When is Riot improving/re-working runes?

AdanYEva··17 votes·1,033 views

given a choice of 3 quints, 9 red/yello/blues feels too limiting, and wheres the runes that help with tenacity? so that we can prepare against champs we have hard times dealing with, i just feel if masteries get re-worked, so should runes

24 Comments

AL0004 votes

no... godly no... leave the rune alone!

NoPaxt3 votes

The only thing they need to do with rune is lower the cost of Energy Runes... They're too expensive for what they do, and since they won't make energy gear, make the runes cheaper...

AdanYEva1 votes

[{quoted}](name=Stark of Wrath,realm=NA,application-id=3ErqAdtq,discussion-id=EVaF2Im6,comment-id=0000,timestamp=2015-12-22T01:00:03.061+0000)

The only thing they need to do with rune is lower the cost of Energy Runes... They're too expensive for what they do, and since they won't make energy gear, make the runes cheaper...

at this point any re-work would be good, i dont see why runes remain the same for so long

Just Blame Jenny1 votes

Wait, there are energy runes?

NoPaxt1 votes

yes, but their expense is not worth their game value...

Quepha3 votes

Fastest way to fix them is to delete the whole system. They don't offer anything in terms of customization that can't be done better by masteries.

Woodakoodashooda3 votes

{quoted}

Fastest way to fix them is to delete the whole system. They don't offer anything in terms of customization that can't be done better by masteries.

And what recompense would be offered to those of us who've purchased several runes and additional rune pages?

I've personally accumulated well over 200 tier 3 runes. That's well over 100,000 IP earned and spent on runes alone.

Quepha2 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=EVaF2Im6,comment-id=00010000,timestamp=2015-12-22T01:43:18.037+0000)

And what recompense would be offered to those of us who've purchased several runes and additional rune pages?

I've personally accumulated well over 200 tier 3 runes. That's well over 100,000 IP earned and spent on runes alone.

I've bought my fair share of runes and pages too. An IP refund seems fair, I'd even be happy with a partial refund of about 50% IP because I simply know that I would be playing a better game if there were no runes.

AL0002 votes

then you have to re-balance whole champions...

Quepha1 votes

{quoted}

then you have to re-balance whole champions...

take the values of their most common rune setup, add it to their base stats and you'd be 99% of the way to being in the exact same position in terms of balance. even making those changes for all 128 champions would not be difficult.

Ultraboomer2 votes

gold runes. revive time runes.

Quepha1 votes

{quoted}

gold runes. revive time runes.

Link me to a champion on champion.gg that uses either of those in their most common or highest win rate rune setups. Actually, you have to link me to two champions since I said 99% of the work would be done.

Those are gimmick runes that are a trap until something breaks them, and then Riot nerfs them ASAP.

Krinu1 votes

Gold Income runes were pretty popular with some supports last season. Since the increased income, they've dropped in value and people aren't running them, but it's not like they were never utilized.

Quepha1 votes

{quoted}

Gold Income runes were pretty popular with some supports last season. Since the increased income, they've dropped in value and people aren't running them, but it's not like they were never utilized.

Yeah, LAST season, not right now. Riot realized that a big source of income shouldn't come from a rune setup so they gave supports other income sources that dwarf what you can get from runes. Thus game balance would still be preserved. Riot has openly stated that runes make it harder to balance, not easier, because they have to consider all ends of the spectrum for what a champion can slot in. And it seems Riot's approach to keeping that from being a problem is making sure that any unusual runes get nerfed into worthlessness.

EndlessSorcerer1 votes

Gold Runes were pretty much a requirement for Supports back in season 3 (before support itemization changed). At that time, a supports gold income was pretty much entirely reliant on passive gold generation.

The more passive gold generation you had, the faster you could purchase Kage's Lucky Pick and/or Philosopher's Stone. The faster you get them, the more gold they earned for you.

Quepha2 votes

I'm seeing arguments as to why it would be hard to delete runes and maintain balance (it wouldn't) and why it isn't fair to people who bought runes (it would be and there are plenty of ways to compensate)

But I don't actually see anyone making an argument as to why runes aren't bad for the game. Does everyone agree that they're bad for the game but don't want to go through the work to remove them?

