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pls fix lethality rito

JoiyGaming··2 votes·405 views
Lethality Info

for now at least I think lethality needs to be looked at because it is an extremely strong stat in the current meta considering an assassin mid is very common. the current formula for lethality is "0.4X + [((0.6X * Y)/18) = Flat Penetration Amount], where X is Lethality and Y is target champion level"-Riot Fearless which I don't understand but if it destroys a 200+ armor tank within seconds it is definitely overpowered. so if they do start working on lethality I hope they remove it from the game until the changes are made. I think changing the formula is the simplest solution.

6 Comments

MrHaZeYo3 votes

What, if a Leth champion shreds a tank they are just miles ahead, otherwise a tank just laughs at them.

JoiyGaming1 votes

oh I forgot about other lethality based champs but lethality was meant for assasins

AirKingNeo2 votes

Assassins are common mid since when? All I see is mages and mages and mages, but the boards keep saying mages suck.

ŚtrongMental1 votes

yea, a proper tank should never just have 200 armor, should have health, and some type of aa slower (randuins, thornmail, etc) like MrHaZeYo said, if a tank is getting beaten by lethality then the tank is behind in gold, kills, assists, CS... something and thats why...

JoiyGaming1 votes

the point is even with that much lethality is flat armor pen + AD so even with alot of armor to much of the damage is piercing through thats why I'm saying to change the ratio

ŚtrongMental1 votes

before lethality it was pure armor pen, so in honesty if your dieing to lethality builds you would of died a lot sooner before with armor penetration builds on assassins, just now its taking a little bit longer to kill you, so whats the problem? should they just change lethality back to flat//% penetration?!?

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