Veigar's gameplay/Identity
I'm gonna do this thing where I have my own Q&A and it'll be fun!
Q: What is
known for? A: High burst damage, teamfight cc, also the ability to directly farm for more AP through his Q, similar to 
Q: What are the strengths and weaknesses of this champion? A: His strengths are that he has high AP scaling and gains an advantage over other champions building AP, along with his cc that can effectively zone or punish people for getting caught. Also the potential for "infinite" scaling on AP means that his power is not limited by items. He's got a strong lategame.
His weaknesses boil down to the fact that his offensive stun is also his only real defense. He's squishy and it's hard to survive being targeted without it. While his ultimate has a very high kill potential, his ability to trade damage without it can be lackluster. Unless he's very fed and has farmed for more AP of course. He's got a weak early game. Also, note that as a combo mage with one form of cc... He is very weak to itemization such as
and
and can fall flat if the enemy knows this.
Q: What do players like about playing veigar? A: My guess would be that he has a very straightforward playstyle that is centered around an unusual hitbox "skillshot" If a player can land this one skill, they will land everything else in Veigar's kit in many scenarios. Also, since his ult does such a great amount of damage, especially so against champions building AP, the player may only have to walk with in range and target the enemy to get the kill if they are low enough. Toss a free q while your in range too! Everybody likes getting kills. (Mostly... I'm sure Veigar does anyway)
Q: What do you think new and old players would dislike about veigar? A: Simple. Infinite scaling is a scary concept. There's a possibility he'll have more firepower than any other mage in the game if he's not properly dealt with. The whole idea of a burst mage is also scary, even more so when a lot of that power is at disposal through targeting. It cannot be avoided unless you have invulnerability or a shield that completely absorbs a spell ( like
) which also brings me back to itemization weakness he suffers when enemies build them. This is probably a reason why he isn't seen much in competitive play as well.
At the moment, a mage without mobility is quite hard master and play competitively. Not that it can't be done! Though, coupled with the fact that they are countered by spending habits in the shop makes them also very hard to fit into todays meta.
While I think that some changes are a valiant effort to make Veigar see more play and be less unforgiving to play against, I think that changes to the way the game works would cure a lot of champions problems before jumping to minor reworks. A skillshot Q sounds great and maybe even a skillshot ult would be awesome... While chunking people with a targeted ability is cool and all, the fact that is so devastating makes me think that it needs some kind of parameter to reach it's full potential! And no, i don't mean changing the ratios. A delayed AoE stun sure sounds more healthy, but the way it's being implemented atm is too crippling to the champ itself if you were to think about his weaknesses. He either uses it offensively, or defensively to escape/retaliate.
I think they should go slow with veigar. Clean up the passive a bit and make the Q a skillshot. See how he fairs with some ratio changes.
If single target targeted burst is to remain in the game and be viable, but still counterable... then these abilities need to have the cooldowns shortened when absorbed by spellshields, windwalls and invulnerability. The counterplay is there still, but less punishing when acknowledged the ability has been negated and will be back up in less time than if it had actually landed. No, I don't think it should be a law or a rule.... but something tacked onto certain abilities. You know, for the champs that are in need of this or would enjoy the benefit, but wouldnt be broken with it. 