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MMR IS A STUPID SYSTEM

Elissa Mei··6 votes·2,058 views

Better make it so you put me a silver 2 with a silver one and 2 other silver 2s and a bronze 1 then match us against 3 silver 2s and 2 gold 4s that ended well. It totally didn't end with the golds utterly devastating our team both farm and kill wise causing a surrender at 15 with one person saying no so we had to waste time till 20. The bronze totally didn't screw up a massive amount and make things worse . That did not happen oh wait it did and everyone would see it coming.that didn't piss me off and make me want to go play something fun. You know like ANYTHING ELSE cause i have never seen a game match a bunch of people who do not belong anywhere near each other like this one. MMR is a joke stop using it.

Everyone on my team definitely walked away happy. Everyone on the enemy team definitely walked away having had a fun time and learning something to improve their game play.

21 Comments

Luther King Jr V6 votes

do different games use better systems than mmr? i thought it was all the same everywhere

Elissa Mei4 votes

I dunno i have played many mobas. Mmr is possibly the best existing system. That however is not impressive. Being the best of a hundred bad choices is still a bad choice.

They could replace the mmr system with the system used to grade people. Would not affect your ranking or points just who you are matched with and against and would use the overall of it not just the kills or wins.

Id rather have 4 0 7s that each took 3 turrets and a herald/2 dragons than a 15 0 who did nothing but get a few kills.

Kai Guy3 votes

Being the best of a hundred bad choices is still a bad choice.

Yea? What about being the best choice out of literally every possible option?

Is it still a bad choice when there is no alternative? To me.. The term you use for something like that would be The best option. If nothing is better then its the best.

Stats btw are shitty systems to use. You still have to account for wins losses and who is playing the match Or you have a crappy system that's open to abuse by anyone.

Any time it looks like a loss due to skill gaps i don't play to win i just play to pad.

KDA? Each D multiplicity reduces this. Rewards selfish players and champions who can evade death over ones who can win games by setting up teams with engage. Selfish behavior is bad in a team game, should be self evident.

Damage? I spam any ability the moment i have a target to pad damage. Regardless of if its a good play. OOM back return Spam. Ez. Karthus who casts R every time its off cd always does more damage then the one who saves it. How much does that help you win games compared to a kathus who uses R to help other lanes win fights or secure a high value kill that opens pressure across the map who otherwise was going to escape and live?

OBJ damage? Ignore enemy's when they are pushing and go hit some towers to pad obj. Your teammates lose the 4v5 but your probably your teams MVP for obj damage. the enemy's are gonna dilute their damage by focusing on the obj as a team and also not like every class has the same job for doing raw damage to Objs. If i split a tower i get the entire value for it in damage. Poke dragon and barron with abilitys then back. return and poke it when their health comes back. Ez to pad. 0 impact on a win. Probably going to make for a loss because your not doing anything of value with your time.

Dragons and Barron are great and all but are they really worth more then a nexus going boom?

CC? Spam it any time you have a target. What's a threat thou, hard CC when its On CD or if its off CD? If i throw the ability then run to safty all game i have a great CC score and my team is going to hate me for it because i am not using it right.

Vision? Run around dumping wards.

Healing? spam it with no regards for if its needed.

Weak system if you have 0 context for whos playing. I am never gonna cut it in the NBA but i can list off all kinds of people who i can beat 1 sided because they simply are not remotely able to compete in the sport. When's the last time you saw a Blind man on a professional team?

Try again. Go for it. Name something you think is better then Winning games to prove skill.

Want to call it bad? Name 1 thing that provably works better.

Elissa Mei4 votes

I already multiple times gave a better alternative 2 in fact. Also if there's 100 options and they all suck then yes this being the least sucky of the 100 still makes it suck. There is no such thing as a lesser evil you just have evil.

Your argument ignores an important point. No one plays ranked to just game the system and get better opponents and ally. With my idea you still have to win to get points. You wont go up if you don't win. Just having a better team doesn't matter if you didn't earn your spot you're still gonna fight the better team. But it will be pretty obvious to everyone involved if you're trolling to set up your mmr and not trying to win that is also reportable so what exactly is your point?

Kai Guy3 votes

My argument was to just show the inaccuracy of stats as well as how simple it is to abuse compared to attempting to just win the match. Fine you want to be stubborn then I will just keep picking apart the issues for you.

Bad players spam ability's. This is a realistic statement right? Bad players don't manage MP well and constantly cast skills when they are off cd.

good ones save them for when they are useful. Your subjective Statistical system needs to tell the two apart. That requires the context of each game. Good players are expected to evade abilities, expected to use them at the right time. Newbies will burn their MP on minion waves and are trigger happy with spells the moment they see a window to land their combo.

2 newbies fighting will have super unpredictable stats.

