Every mastery gets bitched about except the worst one

Feathermane·11/21/2017, 6:57:39 AM·1 votes·294 views

Triumph: it is an excruciatingly bad idea. And it is executed with Riot's usual lack of grace.

Drain tanking sucks to play against, it is worse than everything apart from stealth and ability resets. Why do we get more of it?

People hate shields and giant heals, why would they like unpredictable health gains?

1 Comments

Old Man Teeto11/21/2017, 9:44:56 AM2 votes

I hate it in ARAM, but on SR it's fine, it's main strength is on Team fight tanks in the late game as they get a huge amount of health back if your team starts knocking people down meaning the first team to start winning a fight smashes the fight. However, fairly low impact overall outside of large team fights.

I want it nerfed for ARAM though, 15% missing health heal to pretty much the entire enemy team each death is insane.