I DEMAND A DIANNA NERF!!!!! RIOT PLEASE LISTEN

CherryOakSmoke··3 votes·1,163 views

I've absolutely had with Dianna. I used to think she was just another bursty assassin who could snowball really hard when fed, but I'm really starting to think she is just broken as hell. My reason for saying this is because of Dianna's kit is freaking insane at being able to dive in on an enemy team kill a carry AND still be able to live. Why can she live through this onslaught? I'll tell you, One her ult allows her the ability to jump straight to the backline, or any target she so choses. Not to mention the damn thing can be reset while using it with her q, besides having an insanely low cooldown to begin with. 2 she can survive a lot of damage with her shields, they do both damage and give her a health buffer. And then lets not forget to mention her E which pulls enemies in. So basically this is the run down of it. She can engage very quickly and repeatedly, Her shield buff is way too OP. I thought she was an assassin not a bruiser? Oh ya and even if you do have CC she can just pull you in and interrupt your CC before you can use it.

HMMM. I distinctly remember a few nerfs to some other champions cause riot realized they where way too overpowering with no way to counteract to them. Leblanc & Talon both don't have silence anymore. Akali's W got changed from a Armor and Magic resists buff to a speed buff for the same reasons i've listed here.

Hey Riot you forgot one!!!

17 Comments

Singing Lark2 votes

Are you serious?

Diana is the kind of champ that has practically 0 solo carry potential even when ahead (unless she's really stupidly ahead, then which, you deserve to lose). She was suppose to be an AP bruiser, but people prefer to play her as an assassin. What is she good at? Insta-bursting squishies and hoping she can walk out alive. Diana has no escapes asides from summoner 4. If she's strolling out of your team every time, you're the ones at fault. She's squishy AF when built glass cannon, even with her 2 shields. Plus, Diana is a complete mana whore. A couple rotations and she'll be OoM. You can't just spam Q+R all day and expect to be fine.

Diana is strong against assassins because she can burst faster than they can. But you've completely disregarded that fact that she's melee and her pre-6 is absolute shit. The range of her E is pretty crappy, especially for a skill that doesn't even do damage. If she gets camped in lane, she become absolutely useless.

Also. Her pull in doesn't affect your CC at all. A draw in is not going to interrupt an Annie Q. It's not going to interrupt Morg's ult. It's not going to interrupt Blitz's hook. Or his ult. I don't know what your talking about, but "her E is interrupting my CC" is bullshit. It's not like she has any other form of CC asides from the draw in and a slow.

If you want to complain about someone with too much burst and safety, go complain about Leblanc or Kat. Diana has so much less safety compared to those two assassins.

CherryOakSmoke1 votes

item 3157

Singing Lark1 votes

Then you should have plenty of time to set up to CC and kill her.

Other things:

  1. Her Q is a skillshot. You can dodge that. If you do, most Diana's will not go in because no reset.

  2. She can only burst squishies. You play a tank. You kill her before she can pull off another rotation. Zhonya's will do jack shit.

But seriously. If Diana is walking out of your team after diving your carry, that's your fault.

CherryOakSmoke1 votes

She walks out cause the rest of her team has showed up with you only at half health

Singing Lark1 votes

Diana has two AoE skills, but the majority of her burst comes from her ult. If your being poked down to half health just from her Q and maybe her W, then either the Diana is really stupidly fed or you guys are all ridiculously underleveled. If you're grouping up and getting nuked by Diana because of that, it's because you're not respecting the Diana. If anything Fiana is an extremely underwhelming champion, especially in soloq whee you don't have tje team coordination needed to make her effective.

floppy10002 votes

Diana's weaknesses that are left out here:

  1. Diana is a binary champion that has no escape abilities. Either you die, or she dies. Or both. That works too.
  2. Her ultimate only resets when she uses it to dash to a target afflicted by moonlight (targets hit by her Q). Her Q is a slow moving skillshot that travels in a predictable curve. And, apologies about being very, very blunt here, Riot can't help you if you're just wandering into skillshots. Dodging abilities is a key part of LoL. That's why skillshots even exist in the game.
  3. Diana has a pretty terrible pre-6, much like Akali. She relies on her ultimate to be effective in any way. Only difference, as stated above, is that Akali is point and click. Diana has to land her Q. If you are unable to punish Diana's pre-6 game, then (again, I'm being blunt here) you have displayed a shocking lack of strategic mindedness.
  4. Her ultimate is an extremely dangerous ability to use, because, unlike Maokai's Twisted Advance, Diana is still targetable during her dash. This means she can be easily interrupted with peel and CC. RIP any Diana playing against a decent Janna, or any disengage oriented champion, for that matter. If CC is not being saved for a fed Diana (I mean, Diana is a snowball champ, has to be fed to be really, really effective) then a severe lack of tactical ability is being demonstrated... again, something Riot is unable to help you with.

