Nunu Rework Ideas

Atom Knight·1/19/2018, 11:53:02 PM·1 votes·337 views

Nunu Nunu has always had a special place in my heart, he was the first champion I ever played, but hes god awful currently. Here are some ideas I came up with for reworks to Nunu since apparently Irelia is in much more trouble than Nunu according to Rito. I didn’t include many specific values or stats because this is just a brainstorm. I would like to hear your thoughts Nunu

AP TANK TOP LANER

Passive: Frost armor that gives nunu increased MR and Armor when he takes damage from an enemy champion, which lasts for a handful of seconds. When his passive is active it boosts his other abilities

Q: Similiar to his current ability, but he can bite enemy champions for half the healing and damage as a creep or large monster. If his passive is active he gets increased damage and healing on just champion bites.

W: An AOE ability rather than a targeted one. A better animation that shows him actually enraged rather than just a red trail. Instead of getting a base attack speed and movement speed buff it gives an increasing attack speed buff over a few seconds. All other allies in the AOE get a slight base attack speed buff for the duration. If passive is active every 3rd auto delivers bonus on hit AP damage.

E: Same as before his snowball causes AP damage and slows the enemy. If passive is active his snowball causes DoT to the enemy target due to frostbite

R: Nunu calls down a giant snowball that rolls forward in a line leaving a trail of snow behind. The snowball causes AP damage and any enemy hit by the snowball gets rooted for 1 second. Any enemy in the snow trail is slowed. If passive is active nunu gets increased movement speed on the snow trail.

AD/Tank Jungler

Passive: Nunu gets increased out of combat movement speed in the jungle

Q: Similar to his current ability. Self-heal scales off of champion level rather than AP. Instead of well fed stacks giving health and movement speed, it collects stacks that on the next auto attack to an enemy champion releases the stacks and stuns them for a duration depending on the number of stacks Willump has in his belly. For example, .25 seconds per stack up to a max of 5. Stacks still fall off at a rate depending on level.

W: Similar to his current ability. Can be cast on a friendly unit giving increased attack speed only. If nunu casts it on just himself he gets lifesteal along with attack speed and nearby allies get nothing.

E: Willump hurls nunu onto an enemy champion blinding and slowing them for a short duration. While nunu is on an enemy champion Willump gets increased movement speed towards the enemy champion and nunu rejoins Willump when the enemy champion is hit with an auto from Willump. Willump cannot cast any abilities when not mounted by nunu but his auto attacks do bonus AD. After a few seconds nunu will automatically dismount from enemy champion and rejoin Willump after a short delay.

R: Nunu calls upon an avalanche that hits a target area in 2 waves. First wave has high slow and low damage, second wave does high damage and minimal slow. (Cast range is not global but shorter than Ziggs ult. Maybe 2000 – 2500 units or so?) Scales off of AP

1 Comments

nViper1/20/2018, 2:51:58 PM1 votes

The Idea is great! Just don't understand how his E will work. Why? It's like the first idea of Kled's ult. He would jump on to someone I believe and then the player can play as skarl. All the people who make the champions would have problems and I'm sure It would take awhile. If this Nunu rework did happen, he should cost some more, because this seems like a 3150 BE - 4800 BE champion.

Well Hopes to the best of you![slayer-jinx-wink]