We need to fix gangplank
Before I start let me be clear I DONT WANT GANGPLANK BUFFS, I WANT NERFS TO HIS EARLY GAME AND SLIGHT BUFFS TO HIS LATE GAME SO HE CAN BE THE HYPER CARRY HE WAS INTENDED TO BE.
So gangplank
has been through a lot, from being one of the most gimped champs every to being hyper late game to what we have now. And what we have now is really a poor gangplank at best. He has lost his direction. It use to be that he was a hyper late game champ that, assuming he farmed up, would wreak with huge crits, but with the changes to tri force and his barrels he has become a weird champion. Full crit no longer works unless you use runes, and because of his always three barrels mechanic he has become too strong early game. This pisses off non-gangplank players. On the other hand he has lost hyper carry status, he is no longer up there with vayne
kassadin
and cassiopia
, rather he is in this really awkward place right in between hyper carry status and mid-late game carry. Which upsets gp
mains. So, mr rito, what can you do? I know other champions are in more need of a rework, but gp
needs to be fixed.
I think the best gp (for everyone) would infact be a hyper carry, but with a much worse early game. I will say this plainly. PLEASE don't try to turn gp into anything that isn't a hyper carry, you will piss off just about everyone. With that said, here are some ideas on how to make gp into what he needs to be.
- go back to the 2-3-4-5 barrel concept, make gp's early game trash and make his late game super strong. The other big reason he is in the weird spot he is in is because half his abilities scale really hard, but trial by fire, and remove scurvy stay basically the same. Which leads me to number 2.
- make trial by fire ad scaling get stronger throughout the game. so at lvl 1 it is only .7 or .8 scaling, but by the end of the game its 1.1 scaling, so he cant thrive so hard in lane. and finally, jack up w's early mana costs, so that he cant use it much early game.
- here is an idea that could also make gp really interesting. Give him 3 barrels, like he has now, but with terrible cooldowns, so he cant spam them as hard, but, give him a ult upgrade that allows him to hold 2 more barrels, so that late game he has 5, and is a monster, but until he really gets to farm he is in a pickle Thank you