And I could go on and on, but you get the idea. Just like any other champion in LoL, she has strengths and weaknesses. You can complain about her strengths and hope that Riot will squash anything that makes a champion actually decent, or you can learn a champions weaknesses, and then laugh at their faces when they complain about how whatever champion you're playing is broken as all hell. And by the way, your whole "her E interrupts my CC" thing is a pretty weird thing to say, because I can't think of a single channeled CC ability in the game. Someone point one out to me. Please.

SwiftKitten881 votes

{quoted}

Diana's weaknesses that are left out here:

  1. Diana is a binary champion that has no escape abilities. Either you die, or she dies. Or both. That works too.
  2. Her ultimate only resets when she uses it to dash to a target afflicted by moonlight (targets hit by her Q). Her Q is a slow moving skillshot that travels in a predictable curve. And, apologies about being very, very blunt here, Riot can't help you if you're just wandering into skillshots. Dodging abilities is a key part of LoL. That's why skillshots even exist in the game.
  3. Diana has a pretty terrible pre-6, much like Akali. She relies on her ultimate to be effective in any way. Only difference, as stated above, is that Akali is point and click. Diana has to land her Q. If you are unable to punish Diana's pre-6 game, then (again, I'm being blunt here) you have displayed a shocking lack of strategic mindedness.
  4. Her ultimate is an extremely dangerous ability to use, because, unlike Maokai's Twisted Advance, Diana is still targetable during her dash. This means she can be easily interrupted with peel and CC. RIP any Diana playing against a decent Janna, or any disengage oriented champion, for that matter. If CC is not being saved for a fed Diana (I mean, Diana is a snowball champ, has to be fed to be really, really effective) then a severe lack of tactical ability is being demonstrated... again, something Riot is unable to help you with.

And I could go on and on, but you get the idea. Just like any other champion in LoL, she has strengths and weaknesses. You can complain about her strengths and hope that Riot will squash anything that makes a champion actually decent, or you can learn a champions weaknesses, and then laugh at their faces when they complain about how whatever champion you're playing is broken as all hell. And by the way, your whole "her E interrupts my CC" thing is a pretty weird thing to say, because I can't think of a single channeled CC ability in the game. Someone point one out to me. Please.

so in other words.. Diana post 6 is just like Nidalee except her skillshot she uses to go in on passes through all enemies and minions.. she gets a shield after she dives. she can cc them. and in a pinch she can do the dive even without landing the skillshot.

and people were complain about nidalee...

to be honest im suprised i didnt see this thread sooner... not becuase i think diana is OP.. becuase she isn't but becuase her build is so similar to nidalee's but without many of the drawbacks and with everyone freaking out about nid, i was wondering when they would catch on about diana doing to same thing but better.

Vistha Kai1 votes

You see. Diana's initiation skill doesn't deal 1k damage and has about 2 times lower range.

SwiftKitten881 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZX0AplA4,comment-id=000200000000,timestamp=2015-06-20T14:18:48.516+0000)

You see. Diana's initiation skill doesn't deal 1k damage and has about 2 times lower range.

and therefore you have two times as much time to get out of the way and becuase it only hits ONE target can be blocked by and goes in a STRAIGHT line. it a whole hell of a lot easier to dodge. unless she lands a point black spear in which case the damage is next to nothing

Vistha Kai1 votes

Diana's range is so short she can't hit an ADC outside it's AA range.

Nidalee will pounce ~25% further than the same AA range.

PrinceOfStorms1 votes

To be fair to Nidalee though, in order to do that much damage (assuming you didn't feed her) she has to throw that spear from max range, which is -extremely- hard to do consistently, and on top of that, she has to then close the gap with her Pounce, which has a range of 700 instead of 1500. So there's a gap between landing a spear and pouncing to counterplay.

Vistha Kai1 votes

Diana gets a reset on her ult. Nidalee gets a reset on everything and 30% MS bonus for 4 seconds.

PrinceOfStorms1 votes

Correction: Nidalee gets a reset on Aspect of the Cougar (so just her form switch) when she lands the spear.

Hunting a target resetting the cooldowns on Pounce, Takedown, and Swipe was a bug, apparently, and has been fixed.

Vistha Kai1 votes

Well, landing Pounce still brings CD down to 1.5s or sth.

GG Noob Team1 votes

I played her some time ago a lot, and all what i could say is: Diana + item 3006 + item 3115 +item 3027 + item 3001 +item 3089 +item 3157 = Broken bruiser with good dps and godlike burst damage and mobility. And the tanks cannot do nothing, because her shield makes her immune to tanks damage anyway.

Vistha Kai1 votes

Nice, except the lack of meaningful penetration.

Salidfingers1 votes

First Diana is an AP bruiser.

Maybe that will help you understand her more.

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