Is just me...or the games in season 6 are unfun?

Ladrac··179 votes·11,003 views

In most of the cases, the team that has the early advantage will snowball out of control and win the game and you cant do much to stop them. I didnt had a good game for a long time, just games that end with 40-20 or 16-2 as score. Also, with this dinamic Queue, now gold has ex low silver players or even bronzies, platinium is full with ex silver players and low gold players. Ranked games are pretty unfair, you get matched with 4 premades most of the time and your impact inst that good, since they wont communicate with you most of the time. And I think that is based on luck...either you get the team with 4 premades that communicate and play good, either you get the weak premades and you lose, even if you try your best. So, are other players that stopped to play League or play way less than before?

138 Comments

NORD MASTER KING42 votes

When a game is good, you try to find excuses not to play it so that it won't consume all your free time.

When a game is bad, you try to find excuses to play it. Be it money invested in it, friends or whatever reason.

I really don't want to play this game anymore, but I did spend quite a bit of money into it over the years...

hopeful411 votes

but I did spend quite a bit of money into it over the years...

To me it just seems that you have nothing better to do if you keep playing a game you dont enjoy

MrWasjig17 votes

Such a thing as habits exist.

Some people know that smoking is bad for you, yet they do it anyway....and yes I did just compare playing League of Legends to a major destructive habit.

earlsimmonz2 votes

Habbits dont equal addictions. LOL is not an addiction.

MrWasjig2 votes

Habbits dont equal addictions

Did I say this? No.

What I did do however was make the comparison to an addiction to make a point.

League of Legends has become habit for some people. Nord Master King is clearly hinting at the fact the only reason he still plays LoL is more out of habit now, more than it is enjoyment of the game.

Troll for Trump3 votes

{quoted}

To me it just seems that you have nothing better to do if you keep playing a game you dont enjoy

You don't ditch something you invest time and money onto. It makes no sense.

Just like how you hold onto your childhood and other nostalgic memories.

MLDzXnRRR37 votes

Worst season so far. Too many OP picks every patch.

ZT Xperimentor21 votes

Been that way since riot thought it was a good idea to make the game snowball. It's frustrating to play and boring to watch.

56552559_DEL20 votes

This season really does suck.

It has come down to ranked being full of premades that have better teamwork and communication considering how much they play together and normals has gotten to the point where the trolls just go in and play it like its a bot game and turn around and still blame other people for the loss.

Its getting to the point where bots and ARAM are going to be the only modes worth playing.

Project Riven17 votes

I'm having more fun in normal draft than ranked at the moment.

The mentality of going into a champ select, picking any champ you want to play and just HAVE FUN. This is what gaming is all about.

However, I'm still not supporting Riot with any $$$. I have 2x $50 subway gift card sitting around that I was gonna use for RP, but not anymore.

Supreme Senpai695 votes

I wish my teammates had that mentality. "WHAT, YOU'RE DOING AURELION SOL SUPPORT?" Someone AFK'd and the other intentionally fed. Crazy thing is I had by far the best KDA and until the last minute, the most kills. Got first blood + double kill too. People hate off meta in normals :[

SKT T1 Maddog983 votes

Aurelion support is off meta?

Supreme Senpai692 votes

I guess anything that isn't Janna, Soraka, Blitzcrank, or Thresh is off meta :/

tooomine1 votes

anything that's Off-tank kind of pisses me off (usually the ADC). I try to let it go if we have a tanky jung and top, since the utility can be nice. But if they don't take tanky when we have teemo/fiddle (or something) then I usually dodge, if I can't dodge, I usually report for intentional feeding and unsportsmanlike conduct (becuase they always go 0-10-2). Like, ranked is fun and all, but if you're not even gonna try to play the game, and be aware of what strong compositions are, I don't really know what to call that besides unsportsmanlike conduct and intentional feeding. (though to be fair, I do the same for the squishy top lane and jungle).

Think about soccer, man. Would you go to a soccer game, pick CAM position, and then take a person whose sole strength is defensive challenges, and can't shoot or pass to save his life?

In case you don't watch soccer, the answer is no. The CAM's job is to make passes to positioned Foward's and take shots when they're open. He's not helping the team by making strong defensive tackles, he's throwing the game.

Fun is nice. and if you want to OTP, that's also cool. but if you intentionally choose a shitty comp in the ranked queue when you have the option to not do that, you're not being sportsmanlike. you're being a child.

