Why does urgot have no weaknesses at all?
low mana costs, low cooldowns, mobile, endless duration of super fast attacks, high burst, tanky, cc, and exectute? What the fuck?
low mana costs, low cooldowns, mobile, endless duration of super fast attacks, high burst, tanky, cc, and exectute? What the fuck?
Try learning how his abilities actually work, because he does not have most of these.
he has everything i just said though i did forget to mention his low cooldown passive which gives him free aoe on a large cone in front of him which also hits things outside the indicator. his aoe slow his ease of both farming escaping surviving catching killing executing ccing taking turrets.
Seriously what is his weakness?
His poke is easily dodged, he has a clear threat range with one only dash, and you can see which of his leg aoes are available.
He is annoying, but any mobile ranged champion shreds him.
30 seconds on his passive at early rank isn't low. 80 mana on his Q isn't cheap to use, so using it purely for farming instead of poking can seriously hamper his lane pressure. His E is a dash that's just as long as Galio's and it has a delay unlike Lucian's or Riven's dash.
Seriously what is his weakness?
Very simple. Breathe in, breathe out. Stop being angry & type such nonsense. Best advice to you?
#Play Urgot & find out yourself.
is this an april fool joke ? its been 3 months since april man
I don't like playing against Urgot in general but he's not mobile. The only insane thing that I can't wrap my head around is his W becomes a toggle ability that costs no mana and can even target structures... Like why is the cost of that ability decreasing over time?
Because his W is doing literally nothing on it's own.
It is just a tool to efficiently proc his passive, but the ability itself does not provide much since they moved the shield away from it.
it is infinite and does 36 percent of ad to champions and structures endlessly his tankiness means he can walk up to a turret with no minions and just kill it because for some unknown reason turret damage is capped.
It does 36% AD with every attack, yes. With an attack speed of 3.0.
This means he just deals slightly more damage than 1 AA per second. That by itself really is not impressive. And I don't get where you got the idea that he can just walk up to a turret and kill it with no minions, tbh. Compared to other juggernauts, he really isn't that tanky actually.
You can drop w aggro just by walking in minions if he hasn’t hit you with an ability.
He has flash and a large dash to be used as escape or to catch up hes mobile.
Large as in "you can see it coming from a mile away"? Or in "long-ass cooldown"? You're just exaggerating. It's a tiny dash and Flash is not an ability lol Every champ can take Flash.
His cooldowns aren't short and his durations aren't infinite in the early game. When his knees go on cooldown in the laning phase, you have a long window to attack him from that angle.
His range is very short. His dash is tiny, and also on a long cooldown. Every champion has flash, you can't count that as his mobility alone.
His big damage comes from his combo of flip into W, then shotgun you as you try to get back to your side of the lane. If you dodge the flip, his damage is much lower.
Urgot is a snowballing juggernaut, who needs to get kills in order to thrive. Deny him those kills and kite him in teamfights, and he's virtually useless.
Buy armor.
he literally has 0 seconds cooldown on machine gun at max rank......
[{quoted}](name=rito are scambgs,realm=EUW,application-id=3ErqAdtq,discussion-id=YpRY2XQ7,comment-id=00030000,timestamp=2019-07-02T22:00:51.635+0000)
he literally has 0 seconds cooldown on machine gun at max rank......
At max rank. In the early game, it is not at max rank.
thats like 12 minutes in that he can hit 5 with w or less
thats like 12 minutes in that he can hit 5 with w or less
That's like 12 minutes you get to punish him for using W.
You asked for Urgot's weakness, it's his low range, low mobility, and weak early game. You don't beat him once he's fed, you lost the game by losing lane to Urgot.
if a tank is infront of urgot he cant do nothing since he has to flash to get to the backline. your dmg dealers can deal with him easily if your tank just peel him off of yall.
or use his dash put the tank behind him and then kill your backline.
That's....that's not how Urgot works.
Urgot is classified as a juggernaut of sorts... the only ranged one.
like all juggernaut kiting is his many weakness, he also has NO in-build sustain and is forced to abuse conqueror for any healing at all. get a tank to CC him, then watch your ADC melt him like a Popsicle on a searing hot summer day.
alternatively gank him from 2 sides, as he can only use his W + passive on 1 person.
ranged champions also dumpster him in lane.
lastly in the early stages he likes to build black cleaver and frozen mallet / death's dance. this leaves him open to %HP dmg so you can shred him that way.
of course playing the ultimate juggernaut counter
is almost bound to have success
juggernauts arent a thing they are just tanks with damage.
juggernauts arent a thing they are just tanks with damage.
actually they are a pretty real thing. juggernauts all share a weakness: engaging on the enemy and being kited.
all of them have only 1 way to start a fight, if they mess up they might as well walk away.
tank on the other hand do significantly less damage and have better engage options, also tanks have CC-lock potential which juggernaut do not possess.
ever since there inception since the 5.16 patch these monstrosities of champions have been a low - ELO nightmare while also remaining a balance issue in pro play. either they are overstat and win by default or they aren't in which case they are useless.
and at the end of the day that is every juggernaut in a nutshell: a stat check, pretty unhealthy tbh.
Oh the tears of the ignorant. There is a difference between tanks and juggernauts.
I see you don't know what a Bramble Vest is, or what Ninja Tabis are.