I'm a Silvertard, but I feel like there needs to be more of an incentive to not use TF's Gold Card.
Twisted Fate, without a doubt in one's mind, is a strong Map Support/Assassin-type champion, that uses his ultimate, Destiny, but more commonly its second use Gate, to teleport somewhere in order to peel for an ally or lock down/secure enemy champions with the Gold Card. However, even out of a scenario like this one, most people will just use their Gold Card since both other cards are just...meh. The Blue Card is known for dealing the most base damage (40/60/80/100/120 at respective ranks), refunding the Mana cost and granting even more back (10/20/30/40/50 at respective ranks) than before casing Pick a Card. The Red Card is the middle-of-the-pack in terms of damage, but is generally just ignored when in-game outside of waveclear, as both Blue and Yellow Cards can be considered miles better. The reason for this is because it deals 10/15/20/25/30 less damage than the Blue Card, but deals only double more than the Gold Card, which stuns for 1/1.25/1.5/1.75/2 seconds in contrast to the Red Card's area of effect slow for 10%/20%/30%/40%/50% for 2.5 seconds all ranks. In order to hold an incentive to pick a Red or Blue card towards enemy champions instead of gold, tweaking of the scalings would be needed, rather than base damage. A scaling a propose for potentially Gold Cards would be 80% of Attack Damage and 40% of Ability Power, Red Cards would get a stronger slow of 45%/50%/55%/60%/65% but Blue Cards would be changed to 120% of Attack Damage(Maybe not.) and 60% of Ability Power. Thanks for reading this possibly-a-shitpost
Wither level slow to be good.