How can Jhin be conpetitive?
I dont know if im the only one that thinks jhins need some quality of life buff? Jhin right now does not fit in any type of comp. If he is intended to be an adc he sucks, he cant do what adcs in teamfight do which is to attack whats in front of u and do consistant damage because he have just 4 bullets which he fires at a .90 attack speed and the have to reload for 2 secs. Well if that is not his strength i was thinking maybe he is intended to be a ad caster poky champ with long range? But his abilities are not intended for that his q does not have the best damage unless u kill something with it first(useless in team fights) his traps take too long to detonate, his w have a really good range but the dmg is really low, and his ultimate its pretty good for staying behind of ur teamates and do dmg from distance but.. think about it for u to fire all 4 shots of ur ult takes about 5 or 6 secs , the damage of each bullet is about 300 late game at best(exept the last one if someone is low) so ur damage as an ad caster is really bad too. So what is he intended to be?
One way they can make him really good and at the level of other adcs is: keep his abilities but take out the dmg reduction of his critical auto attacks.. so even if u only have 4 bullets each one of those is a threat to the opposing team. Also that makes sense, for example: lets take a reggular adc like caithlyn or mf, late game they are critical hitting about 800 to 900 dmg with each auto with an average of 1.6 attacks speed, 6 seconds of them hitting a target way more dmg that 4 jhin bullets that take 6 secs to fire.. but if he have more ad than them thanks to his passive plus doing that ad damage critical its about the same ...
Let me know what u guys think i wanna hear your opinion :)