[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=ZGEqGo5b,comment-id=000c000000000000000000000000,timestamp=2018-10-29T14:43:36.754+0000)
Theres over 140 champions in the game, and literally every single one of them are viable. Hell, the champions people think are OP, such as irelia, kaisa and akali all have no more than 51% wr and arent even remotely OP.
winrates alone have NEVER been proof of a character being balanced
winrates+playrates ARE proof of a character's balance
according to champion.gg:
akali top has a 47.15% winrate alongside a 1.55% playrate. akali mid with 45.07% winrate with 3.02% playrate.
That data suggests that akali is an unfavorable pick midlane and not very good in toplane.
Let's take a good look at Akali's kit and why it might make her overpowered while still having a low winrate:
Akali uses energy. This means she can ALWAYS stay in lane for longer than enemies who use mana as long as she keeps her health up. This means if Akali has some way to escape enemies who use mana and if Akali has some way to FORCE enemies to use mana, that she will be able to win lane most of the time.
Akali's passive rewards her for short trades and long trades with enemies. The only way Akali can't benefit from her passive is if she is CC'd but that is a weakness that can be overcome with her E, effectively making the weakness nonexistent.
Akali's Q gives her free poke, a free heal at pretty much max energy, and allows her to instantly activate her passive if she learns the correct distance from an enemy champion. The free heal will only realistically happen once every couple of minutes but the free poke and free passive activation are commonplace and are not hard to pull off. The free poke and free passive activation make Akali's Q a low-risk high-reward ability that's only downside is the somewhat large energy cost.
Akali's W is the world's most free escape tool ever created while also being an insane chase tool since it lets Akali towerdive with no risk whatsoever. The move even RESTORES energy, making it an offensive tool that can be used in any offensive situation with no downside WHILE ALSO making the move a defensive tool that can be used in 99% of defensive situations. A move that is useful at all times is overpowered. The only "wrong" time to use this move is when there are no enemies around, a situation that no human with a brain would do.
Akali's E lets her jump over walls, dash towards any enemy that is hit by the shuriken, activates her passive for free, AND has an extremely low energy cost. All upsides with the only downside being the earlygame cooldown is a massive 16 seconds. The downside of the move... is only active after using it... and it's an inherent downside to the way the game is made.
Akali's ultimate is the most tame part about her considering that it's a 2 part dash with an inherent 2.5 second cooldown after the first dash. The first dash just has too much base damage and the second dash's minimum magic damage is too high. Other than that the move is normal for an ultimate.
All of that combined is what makes Akali overpowered. Akali's weaknesses are all earlygame and all negligible because she can easily deal with her weaknesses.
"she's squishy"
Taking Bone Plating + Second wind rune makes her tanky enough to farm, poke, and act as if she was in her midgame already.
"If she messes up then she dies"
making a champion's counterplay into 'if you mess up you die' means that the counterplay is on the USER of the champion and not whoever is fighting the champion. Akali's weaknesses all rely on HER messing up instead of her OPPONENT being smart and acting tactfully.
"She's weak against CC"
What champion is strong against CC? There is no champion in league that is upgraded/better when they are CC'd by an enemy champion.
Kai'Sa and Irelia both have all of these problems that Akali has. Their weaknesses can be covered if the player knows what they are doing.
That's the problem with Akali, Irelia, and Kai'Sa.