Supreme Senpai694 votes

You really shouldn't report them for playing something that isn't a tank. It's not the supports job to pick a tank. If there's no tank on your team it's the top, jungle, and support's fault. Janna isn't a tank and she's the support with basically the least deaths. Basically, the support's job is to support the team. Their utility in combination with their ADC should be greater than the sum of their individual value, if that makes sense. Whether it's through healing, CC, shielding, or tanking. It's kinda silly to shove the responsibility of choosing a tank onto the support. Whoever is last pick (unless its mid or the ADC) should pick around their team and choose a tank if that's what is needed.

Jonxx9 votes

To be honest it's same old game we all had. But that's how people works. They think things used to be better, because that's how our mind works. But that's a lie, and if you think about it you'll notice it.

SlaktarTasken16 votes

{quoted}

To be honest it's same old game we all had. But that's how people works. They think things used to be better, because that's how our mind works. But that's a lie, and if you think about it you'll notice it.

Seriously, you must be joking? If you would have asked anyone season 3 if they could ever see Riot introducing shit like "blink dagger" or "force staff" or whatever the hell you want to call it, into the game, people would have called you insane.

Yet this is now a reality, this game is the same? Hardly, it's ever becoming more Dota and less league, more HotS and less league, why the f*ck I have no clue. Because if I wanted to play HotS or Dota I would, and if Riot think they will be beating Hots or Dota at their own core, they are sorely mistaken. This game is slowly becoming a washed up clone of other mobas instead of doing it's own thing.

Should have realised it was going to be like this years ago when Riot started copying other Mobas champion designs, should have realised it was just a matter of time before they started copying their gameplay mechanics and failed matchmaking systems as well (which btw have been ditched by said Mobas for good reason), and just quit then already.

But hey, better late than never.

Jonxx11 votes

That's your opinion. Please consider that things you might dislike might be liked by others. Well, I guess it works both ways.

And yeah, nothing stops you. Just quit it already and come back month later like everyone does, simply because it's a good game.

SlaktarTasken17 votes

{quoted}

That's your opinion. Please consider that things you might dislike might be liked by others. Well, I guess it works both ways.

And yeah, nothing stops you. Just quit it already and come back month later like everyone does, simply because it's a good game.

It's not my opinion, it's a fact, the introcution of blinkdagger/forcestaff is definately a move away from what league used to be and definately a move to become more like Dota, the DQ matchmaking is a shitty clone of a ditched HotS matchmaking system, how the fuck can that be an opinion when it's already come to pass?

You're gonna eat those words when you're waiting 20+ minutes each time for a game because when the rest of the grandfather and hardcore solo players have ditched this game, or getting trolled out every match because the game has become 100% casual.

But hey, good thing you're having fun at least, not like you could play Dota or HotS if you wanted this type of bullshit, no, we gotta bring it to league as well. Whatever, enjoy.

tidegate9 votes

A little much on the rage side, but you're completely right. It gets worse every patch in my opinion.

Mr Zablinx5 votes

{quoted}

It's not my opinion, it's a fact, the introcution of blinkdagger/forcestaff is definately a move away from what league used to be and definately a move to become more like Dota, the DQ matchmaking is a shitty clone of a ditched HotS matchmaking system, how the fuck can that be an opinion when it's already come to pass?

You're gonna eat those words when you're waiting 20+ minutes each time for a game because when the rest of the grandfather and hardcore solo players have ditched this game, or getting trolled out every match because the game has become 100% casual.

But hey, good thing you're having fun at least, not like you could play Dota or HotS if you wanted this type of bullshit, no, we gotta bring it to league as well. Whatever, enjoy.

At least dota has 5 bans for both teams

Solice2 votes

I feel like I cant sway you on this, but the Rocket belt is far, far from being a force staff/blink dagger. Rocket belt dash is pathetic, and does not go through walls. It's honestly the damage you buy it for, since the bullets can all hit one person and deal about 200% of the damage of a single rocket. For reference, force staff makes the target dash in whichever direction you, an ally, or an enemy is facing for 600 units and deal NO damage. Thats 150 more than Flash(450 units). Rocket belt is 300 units, a Vayne tumble. Blink dagger is more like flash, where it instantly 'blinks' you to the target location (no travel time) the length is about 1200 units or something.

