multiple changes to Talon's passive but i feel like percentage return from champion kills or assist would really round him out.

Hopefully if this is done we can finally just turn Cutthrought into a snare. Rather than a less than a second amazing slow.

9 Comments

GreenLore3 votes

Wouldn't that turn his passive into a worse version of Swains passive?Since swain regains a percentage of mana when he kills a champion,but also gains mana if he kills minions.

Knalxz1 votes

The reason why i didn't say it should give mana back from minions is because he'd have loads of in lane sustain and late game he could get all of his mana back just by pressing W on a wave.

He wouldn't have a downside besides being an all in champion.

GreenLore1 votes

Well the lane sustain would be kinda moot,since he'd only get the bonus after he killed his target already.

You know,why would you need mana if your lane opponent is already dead anyway? Sure your opponent will come back eventually,but until then you can get some mana back on your own.

Knalxz1 votes

Gank response and roaming. I'm sure you're a Talon player and know that the enemy jungler is always like

Swiggity Swooty

and roaming mid laners is always great when they have sufficient mana. Late game it would allow Talon to actually survive because he isn't drained from just going after the ADC once and as the team fight progresses he won't become a super minion.

DrNova1 votes

It would be a shitty passive, imo, just because then most the time it wouldnt do anything.

Knalxz1 votes

How so? Talon burns 70% of his mana on a single combo. Normally that combo is used to kill on person. This would allow Talon to keep his mana flow constant, instead of taking out a target and being forced to back.

DrNova1 votes

That assuming your combo kills someone every single time, which doesnt happen. Though I assume later during teamfights it might be a little more useful. I'd rather have something always available though not tied to getting burst kills which only hapen when the conditions are right

Only Play Darius1 votes

We should get a revive passive.

Drakusatheon1 votes

His passive can proc on slows. He has TWO slows, and one of these slows is also a damage amp.

His passive is fine, if not just a two-dimensional. It's still functional.

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