ADCs are quite useless atm.
As you might have noticed, Ziggs (or in general mages) botlane is a thing now. Why?
-Mages have way more basedamage (compared to 0 from ADCs) -Mages can waveclear better early, then poke under turret until the adc leaves lane and gets behind -The best performance of mages lies in the midgame, whereas the adcs' is in the late; not possible to achieve when massively behind, thus the game is already over at the 30 min mark due to the uselessness of adcs in the midgame
You might ask: "Then why are adcs still played competetively?"
Because teams in general tend to communicate more, which may lead into more focus on the botlane, helping the adc out
what i want: better earlygame for adcs
examples: buff their base ad stats and base damage of their abilities in general!
or do something about the fact, that an adc HAS to build 5 offensive items to be useful who ever saw an "adc" being good in a teamfight with more than 1 true defensive item? (not counting edge of night, maw or scimitar)
Don't flame me, teach me.
haHAA