Force staff is a positioning/dispositioning tool used for both catching enemies out, dashing them INTO your team, as well as SAVE allies and yourself, dashing away from danger. I should add Force Staff has a 20 second cooldown, and Blink Dagger has a 12 second cooldown. Rocket belt has 30. The uses are spectacularly different.

Lol will never have any real impactful Actives in its items because of the summoner spells and the reliance a lol champ has on their own kit rather than specific items, and lol champs build more stats, unlike dota, which has heroes who thrive on item reliance and actives, and also others who dont.

Lol is becoming unfun because of Riots own problems, which they refuse to resolve for some reason. They also dont know how to balance the champions without making them become ban/pick 100% or just become useless and unplayable.

Seenan9 votes

An Amumu tagging a squishy on the enemy team with the least bit of AP can pretty much delete half of more of his hp (or even outright kill him) if the adc isn't running some MR..That's a kind of ridiculous shit in this season.

tidegate7 votes

And yet Amumu goes completely ignored all season so far.

Leetri4 votes

He's not played in the LCS so obviously that means he's garbage. That is sarcasm, by the way. Kinda sad how you need to point that out but there are a lot of people here who take things waaaaay to seriously and literal.

CaítUItédJFK9 votes

yeah this season is complete bullshit.. the only reason I really still play is because of the amount of money I put in.. but something needs to be done about the state of the game.. its terrible atm.

RampageRafshan7 votes

Yeah and tanks doing way too much damage.Even AP carries are tanks these days building ROA and RCS. Sunfire is broken and damage items feel like do no damage

KarKzz25 votes

"Tanks". More like assassin building full tank. You don't see "real" tanks anywhere. But i guess it's what happens when you give lot of utility to assassins with high base damage.

Skypual3 votes

{quoted}

"Tanks". More like assassin building full tank. You don't see "real" tanks anywhere. But i guess it's what happens when you give lot of utility to assassins with high base damage.

Tell me which Assassin is building tank who isn't Ekko :)

tidegate19 votes

Fizz, Graves, two patches ago yi, current yi, jax

tooomine2 votes

tank yi is a thing, for sure.

Rook Loux4 votes

Maokai and Sion are pretty strong. Just sayin

Tryndaddy5 votes

Season 6 just feels more competitive , maybe that's why it's not as fun..

RISE Shlack12314 votes

To me, it's the opposite. Riot has kept releasing increasingly broken/op items and champions to continuously one-up their previous patch/rework. The game cannot possibly sustain with items like the Hextech Protobelt because it's not how the game was meant to be played.

MrWasjig12 votes

Season 6 just feels more competitive

https://www.youtube.com/watch?v=ztVMib1T4T4

ModAttysu The Poro5 votes

{quoted}

In most of the cases, the team that has the early advantage will snowball out of control and win the game and you cant do much to stop them. I didnt had a good game for a long time, just games that end with 40-20 or 16-2 as score. Also, with this dinamic Queue, now gold has ex low silver players or even bronzies, platinium is full with ex silver players and low gold players. Ranked games are pretty unfair, you get matched with 4 premades most of the time and your impact inst that good, since they wont communicate with you most of the time. And I think that is based on luck...either you get the team with 4 premades that communicate and play good, either you get the weak premades and you lose, even if you try your best. So, are other players that stopped to play League or play way less than before?

I don't want to say the game isn't fun anymore, because I don't think I'd be putting it properly. I think I'd prefer saying this;

The game is currently at a state of constant unbalancing.

Dynamic Queue I don't have too much of a problem with (I experience most problems from Soloq still here, so whatever.) but I don't find myself at an inherent disadvantage against an enemy premade, because no matter how many teammates you have in a premade, it's all about how hard you can carry.

The fact is this; the balancing team is having a jolly old time messing with the games balance every 2 seconds. Massive around the clock updates and reworks constantly makes the meta and stat balancing more and more inherently flawed. The mid season update brought in the "Ban Malz and Brand 24/7" but right before that it was Graves any-lane-but-bot tank assassin burst dude, and Tank Ekko (who is still a problem send help pls).

