How fast can you AA with resets.

Leanus Crain··2 votes·568 views

Since i'm too lazy to actually figure it out, I was wondering if someone could figure out the highest amount of AAs you can get in a second, please note that i'm talking about with resets so 2.5 isn't the answer, Also for simplicity's sake don't worry about Kog'Maw.

6 Comments

1 800 MID LANE1 votes

I'm assuming you mean animation cancelling. It doesn't change how fast you can attack. All that does is allow you to move sooner after each auto. There's an internal CD for autos.

Quepha1 votes

{quoted}

I'm assuming you mean animation cancelling. It doesn't change how fast you can attack. All that does is allow you to move sooner after each auto. There's an internal CD for autos.

There are abilities in this game that cause you to autoattack independent of your auto cooldown, such as Jax W and the hydra items.

Leanus Crain1 votes

Yeah so in that case lets say i'm playing Jax with a hydra and 2.5 attack speed. So then I have an AA reset but I would also have an AA animation cancel.

Quepha1 votes

[{quoted}](name=Leanus Crain,realm=NA,application-id=3ErqAdtq,discussion-id=Z1RB8nuT,comment-id=000000000000,timestamp=2016-01-27T23:53:19.225+0000)

Yeah so in that case lets say i'm playing Jax with a hydra and 2.5 attack speed. So then I have an AA reset but I would also have an AA animation cancel.

well 2.5 means 2 and a half attacks per second, which would be 3 if you go into the second with your attack off cooldown. Two auto resets could hypothetically get that up to 5 but I'm willing to bet that your attack animations will delay that final attack into the 2nd second meaning only 4 within a single second. It's hard to tell without some really exact frame data.

Brimaz The King1 votes

I would assume no more than 2 maybe 2.2

Tohob1 votes

i assume you attack at your auto attack animation speed. so the time it takes between landing a hit and then instantly starting your attack animation again, in which case it varies by champion, attack speed, and functions differently for ranged champions

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