Why Ori needs a buff
Warning: Im only Silver so I'm probably wrong about 90% of this, but I would like your opinion on what I have to say and what you think about her. This is mainly focused around early game Ori. Since she doesn't hit a power spike until mid to late game. (edit - please read the comments before commenting)
(edit - Okay I am being a silver noob; how about a movement speed and aa range buff, because come on, aren't those a little to low for how she has almost the lowest stat in almost every stat?)
Old idea
Ori is pretty damn strong late game I'll give you that. However doing anything damage wise from level 1-10 is a really difficult. She has below average range on aa's as well the lowest base AD. Yes she has her passive, but it make it difficult to get within aa range without being hit yourself a couple times. Plus her passive doesn't really shine until she has some Ap to back it up. Which is why she should get 575 range on aa and maybe an Attack Speed nerf. As well as 20-30% Ap scaling on passive. Since yes it stacks on damage, but you are usually dead before you can get a more than 6 aa's off, or they simply get out of range since she also has the lowest movement speed .
Movement Speed is another problem. She does have an aoe speed boost, but it's not even much of a boost with her very low base movement speed. Most enemies easily catch up with her. As well as it cost so much mana. It's not something you can just use in a pinch to get away after a fight since it has a fairly high cd and mana cost. So if the speed boost was higher or she was simply faster.
Then there's armor where she has the second lowest. Yes her e's passive gives her armor and mr. The problem is her ball has to be attached to her for it to be any good, again a problem since all her abilities revolve around that ball being placed ON THE MAP. So if she got a different passive such she gains the bonus no matter what as well as who ever it's attached to.
As for her q and w damage. They're both just sad at level 1. So you have to place 2 in each by level 5 or you literally barely scratch anyone. One way to fix it would be to make the base damage higher or scaling. Such as her q yes has a 4.5 second cd at level 3 that's not exactly something you can spam, which is what that damage is made for. Her w is pretty weak for how hard it is to hit. You Because he ball has a fairly slow missile speed most enemies aren't there when it gets there. Obviously you plan ahead, but it doesn't always go as planed and you miss 2 abilities and a lot of mana. Making it hard to hit 100% of the time. So it needs 80% ap scaling.
As for her e (read stated above for other information) the shield is just meh and pretty weak compared to most of the shield out there. Its made to spam but doesn't have the cd to back that up, with a 9 sec cd. So it should have a 60% ap scaling.
As for her R, ehh. I like it where it's at. Decent damage for the huge aoe knock up. But it's as if they nerfed everything else on her just for that.
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