Not only that, but the introduction of new items cycling in and out, especially in the jungle, makes it very disorientating to keep up with. The meta is shifting so hard, so fast, that I still get junglers who go "Wait Devourer was removed?" to this day, and Jax/Yi refuses to leave jungle before 25 minutes in. New Dragon basically makes it so "Hey water is up GET THAT SHIT! Anything else? Eeeeeh do they have a pushing comp? No? Well we don't either... *dragon stays up for 5 minutes+ before being killed by Yi thinking it's free Devourer stacks"

Playing certain champions is putting yourself at a disadvantage. If I ever dare to play Anivia I WILL be royally fucked over. Yes, only her ult got changed, but it got changed in a way that fucked her burst over. At least to me. It feels clunkier, and with Malzahar aid spawns for days, Zyra's passive plant seed spawns, and Brand burning me with a perma-debuff from his massive AOE, I feel like I cannot play Anivia, because "Why play Anivia if I can play Zyra/Malzahar and basically win lane."

There is no definitive meta they want, and because of that lack of focus and balancing around, it's making the game clunky. Example: S4 was the Assassin meta, S5 was a mix of Tank and Juggernaut (which are pretty similar but still,) S6 is... Tank? No, cause marksman update made having 5 marksman on your team a viable comp for around a whole patch or two. But wait, marksman went juggernaut/tanky, no wait tank assassins, no wait Devourer, no wait NORMAL assassins, no wait burst mages. Y'see what I mean?

Tl;dr: The meta is fucked right now. Without a central focus of where they want the game, it's making the game difficult because everything works, and some stuff is so fucking... I guess I do have to say it, unfun to play against, it makes you want to literally ff at 20 and you're only 10 minutes in. IE Kayle Devourer Jungle, Tank Ekko, Tank Fizz, Tank Akali, Bruiser Graves, Yi/Jax jg, Fiora, ALL THE MARKSMAN PRE S6-EARLY S6. (yes all of them motherfuckers).

Keyoshi4 votes

Where the fuck have you been? We've known this for a long ass time now. this season is straight garbage and riot still thinks that the changes they're making are good despite the feed back they get. They shoulda tested dynamic q in the bpe for a year before releasing it the way it is. I thought team builder was nice for normals and they should have kept it.

Adonna4 votes

I quit ranked: too stressful, too much raging, dynamic que, forced to que as two roles, obvious mis-matched teams, super long death timers late game, premades vs solos, etc. It's just not worth it.

Sentinos4 votes

Yeah all the old and veteran players will fall off slowly, until only kids yelling "OH GET 360 NO SCOPED KID GET REKT I BANG YOUR MOM" Will exist. After they get their shiny banner and cause even more veterans in ranked to rage because they intentionally trolled and fed they will leave the game for whatever else is there. Then Riot's playerbase will be gone.

TwinTon33 votes

Matches feel really unfair to the team that has the better champs. But when you have good teammates and actually work together, you can win. I had a 70min match where we were being destroyed until mid-late game and completely turned it around.

Though that's a little rare. Majority of the time everyone's worried about their own score and free chests that sometimes teamwork just isn't there. Or people are just bad/trolling. It's the rare matches like the 70min one that makes me still like League.

Tyquesha3 votes

Well this means more money for blizzard ;^) *overwatch comes out very soon!

Meanwhile @Riot: *community slowly dying and moving on

rtbf2256182413 votes

Can you stop with that "You get matched with 4 premades all the time" bullshit? The last time i got matched with 4 premades was 2 weeks ago.

I play daily! Noone gets matched with 4 premades that often or is the NA server rigged? Only here do people complain about this so much.

Ladrac6 votes

I know that I get matched with 4 premades because all of them got the same club tag.

o Recovery o3 votes

This season, may I be oh-so-technical, sucks. Riot repeatedly fails to address the actual issues with champions and game play and seems to listen less and less. You can say something, the entire community can say something and they say okay, we hear you and yet nothing is done. There are issues with the player base (don't get me started on the trolls and just generally unpleasant people that subsist in almost every elo), with the ridiculous new champions and items, with OLD champions who go unmonitored under the radar and then just destroy for weeks until Riot finally realizes they are totally ruining gameplay (DrMundo Seriously? He's still a thing, he's still a decent pick with ridiculous damage, speed, regen and overall health? He's still a reason to build an entire team against him?). And yet when they do listen it's to something that negatively affects gameplay in the worst way possible, don't even get me started on that.

All in all, I play to play with friends. I play because I spent money and I don't want to just drop everything. Seriously, though, if they stop playing, I'm gone. There is no other reason for me to stay, really, not with the way things are right now.