Yes. A better player will generate stronger stats vs weaker players, but their stats drop down when vsing some one around their skill. This has to be accounted for. So again, your talking about a subjective system and that system fails if its not considering each and every individual match as a separate event because stats are only as valid as the context of the game that generates them.

If it cant tell a good player from a bad one, when stats are padded, and does not determine if something resulted in any impact on a win or loss what exactly makes it remotely usefull for grading skill?

I don't know how to help you if you don't understand this. Im running out of ways to try to get this point hammerd into your head here buddy.

iron players can get an S and Diamond players can get a C.

Your complaining about the gap of skill to me for a bronze player and a gold in this thread so should be clear mismatches Fk values of stats up every time theres not a close skill range.

There's no crystal ball that knows specifically how good some one is with 0 games

I really hope you don't think that an Iron S is the same as a Diamond S but that mastery System you talked about is still is giving both players an S.

Please, please think for a second and consider how stats are made and how freaking easy it is to just pad them if that's the single metric for how you climb with no consideration for the outcome of a match (Win or loss) to generate context.

Look, i do not think you are an idiot.So then your likely going to "well just make it react to wins or loses and change the # of points". Ok... so basically then you have to admit. T**he single best metric of skill is wins and losses in relation to the context made by who your playing vs? ** Gee goly gosh that sounds... Like an MMR system! You can tack on stats, they may or may not accurately reflect any impact. You want to make a fancy system that tracks it accurately?

You cant. If stats are only in the context of each game they need something that accurately can judge stat impact exclusivly to the match. So Lacking the context of each game stats are generated by the constantly fluxuating player base. # of players using champions is something you can not predict and the values shift constantly. Its a failed idea. cant be used.

Also even if you did have static values and you want to start calculating stats by match ups? That looks like N! / ((N/2)! X 2^(N/2)) Sorry. Boards does not express math formulas very well.

To be fair... I might have this wrong. If so by all means anybody can correct me on how I am calculating my possible Pair combinations. What I have used for Binary yes or no odds before so I do honestly believe it to be accurate in this context. If not I will adjust to a better formula if it gets provided.

rounding off the .5 2^72 by the way is 4,722,366,482,869,645,213,696. That's called a Sextillion and I literally had to google it cuz I had no idea WTF it was. I tried to do the math but its numbers to large for the calculators I have access to Got Erros for days running N=145.

Assuming it was something like only 1 billion possible combinations and I had a good computer program that could calculate to 100% skill to statistical relevance (again literally impossible due to constant fluctuations in averages generated by player %) each matchup in exactly 1 second. Id only need to let the program run for... well... 31 years, 251 days, 13 hours, 34 minutes, 54.7843 seconds. If this is in the trillions it adds a little bit more time and just needs to run for something like 32,000 years.

So... Again. STATISTICAL SYSTEMS NO GOOD. Get it? NOT GONNA WORK. Have a fucking realistic expectation please.

Now your other system? Just use ranks?

how the hell do you think ranks are made?

I know 2 ways. 1. Population. 2 static MMR values that are literally inaccurate with high uncertainty.

Populations just a glorified leaderboard and its garbage for 5v5 nature. You can do it for 1v1... but well your grind to the top increases directly in relation to how many active players there are who started befor you. So... that's trash. You also sink if your not constantly playing so you better be grinding all the time. Also its RNG on if your able to climb because your not adding to who evers at the top of the game, they only stand to lose position.

unless its not position and you use a "points" system that's directly related to... winning... losing... and who your playing with and Vs?

Sounds like something I keep talking about here yes? Once again. MMR is the better option.

Kanzler5 votes

The difference between silvers and golds isn't so much mechanical ability as it is game knowledge.

You probably only see real mechanical difference starting in plat+

Elissa Mei4 votes

That is not relevant. There is a skill difference regardless of weather it is knowing what to do when or how to do it. Mechanics and game knowledge are both needed to go up and both matter. A silver 2 should never be able to beat a gold 4 because of that gap. If they do win then there is something wrong with the fact that that gold managed to climb that high.

Darkdemon6535 votes

The only alternative to MMR is randomly putting people in games. Do you truly think that would give you and everyone else a better experience?

Meteora7073 votes

well I'd have fun stomping scrubs, the amount of players that are actually good is so small that to the average player it wouldn't really make that much of a difference though, especially with all the smurfs around.

Elissa Mei3 votes

You could always match people within 1 tier of their rank.

Buckeye20024 votes

I think that's her point, it's that way now. Why not use rank as the matchmaking......if rank doesn't mean anything why have it? Why not just post our MMR instead of silver 1, if that's the case

ZephyrDrake1 votes

{quoted}

I think that's her point, it's that way now. Why not use rank as the matchmaking......if rank doesn't mean anything why have it? Why not just post our MMR instead of silver 1, if that's the case

Because It's clearer to see a rank than see 1600 MMR for instance.

