We need to fix gangplank

Seraphim117··1 votes·768 views

Before I start let me be clear I DONT WANT GANGPLANK BUFFS, I WANT NERFS TO HIS EARLY GAME AND SLIGHT BUFFS TO HIS LATE GAME SO HE CAN BE THE HYPER CARRY HE WAS INTENDED TO BE. So gangplankGangplank has been through a lot, from being one of the most gimped champs every to being hyper late game to what we have now. And what we have now is really a poor gangplank at best. He has lost his direction. It use to be that he was a hyper late game champ that, assuming he farmed up, would wreak with huge crits, but with the changes to tri force and his barrels he has become a weird champion. Full crit no longer works unless you use runes, and because of his always three barrels mechanic he has become too strong early game. This pisses off non-gangplank players. On the other hand he has lost hyper carry status, he is no longer up there with vayneVayne kassadinKassadin and cassiopiaCassiopeia , rather he is in this really awkward place right in between hyper carry status and mid-late game carry. Which upsets gp Gangplank mains. So, mr rito, what can you do? I know other champions are in more need of a rework, but gpGangplank needs to be fixed. I think the best gp (for everyone) would infact be a hyper carry, but with a much worse early game. I will say this plainly. PLEASE don't try to turn gp into anything that isn't a hyper carry, you will piss off just about everyone. With that said, here are some ideas on how to make gp into what he needs to be.

  1. go back to the 2-3-4-5 barrel concept, make gp's early game trash and make his late game super strong. The other big reason he is in the weird spot he is in is because half his abilities scale really hard, but trial by fire, and remove scurvy stay basically the same. Which leads me to number 2.
  2. make trial by fire ad scaling get stronger throughout the game. so at lvl 1 it is only .7 or .8 scaling, but by the end of the game its 1.1 scaling, so he cant thrive so hard in lane. and finally, jack up w's early mana costs, so that he cant use it much early game.
  3. here is an idea that could also make gp really interesting. Give him 3 barrels, like he has now, but with terrible cooldowns, so he cant spam them as hard, but, give him a ult upgrade that allows him to hold 2 more barrels, so that late game he has 5, and is a monster, but until he really gets to farm he is in a pickle Thank you

7 Comments

EndlessSorcerer2 votes

Considering he is still one of the stronger and more reliable top-laners in the game, he doesn't really need buffs at the moment.

Seraphim1171 votes

oh hella no, I don't want him buffed, rather I want him to stop being in this weird positon of "mid-late game carry with a hyperlate game mechanic strapped to the ulti" make him back into a hyper carry, but nerf the daylights out of his early game.

EndlessSorcerer1 votes

Oh, I guess that's what I get for skimming the text.

SwiftKitten881 votes

you really cant even CONSIDER adding ANY sort of buffs to him unless you remove the % armor pen from his barrels and make it do they aren't treated like a basic attack from item 3078

right now his barrels are WAY to strong.

they can EASILY take 60-85% of you hp from ANY squishy and i have seen them take 40-50% for HP from tanks at the same time.

i think if your remove those 2 aspects, buffs can be considered

his passive does true damage, and he pretty much ignores armor.. you cant itemize against him at all.

Seraphim1171 votes

Thats like saying you cant itemize against vayne and kass, thats what happens if they get fed. they HYPER CARRY hence the name, the issue with gp is he has a much stronger early game then either of them, but is meant to be a hyper carry, so he is in this wierd spot of "almost hyper carry" If you give people the opportunity to stop him early then he people will be less frustated, and then give him a slight buff late game to compensate and boom, he is in a great spot.

SwiftKitten881 votes

{quoted}

Thats like saying you cant itemize against vayne and kass, thats what happens if they get fed. they HYPER CARRY hence the name, the issue with gp is he has a much stronger early game then either of them, but is meant to be a hyper carry, so he is in this wierd spot of "almost hyper carry" If you give people the opportunity to stop him early then he people will be less frustated, and then give him a slight buff late game to compensate and boom, he is in a great spot.

the REASON you can itemize against him is the true damage on his passive and base 40% armor pen on barrels. it has nothing to do with him being fed or not.

Calabok1 votes

No. His barrels late game are just fine. Those things are lethal and he needs no adjustment

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