Cenobite Azaziel1 votes

{quoted}

I'm seeing arguments as to why it would be hard to delete runes and maintain balance (it wouldn't) and why it isn't fair to people who bought runes (it would be and there are plenty of ways to compensate)

But I don't actually see anyone making an argument as to why runes aren't bad for the game. Does everyone agree that they're bad for the game but don't want to go through the work to remove them?

Believe or not, lol still is a freemium game. Riot need a IP sink so you waste 2~3 years to get all champions. People already asked why some runes are so over priced. Riot said that was a noob trap and make it difficult noob players to buy them. No logic at all.

Quepha1 votes

[{quoted}](name=Cenobite Azaziel,realm=NA,application-id=3ErqAdtq,discussion-id=EVaF2Im6,comment-id=000100020000,timestamp=2015-12-22T09:45:02.937+0000)

Believe or not, lol still is a freemium game. Riot need a IP sink so you waste 2~3 years to get all champions. People already asked why some runes are so over priced. Riot said that was a noob trap and make it difficult noob players to buy them. No logic at all.

It would make way more sense to me to instead remove that cost and either reduce IP income or increase champ IP costs by whatever % riot expects a player to spend on runes (by my estimate, 15-25%)

Most of the rune cost is paid up front by new players to get their pages ready so they don't have a raw disadvantage in lane starting from the loading screen. It is seen as an annoying chore for most players and probably causes a lot of players to turn away from the game when they realize they have to spend months grinding just to be put on a level playing field. Players who stick with it at this point are still not that devoted to the game yet and thus aren't as willing to spend money, yet they are punished the hardest by the IP system because their champ unlocks are slowed to a trickle by these runes they HAVE to buy. Then, once you have your pages completed, you're probably devoted to the game enough that you'd be willing to spend money since you can now go into games and fight on a level-ish playing field, but why would you spend money on champs now that 100% of your IP income can go towards unlocks?

It makes more sense for champs to cost more so older players will be more likely to buy them, and rune costs to just not exist so new players will be more likely to stick with the game and get to the point where they are old players who are willing to buy skins and champs.

Players WANT champs, they don't really care about runes other than what they need, so set up the game so that players work for things they want instead of feeling like they're working at a grind they hate so they can get to the point where they actually get to play the game as it was intended.

Quepha1 votes

Mmm, all these downvotes and still not a single person denies that the game would be better without runes. Usually by this point someone argues that their special snowflake page with 3% more AS instead of 2 AD makes such a huge difference and totally doesn't feel invisible and adds soooo much to the game.

Blue Moon Wolf1 votes

I've had some fun reworking my Runes since preseason started and I have to say it really brought back my drive to want to play more games and earn IP again (since I have just about all of the champs I want right now). When something gets nerfed on a champ I use, I can rework my rune page to compensate for it. That said, updating the rune pages would be a great next move for riot. They could add something that allows you to select a champ and their level, then show how much of a boost you get from that rune page to get rid of some of the guesswork when selecting Runes.

Saianna1 votes

Right after Lee sin nerfs..

(Which means never)

/s

Spoofghoul1 votes

I think if riot alters therune system they should make it so that runes affect/add to the base stats of a champion. Stuff like add base armor mr or hp regen. This could give alot of options to interact with items like increased base hp regen, we also are seeing how riot is reworking armorpen towards bonus armorpen so having the option to get a small increase in base armor would be nice. Maybe for ad this could stay bonus ad since lot of champions work with bonus ad. Or there could be both bonus ad and base ad runes.

Make all the options equally rewarding. This will create build diversity and it can also help with future balancing around base stats vs bonus stats from items/masteries.

Base stats for champions can be brought more in line with the primary class. Ofc where would be differences still. But think of it this way, like utility supports could have 70-75 base armor where tanks average around 90-95. With a few outliers where it makes sense thematically and for niches. Then runes would add to such base stats and items and masteries could interact with these.

Will also allow for more build diversity think about gettig afull base health rgen runepage and turn yourself into a mini mundo with a loadout of health regen items for example. Just throwing something out here but thats the gist of it. Or take a 'normal'page which might be better in the earlygame.

LVL 5 PORO1 votes

I know Riot said they plan to change runes but I honestly dont see why or how they could be improved upon.

morris11 votes

I feel as if prices make no sense. Like, let's make ap quints 512, but exp quints are 2050 and with a full set of them you get.... 6% extra exp.

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