How can Jhin be conpetitive?

VegetarianZomby··2 votes·1,159 views

I dont know if im the only one that thinks jhins need some quality of life buff? Jhin right now does not fit in any type of comp. If he is intended to be an adc he sucks, he cant do what adcs in teamfight do which is to attack whats in front of u and do consistant damage because he have just 4 bullets which he fires at a .90 attack speed and the have to reload for 2 secs. Well if that is not his strength i was thinking maybe he is intended to be a ad caster poky champ with long range? But his abilities are not intended for that his q does not have the best damage unless u kill something with it first(useless in team fights) his traps take too long to detonate, his w have a really good range but the dmg is really low, and his ultimate its pretty good for staying behind of ur teamates and do dmg from distance but.. think about it for u to fire all 4 shots of ur ult takes about 5 or 6 secs , the damage of each bullet is about 300 late game at best(exept the last one if someone is low) so ur damage as an ad caster is really bad too. So what is he intended to be?

One way they can make him really good and at the level of other adcs is: keep his abilities but take out the dmg reduction of his critical auto attacks.. so even if u only have 4 bullets each one of those is a threat to the opposing team. Also that makes sense, for example: lets take a reggular adc like caithlyn or mf, late game they are critical hitting about 800 to 900 dmg with each auto with an average of 1.6 attacks speed, 6 seconds of them hitting a target way more dmg that 4 jhin bullets that take 6 secs to fire.. but if he have more ad than them thanks to his passive plus doing that ad damage critical its about the same ...

Let me know what u guys think i wanna hear your opinion :)

16 Comments

Anraton4 votes

Fanatic won 4x with Jhin at IEM ... don't think he is not competetiv viable

Muted Summoner2 votes

Death Fire Touch is a mastery that helps boost his damage on all 4 of his abilities.

Critmaster Garen1 votes

[{quoted}](name=Mute Scarecrow,realm=NA,application-id=3ErqAdtq,discussion-id=YEncy1ve,comment-id=0001,timestamp=2016-03-07T18:13:44.844+0000)

Death Fire Touch is a mastery that helps boost his damage on all 4 of his abilities.

thunderlords should be just as strong. i mean he can get 800 ad by lategame. this would already make the proc about 400 damage.

Muted Summoner1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=YEncy1ve,comment-id=00010000,timestamp=2016-03-07T18:59:27.770+0000)

thunderlords should be just as strong. i mean he can get 800 ad by lategame. this would already make the proc about 400 damage.

but Death Fire Touch now works with all 4 of his abilities and isn't on a cool down. Over time his abilities will net more damage and also gives him a magic damage passive to help against the fact people will be building armor against him unless your team comp already has shit tons of AP where MR will be highly bought for protection against burst, you'd may be better with thunder lords or even Blood lust for better sustain. Thunder lords isn't bad either but not as high in damage output as Death Dire Touch. I feel Death Fire Touch will net more damage. Q is halved damage via DFT. W and R is single target so full damage, E is halved damage as well.

If Jhin has 800 bonus ad late as you said may be possible, it would be 480 magic damage each W shot and R shot with that halved on Q and E 240 damage.

I'm not a mathematician and I'm bad at it but if that is correct. That is a pretty hefty sum. The only issue is each stack of DFT will only refresh but not stack. so holding off each R shot could maximize the damage output on to 1 champion for each shot.

instead of dealing 420 magic damage every 15 seconds (level 18) late game you could deal 480 magic damage each shot x4 for his R plus 1 for his W netting 2,400 magic damage in total plus a possible Q with 240 damage on every hit target or a unlikely E with 240. Assuming he had 800 ad late game in which if he had that much ad the game should have ended long ago.

His W and R is where it shines and his Q. The E is highly unlikely to work but it would be nice if it does.

Im not 100% clear how DFT works either with items but it may proc with item 3094 or item 3087 but I can be wrong. I don't know so but it could. item 3087 could add extra damage to each target via DFT. Not sure if it would be halved or not.

I hate using Death Fire touch though with AP users because most AP users are burst or require using all your skills quickly as possible so making use of it would be hard unless your able to constantly burn your targets in lane Brand or a very serious fed Veigar. Thunder lord is just more effective early game and mid for that. Karthus makes me want to take DFT with extra R power and being in the thick of battle pressing Q and E toggle, it could net some damage but Karthus may need that extra power for early game skirmishing via Thunder lords due to DFT requiring a lot of AP to be effective because we can't have nice things thanks to Brand.

DFT with Nidalee constant Spear chucking would make use of DFT more than thunder lords but her cougar form may work better thunder lords. Jhin isn't able to spam his abilities to fast so he can make use of DFT much more than thunderlords. I have also at least been able to kill opponents with a W or single R shot canceling the rest with them dying a few seconds later due to DFT where thunder lords may have already been down or used before hand where I could keep DFT up almost constantly with Jhin.

