New Fiora Buff
So one of the goals Riot had with new Fiora was to make her more spell reliant than she was before. Well, that didn't happen with her current iteration so I had an idea to maybe improve how she feels to play both in a team fight setting and in a laning setting.
Now, I believe she should be relatively gated by her mana in general so as not to feel too much like Yasuo's worst case scenario. So keep that in mind with this change.
Q: Lunge Current: refunds 60% of its cool down when striking an enemy. This is okay, but I think it needs one more little thing to make her feel a bit more fluid as a character.
Change: If Fiora strikes a vital with lunge, its full cool down is refunded
Okay, so this accomplishes many things. First, it gives her a very quick in and out that she can do to harass her opponent. It makes her ultimate more usable in general while also giving it a similar feel to old Blade Waltz without the untargetability. It makes the main complaint about her cooldowns being so long less valid. It gives her a very real mana gate instead of her just having mana because reasons. And finally, it makes her more spell reliant which is what Riot wanted in the first place.
I also feel this is a relatively fair buff because if she's using lunge to go out of her lane opponent's reach, she's expending a total of 80 mana to basically poke them and it makes her ultimate should she choose to lunge at all 4 vitals cost 260 mana.
E on a poisoned target. .5 seconds.