Should Wit's End be buffed?
Now, we all have had that encounter with the purple blade while we were bad and still leveling our accounts. "40 Magic Damage!" you thought to yourself as you scanned the item. "Holy shit, 40 MR too?" You had to get it. It was a bargain after all! So you bought and went back to lane. You started autoing the enemy laner, but alas, no result. Bummer. A shitty bargain within a shitty bargain. But it wasn't even a bargain, it was 2.8 thousand gold. You swear to yourself about how the item sucks, and sell it to buy a second Statikk Shiv.
Alright, kiddies. Storytime's over. Now with the Midseason Magic Update, we got all this cool shit, like a revolver item that finally shoots things, Mei's rocket launcher, the I'm-Annie-and-I-need-a-Blink-but-I'm-not-level-eight-yet, the God of Ages is now the Shod of Ages, and our favorite budget Bilgewater novel stole the Unholy Grail's passive because the author is a douchebag. Don't worry though, Mr. Goblet! You got a compensation prize! It's called a math formula more complicated to understand than Whisper's!
More things were changed, but for TL:DR another focus of the changes was to grant a little more artificial power to Mages by nerfing some MR items but mainly the Mercurial Scimitar through changing it to only remove CC effects. That raises the question: should they buff Wit's End? One could raise the question of it causing another generic anti-Mage sword to be relevant. However, with Scimitar's remove-all being limited and being forced to now pick between Sterak's Gage or the Maw of Malmortius, it could be seen possible as the power-pick between the three. My method of achieving this is through either allowing Wit's End to Crit or buffing its damage/MR steal.
Now, the first method mentioned is allowing Wit's End to Crit like I just said. With Crit, Wit's End is given the ability to be picked up by Marksmen who need more MR, but keep some damage. This might make it viable, but thing about this is that it shoehorns Wit's End into only Marksmen, Tryndamere, and Yasuo. However, because of this, it might allow for more Marksmen that are actually centered around their Basic Attacks like Twitch and Varus especially to make a possible return.
The second method is buffing damage alltogether. The first way this could be done is granting 10 damage to it. Done and simple. The second, however, could be to add Magic Damage based on how much Magic Resist you've stolen. This could raise its potential damage from base 40 to 65. Lower than a Crit, for sure, but it's a route. This could be an alternative to the method just mentioned as a way to avoid Wit's End being shoved to the role of Crit users, and open it up to Champions like Irelia and Jayce.
The third method I'm devising is raising its Magic Resist steal per hit to seven, eight, nine, or even ten, effectively making it the Black Cleaver for pansy Muggles. Doing this could make it more, relevant but this could most likely be seen as incredibly dangerous. The problem with raising the MR grab against enemies is not how much they're losing, but how much you're gaining. The base Magic Resist of Wit's End is 40. If it is raised above five, the amount of Magic Resist could be as high as 90 with stealing ten from the enemy. Champions like, Olaf, Irelia, the Kindred FUCKING JAX, and Udyr would most likely terrorize League, signing tickets to Super Hell.
Thanks for reading this shitpost. If you liked it, cool.

Early Nashor's Tooth does more damage AND has 20% CDR, so Wit's End is STILL not a good early item for even Kayle.
ONLY ON PHOENIX. Tiger is more about AD-scaling instead of on-hit, so Wit's End sucks for one of his two builds.
. Then it will have a decent use in Magic damage build. Like