Jhin is a champion that could very well kill his enemy ADC with his R only, late game.

EcchiOtakuTM1 votes

Thunderlord is horrible for a champ who doesn't do 3 hits enough, and jhin has a heavy amount of single targets since the buff.

Critmaster Garen1 votes

{quoted}

Thunderlord is horrible for a champ who doesn't do 3 hits enough, and jhin has a heavy amount of single targets since the buff.

it triggers on auto attacks and spellcasts. so not that difficult if he lands either q or w. he only has to hit 2 bullets and a q for example. or 1 bullet, w, and q. dont know if the activation of his trap also triggers a thunderlords stack, or only upon dealing damage.

EcchiOtakuTM1 votes

Either way since he outscales thunderlords with DFT and now has single targets for full DFT damage, thunderlord on him is bad.

And sadly it's only when damage is done, but ultimate you'd have to land 3 shots for TLD to proc as well vs DFT which procs on each shot for full damage meaning you'd lower someone HP every previous shot to increase the next shot's damage even more.

Critmaster Garen1 votes

{quoted}

Either way since he outscales thunderlords with DFT and now has single targets for full DFT damage, thunderlord on him is bad.

And sadly it's only when damage is done, but ultimate you'd have to land 3 shots for TLD to proc as well vs DFT which procs on each shot for full damage meaning you'd lower someone HP every previous shot to increase the next shot's damage even more.

i wouldnt call it bad. for what hes trying to do (burst his opponent down), it adds quite some significant damage to his already significant burst. i mean if he crits for 1500 damage, that extra 400 damage from thunderlords might cause him to 1 shot his opponent with an auto attack after trap + w.

i think the question between both masteries is if you want more poke with dft, or more burst with thunderlords.

EcchiOtakuTM1 votes

It's still undesirable to go TLD on jhin he outscales it and easily applies it with Q/W/ulti with just 1 hit not to mention it makes traps actually do damage.

For jhin to do pick plays he doesn't get off 3 attacks either, and DFT+Ulti makes it do a lot more damage since the DFT hp drain isn't something to laugh at, even picks up kills with 1 shot so I don't have to waste another bullet most of the time thus free CDR.

And since DFT has no CD he can apply it several times over with traps+Q on the entire enemy team vs TLD which does less damage and only affects 1 target if the enemy isn't bunched up and since it's 3 hits you have to ulti 3 times to proc it so you can't get the CDR as often not to mention if blocked you won't proc TLD at all.

I am Pacman1 votes

Jhin feels great now that they buffed him last patch. He is a nice late game carry with tremendous execution and damage. Look at the Fnatic vs QG games of iem to see him being played well.

DeloricVI1 votes

Every game I've had with Jhin, he snowballs with his early game advantage and bot becomes so un-salvageable by about 15 minutes, my team just dies inside and gives up. Other than me, but Jhin does get legit strong if your allies let him capitalize on his early game advantage.

Jötunheimr1 votes

Jhin is by far the best ADC when it comes to lane phase. It all depends on what support you have playing against him.

I am a Jhin main, I am (just ended) a 11 win streak with Jhin. I played with a Sona support that went AP items. The amount of damage we both put out was insane, we could be in the worst of situations, even getting ganked, and still come out on top with almost all our health left. He has high crit damage with that last bullet once you get IE first (which I go first) not to mention, he is good with rooting people in place with his W when champions are trying to get away or setting up for a surprise attack. (his W only roots once you or a teammate has attacked the enemy) His ult is good against squishy teams and for when the other team is trying to dissengage.

Playing with a sona support provides so much damage in my lane that we can basicly Global the enemy adc with just our combo.

Sona Q > Jhin W > Jhin Q > Sona R > Jhin R > (then sona chases after spamming Q while they try and get away

It mostly results in a kill.

I have had NO problem facing any of the other adc, it all depends on their support champion. Usually I have trouble playing against Blitzcrank, Naut, Leona. Naut is not much of a threat, its just hes really tanky and doesnt take much damage when all-ining, but his engage is really brutal and fucks me. Thresh isn't much of a problem for the fact that he he cant hook me through minions and he takes a lot of damage from me and Sona when he tries to come in for a hook.

Playing against squishy supports is easy because my sona can just Q poke them for days and I can just engage them when they are low enough and seal in a kill.

VegetarianZomby1 votes

U have a point.. can you tell me your first 3 items u get with him

Jötunheimr1 votes

Infinity edge > Static Shiv > Blood Thirster

La Barbotte1 votes

because hes a utility adc, and thats OP in competitive, he can get pick from accross the world as well as executes, he got free vision and blows up squishies

mogonk1 votes

Give him a dash that cleanses slows.

Or a blink.

Done.

More from Gameplay

More by VegetarianZomby