Synx72 votes

Already quitted , went to HoTs. far better than this garbage

Atronthor4 votes

Are you from Blizzard? Even a bad LoL is much better than any crap of this Kotick company.

Synx76 votes

{quoted}

Are you from Blizzard? Even a bad LoL is much better than any crap of this Kotick company.

crap company? Speak about riot :

  • only 1 game
  • trash champ balance
  • can't fix crap. They claimed they fixed deathrecap , when in fact they didnt
  • ignores the community with solo queue threads
  • boring gameplay. Play whack-a-mole for 30min, have 2-3 team fights and thats the match. But yea, riot fanboy.
metafoxx2 votes

Season 6 is by far the worst season LoL has ever had, and for numerous reasons, all of them riots fault. The core of the problem, above all, is that Riot has gotten their head so far up their own ass they don't even understand the basics of their own game anymore. They are obsessed with adding fluff and frosting and extra decorations and making the game new (aka reworking everything every six months and making the game unbalanced as all hell), yet completely ignore basic functions that they have been asked for for literally years. They care so much about being "shiny and new" and appealing to unskilled, lazy, short attention span casual players that they are actively alienating their long standing community.

Issue #1: Where in the flying hell is a replay function? Or training mode? No really, where are they? These are basic functions that exist in LITERALLY ALL OF LOLS COMPETITION ON THE MARKET. The players have been asking for a BASIC FEATURE with which they can practice and analyze and improve their own skills for years, and riot, even after promising to add it, has done nothing. There is no excuse for this. None. Zero. Period. There is no pile of BS lines they can feed us to try to play off how badly they failed and just flat out ignored the players. Riot makes billions of dollars. Billions. If they wanted to put replays/sandbox mode in, it would have been here by now. They don't want to because they don't care. Oh, but they'll definitely put in the effort to add a champion mastery system that amounts to LITERALLY nothing more than giving obnoxious players another emote to spam.

Issue #2: Dynamic Que is horrible. Absolutely awful. It sounds good a first, you picking your role and all, but the immense tendency to get stuck on teams and be the odd man out as well as the god--awful matchmaking quality have turned ranked play into even more of a nightmare than it already was. I was plat 3 last season. This season I was legitimately stuck in silver 2 for MONTHS, because the matchmaking system is that terrible. As long as I was trying to play alone, I was giving bronze and unranked players on a constant basis, and the frequency of afks was astounding. Now yes, that's just a personal story, and at first I thought it was just me, but then I checked my friends list. Several months after season 6 started, all of my silver friends are in bronze, all of my gold friends are in silver, and all of my plat friends are in high silver/low gold. Only one person on my friends list, a diamond player, is NOT ranked an entire league below where they were last season. Then I found a group of people to duo with. Just some silver/gold players who I play with roughly half the time i'm playing ranked. While doing this, I shot back up from silver 2 to gold 3 in a single week. Because now that I was duo'ing, the game bothered to give me teammates in roughly my same elo and the afk's (while still present) were much less frequent, which brings me to my next point.....

Issue #3: Ranked is broken and everyone knows it. While getting a free win in ranks you've already been to is a help, it is a small patch on tape on the incredibly frustrating and toxic system that is ranked LoL. The idea of promos, where a match is worth more to one person on the team than the others, is unhealthy to team mentality, and demotions only serve to make the game more unpleasant, more infuriating, feel incredibly unfair when at the hands of an afk/troll/feeder, and only provides to make the community more hostile and toxic to each other, constantly looking at their teammates through the negative lens of "I hope this dumbass doesn't hold me back and get me demoted so I have to do a ton of work all over again because THEY screwed up". There is also that fact that in 6 years of ranked existing in LoL and Riot hearing complaints about afk's and trolls literally every single goddamn day, they have done NOTHING to fix it. NOTHING. "Well they made the tribunal". The tribunal is literally a joke. Everyone knows that. In other Moba's like DOTA2 and Dawngate, if a player on your team is afk for more than 5 minutes, the rest of the team can surrender at no punishment to themselves. The idea that a simple mechanic like that, or anything at all meant to deal with that problem, is laughable and embarassing. There are a hundred ways Riot could add a system that keeps you from getting unfairly screwed over by someone on your team Dc'ing or whatever, but Riot, because they don't really care about you, hasn't bothered to do any of them. This makes ranked feel like (and very much is) a gamble just as much as a skill test, and gambling involves luck. Nobody likes losing 40 LP and getting demoted because of an afk and constantly feeling like they're playing against the ranked system more than they're playing against their actual opponents. It makes ranked several times more stressful than it should be and for the wrong reasons, and makes the community feel angry and cheated and that they wasted their time and effort for nothing, which makes them more likely to lash out at the next person they see who they think is making a mistake, which makes the community extremely toxic and bitter. Riot has known this for years, has been told about it on a literal daily basis, but doesn't do anything because they're too busy adding a loot system nobody really cares about.