Literally ranks were made as a way to make it a bit clearer where you were in the ladder and feel more rewarding for going up. Instead of seeing 1600 increase to like 1610 or something you can see yourself getting to gold 3 or how close you are to achieving getting to the next rank.

Buckeye20024 votes

I get that, but use the two together...right now your rank doesnt mean squat...just make 1600--gold.....so if you have an MMR of 1650, then you are Gold 50...….or something similar, right now it's completely different and fluxuates way too much.

ZephyrDrake1 votes

{quoted}

I get that, but use the two together...right now your rank doesnt mean squat...just make 1600--gold.....so if you have an MMR of 1650, then you are Gold 50...….or something similar, right now it's completely different and fluxuates way too much.

That doesn't really help. If there was a way to combine both then awesome. As of right now It's way more complicated than "gold 50" specially since it'll feel like you are getting worst when you win.

Rank has never meant anything. It has always been nothing but eye candy. Something everyone can understand at a first glance and feel satisfying to climb. Do I think that ranks as they are currently is perfect? No. But as of right now there isn't a better way to achieve that simple "I know where am at and it feels good to climb and frustrating to drop" feeling that the current rank has. Would love it if at the bare minimum you could choose to display your current MMR along with your rank and see how well they match with each other and what sort of players you should be getting paired with and against.

Divinemethed1 votes

{quoted}

That doesn't really help. If there was a way to combine both then awesome. As of right now It's way more complicated than "gold 50" specially since it'll feel like you are getting worst when you win.

Rank has never meant anything. It has always been nothing but eye candy. Something everyone can understand at a first glance and feel satisfying to climb. Do I think that ranks as they are currently is perfect? No. But as of right now there isn't a better way to achieve that simple "I know where am at and it feels good to climb and frustrating to drop" feeling that the current rank has. Would love it if at the bare minimum you could choose to display your current MMR along with your rank and see how well they match with each other and what sort of players you should be getting paired with and against.

If rank never meant anything how come you have to be a minimum rank to play in the lcs?

The Spicy Crit4 votes

Or just get good and stop crying whenever you see a gold player in the enemy team? Bruh it's all the same. Gold and plat are just glorified silver. Nothing more.

Elissa Mei4 votes

First off you are a troll but lets pretend you aren't for a second.

Getting good is the entire point but you alone don't matter that much. It should be obvious to everyone on the planet that you shouldn't need to be good enough to carry 1 v 9 to just go up one tier. You should simply have to be slightly better than those around you.

The only people unable to recognise the skill difference of a silver 3 and a silver 2 are people who are multiple tiers ahead and view everyone below as always making big mistakes. There is a difference between silver 2 and 3 its not a big one but its why the two are separated.

The Spicy Crit3 votes

{quoted}

First off you are a troll but lets pretend you aren't for a second.

Getting good is the entire point but you alone don't matter that much. It should be obvious to everyone on the planet that you shouldn't need to be good enough to carry 1 v 9 to just go up one tier. You should simply have to be slightly better than those around you.

The only people unable to recognise the skill difference of a silver 3 and a silver 2 are people who are multiple tiers ahead and view everyone below as always making big mistakes. There is a difference between silver 2 and 3 its not a big one but its why the two are separated.

I was hardstuck in silver 3 for a year so i know what i'm talking about. It's only a matter of getting good, and i'm not a troll.

Kai Guy3 votes

If you play 1 v 9 your doing this game wrong.

Elissa Mei4 votes

No what the current system makes you do is carry 1 v 9. Because i assure you the 3 unranked and the bronze you get matched with vs a team of full silvers and a gold is you fighting 9 people to try and win.

Kai Guy3 votes

The year I stopped playing like it was 1v9 I got out of bronze and ultimately became a less toxic teammate. The year I stopped playing like it was 1 v 5 I got to gold. Every friend I have convinced to adjust their play patterns to adapt to be both proactive and reactive on game needs has seen their rank increase. That's about using the context of each game to figure out what makes impact. And your still going to have some unwinnable games.

I have never had any difficulty getting to gold again in any season. Main or smurf account to prove to friends that Bronze and Silver are not Elo Hell. Hell I grinded Yuumi from Silver 4 to Gold in flex this year after her release just to correct the stupid assumption that you have to always play some DPS carry to climb silver MMR.. and MM in flex is honest to god awful due to the extra RNG for team class intervals. It was a minor grind but not very difficult. Something like 80 games. If your going to say that's only because im good enough to climb then.. yea? that's the point of sorting ladder by skill? If your going to say its just luck... OK? Why can I and others consistently do it all the time?

Its a team game. not complex. If you don't want to play a team game. Go play some 1v1 game. you handicap your team if you don't play with your team and some times that makes it your job to adapt for an idiot who wont.

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