Poppy Q and Quinn R could have been better, Riot: "we chose balance over gameplay"
So i asked a Riot employee about Poppy Q that it felt lackluster, and he said that Originally they wanted poppy Q to swing/move targets to combo with E but they scrapped it because they felt i'd bee too op, then with Quinn, R get's interrupted by fkn minions, and channeling R makes u immobile, basically choosing balance over smooth gameplay which i think is fkn bad, i rather go the gameplay route than balance, i'd rather have fun playing my champ rather than to have a lackluster pos all due to balance whining