Propsal and ideas for polishing Morde's Kit

Jotunheimr··2 votes·302 views

Here are my ideas for polishing Mordekaiser's current kit:

Q: FEAR THE MACE: slightly reduce 3rd hit damage, but allow half of the total 3rd q damage done to 2 closest surrounding units. When enemies are near, it prioritizes enemy champions before minons. Possibly up health cost a bit.

W: MISERY LOVES COMPANY: self cast do deal AoE damage when activated (buff w self cast), keep the extra armor, speed and current heal. When cast on an ally, w does half the damage compared to self cast, but when overlapping with an ally, does double and a half damage of the reduced damage done from the ally cast.

E: AFFLICTION, FOREVER: more damage, LESS shield, hits all units in the E, not 2. Keep current range.

R: HUEHUEHUE: Slightly buff the over time damage so it's not completly negated by a potion.

Passive: IRON MAN DOESN'T MELT: no shield degeneration.

Opinions?

2 Comments

KnightOfEloHell2 votes

This sounds like a good idea, but maybe not with AoE from the q. Leave it as is. Maybe not even e buff either.

But the w change for sure, bro

Jotunheimr1 votes

Why is this viable, you may ask? Well, as a slow moving, slow hitting, squishy without shield champion, it is essential for the champion to deal damage to stay alive. Mordekaiser is a kill or be killed champion. The 3rd Q AoE 1/2 damage is a nice reward for those who have enough skill and utility to land it. The lowered damage is for balancing with the AoE.

The reduced damage on w ally cast will serve as a bot lane Morde nerf, but the overlapping double and a half damage from the initial ally cast will make the overlapping parts nust a tid bit stronger than solocast w. So, with proper teamplay, it can be helpful in duo lanes and team fights. A double edged sword sort of thing. Duo cast would be initally weaker than solo, yet stronger when working together.

E damage up for a decent poke, because trades are sad against range right now. For balanci g the extra attack, E generates less shield per unit, but hits all within the Siphon of DESTRUCTION.

ULTI, well it's just sad that an ulti is negated with a potion. :/

If you like the Polishing proposal, please upvote to grab attention!

Any opinons on these ideas will be valued greatly. :)

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