Issue #4: Riots balance team is utterly incompetent. Let me be absolutely crystal clear, this is not just me being salty because they nerfed my champ or whatever. Riots balance department is flat out terrible at their job. Over and over and over and over again they make the same mistakes in the same ways with the same things to the point where even they have to admit how often they make the same screwup (how many times has a character done way too much damage while building tank?). I honestly believe that their balance department is either a small group of people who have become so detached from the reality of their game that they just start making stuff up and hoping it works, or making changes pro's suggest without actually understanding why they want those changes, or that the department is basically just replaced with brand new interns every few months and we have to watch them learn the same lessons that the last batch did. The first big problem with Riot's balance team is that they do an enourmous amount of changes reactively instead of proactively, and simply do not test their changes for nearly as long or as well as they should. This means that the games balance and meta are constantly in a cycle of being determined by "what did riot screw up THIS time?". They make a big change or add a character or rework or whatever, didn't test it for crap because they have extremely limited access to a PBE sever that has tons of lag on it or because they were just plain lazy, something in that patch becomes overpowered, sometimes game-breakingly so. And riot apologizes, then over the next few patches usually ends up overnerfing that thing or nerfing it in the wrong ways, and shoving the teeter totter of balance all the way in the other direction and either making something else way too overpowered, or just mercilessly gutting something and leaving it in a ditch to die for months or even years before they bother making it useful again, so the people who liked it can't even use it at all now. Over and over again we are being apologized too for their latest game-busting balance screwup that after this long of doing their job they really have no excuse for making. And we are getting really tired of "sorry sorry sorry" from people who should know better by now. Remember the 6 second ryze root? That was on the PBE. You know how busted jungle malz is right now? THAT WAS ON THE PBE. THEY KNEW. They knew full well that these blatantly overpowered things were in their games and they went and released them in that state anyway. This is why the meta of LoL is almost always determined solely by whatever Riots latest balance disaster was. And this is made all the more frequent by their next problem.....

Issue #5: Riot is way too eager to rework the entire game. Sure, early on some of the major season reworks were welcome. Playing support and jungle back in season 2 and 3 was god awful compared to now. But lately it seems that every 6 months riot has to turn the entire game upside down and inside out and make the players have to re-learn half the game, and EVERY SINGLE TIME this happens the game becomes horrifyingly unbalanced. Preseason has become it's own meme for how infamous it is that something in it will be so drop-dead game-obilteratingly broken that you question the sanity of whoever ok'd it to be put into the game. This makes it extremely hard for the game as a whole to stabilize and for it's balance to become more understandable. And at this point with the mage rework, it really feels like they're just reaching for stuff to change even though they don't need to. Like the line in the patch notes "we noticed that towers are still taking the lion's share of value for objectives".

It. Is. A. Tower. Defense. Game. Did. You. F**ing. Forget. That?

Towers are SUPPOSED to have the most value. But in riots quest to "fix-what-isn't-broken-so-we-can-have-a-new-feature-to-brag-about", they've only made the game less cohesive and more confusing. Remember all those times when you were tying to take an inhibitor and your dipwad adc was at red buff instead? Well Riot wants to encourage idiotic play like that. They love it when you win a teamfight and everyone splits up to try to take different objectives and you just end up wasting time. Trying to legitimately make ALL objectives equal value only serves to add confusion, miscommunication, a lack of teamwork, and of course toxicity in the ranks of your players. It also makes the game that much harder for new players to join and quickly learn, which is a big problem LoL is really starting to feel the brunt of about now. But most of all, while new players are finding it harder and harder to get into the game, Riot is steadily chipping away at the other end of the spectrum, which is......

Issue #6: ........(continued)

Teemodanegro1 votes

I didnt had a good game for a long time

yeah, this is when you know the forums are getting really downs.

I Like Things 3 votes

Perhaps English isn't his first language.

Simple minds stay simple.

[zombie-brand-clap]

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