Heimerdinger, The Fortress of Doom

GigglingAngel··2 votes·385 views

Fun Fact; Heimerdinger can be a tank, and a deadly one at that.

Heimerdinger can reach 308.71 Health Regen from just 4 items at level 18.

With the right build and runes (at level 18), here's his stats:

3762.59 HP

233.47 - 308.71 Health Regen (40.8 base + 300% from items = 163.2 base health regen, +32.64 from Spirit Visage = 195.84, +37.62 - 112.87 from Warmog's Armor)

180 Armor (plus a stasis)

145 Magic Resist (plus a spell shield)

500+ AP (with Elixir of Sorcery)

Item Build: item 3157 item 3089 item 3512 item 3102 item 3065 item 3083 item 3361 item 2139

Start with Zhonyas for both offensive and defensive power. If you are ahead, get another Needlessly Large Rod to build into Deathcap. You'll want your damage first so you can farm for the rest of the items without any issues. Other than Elixir of Sorcery, these will be your two damage items that you'll need.

After you got your two damage items, you can start building into the rest in whatever way would fit against the team you face. You'll most likely want to get Raptor's Cloak (which build's into Zz'rot Portal) so you can have the movement speed to get back to lane faster, especially if you're up against an AD. The armor will help a lot. By the 2nd defensive item, Heimer will be hard to kill, yet will still be doing plenty of damage.
By the 3rd defensive item, Heimer will be very hard to kill.

If you want to see what I mean, look at this test-match where I got everything I needed other than a finish Warmog's, ending with a winning score of 10/1/12 and getting an S+ ranking: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1819320563/201621485?tab=overview

Runes: Flat AP Quints Mpen Reds Scaling Health Yellows Scaling AP Blues

Masteries: 21/9/0

The movement speed will be low without boots, but you don't really need to move around in battle too much when you build this way. You really don't. Besides, you'll have some help from Zz'Rot Portal when you need to travel. You'll also have Teleport, so unless you are moving through jungles, you'll be fine with getting around.

Overall, this build is rather fun. With Heimerdinger's synergy with Flash and Teleport, boots aren't at all a necessity a lot of the time. As long as you are good at zoning and positioning, you'll be fine.

While it obviously shouldn't be done in every game, I've found this works the best when your team either needs a tank yet no one went one or if the enemy team is filled with tanks, themselves. The build works because most of Heimer's damage comes from early/mid game, where in late game he usually falls off. The build is meant to compensate that weakness by prioritizing a rather hidden strength.

9 Comments

3tyson1 votes

This is almost my build

Start zonyas than raba build defensively depending on enemy team comp ad^ap and whos fed from there if you are ahead this means you wil do to much dmg to fight yet be to tanky to kill

wich will allow you to siege second and inhab tower alone even if they send multipile people for you

where i notice ap heimi once got ride of his first turret and sieges at second often doesnt survive ganks if the team is smart enough to take oit turrets than kill imobile squeeshy donger

AtheosisX1 votes

With a full build you have no room for the elixir. Interesting build though. It's a bruiser Heimer. Hmm...

GigglingAngel1 votes

.... Is that supposed to be a joke? You can buy an elixir with full build and it'll be automatically used.

AtheosisX1 votes

{quoted}

.... Is that supposed to be a joke? You can buy an elixir with full build and it'll be automatically used.

So you are buying an elixir only to waste much of if not most of its duration before you get into a fight? Seems like a waste. I guess if you have a full build it doesn't matter, but if you have six slots filled before a full build spending 400g on something you are likely to get a significantly reduced effect from is rather steep. I think I'd rather spend that gold on finishing my items.

GigglingAngel1 votes

{quoted}

So you are buying an elixir only to waste much of if not most of its duration before you get into a fight?

Without boots or any other movement item, it takes Heimerdinger about 30 seconds to get to the half-way point of the whole map while going down mid lane. For top/bottom lane, it takes him about 40 seconds to get to the half-way point of the map. Again, this is before Zz'Rot Portal is taken into consideration.
That is nowhere near "much of if not most of its duration".

Even so, you seem to forget that Teleport is in this build, which is a key Summoner Spell for Heimer. You buy the elixir, Teleport to where you need to go, and boom. The elixir lasts for 3 minutes, and Teleport would be back up in 4-5 minutes.

You're argument here is mute.

Seems like a waste. I guess if you have a full build it doesn't matter, but if you have six slots filled before a full build spending 400g on something you are likely to get a significantly reduced effect from is rather steep. I think I'd rather spend that gold on finishing my items.

I usually keep the elixir payments for when I've already finished all my items or have 5 done with 1 being finished, yet still have at least 400g to get an elixir. However, there are plenty of times that the elixir is useful and not a waste. 400g for 3 minutes of an additional 54.4 - 56.8 AP (+12 from Deathcap and +2.4 - 4.8 from dragon buff) and a tower-destroying ability is a good buy.

AtheosisX1 votes

Good point on the teleport. Wasn't thinking of that.

GigglingAngel1 votes

It happens. x3

Icestar11861 votes

I am SO building that. I NEED to try that.

GigglingAngel1 votes

It's rather fun, especially when people are going into all-chat and raging about how he's too tanky yet still doing a ton of damage. x3

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