This meta is so boring, I actually want to quit playing the game.
With the addition of the new AD itemization and the priority on crit chance, Riot has created a new meta where the focus is around who can deal the most damage and dish it out the quickest. And while that offers a lot of chances for mechanical outplays, it has largely lessened the strategy behind the game.
When I first started playing this game almost exactly a year ago, I played this game for it's diversity and it's versatility. No 2 games are ever alike, no 2 champions are the same. You have mechanical skill and strategy tied together in one game - not only do you have to perform well personally, you also have to work together as a team. And that was what made me like this game so much.
This new meta is so much less about teamwork and more about who gets the most fed and who can solo carry the game better. Vision is so weak right now, it's hardly even able to be strategically used anymore. Vision was nerfed because it was too overwhelming when a team was behind, but these nerfs have made keeping vision up even harder when you're behind. You'd think people would get used to the new vision system by now, but just the other day, I watched an IEM game and internally shed some tears at the sole freedom teams had to put down as many wards as they wanted to.
The problem right now is that everyone just simply does too much damage too quickly. You have juggernaut toplaners, carry junglers, ADC's that "do damage" now, assassin midlaners. Everyone does so much damage, it's no longer a game of who can get the better engage, better positioning, better coordination in teamfights, but who can land all their skillshots, dish out the most damage and kill the enemies before they get killed. The reason why a champion like Sivir, who's primarily strong due to her ulti, is weak right now is because running at people really fast is no longer the most optimal way to engage in fights. The most optimal way to engage in fights now is simply to deal damage.
Damage over utility.
Games are extremely one sided and it's been a really long time since the last time I've had a game where every fight and rotation counted. Where objectives were contested, not just freely given up. I really miss those hard earned wins and I'm really starting to get bored of this current meta because it's just the same thing over and over again - people running at each other seeing who can burst faster.
While I know saying that I'm going to quit the game isn't going to do jack shit, I still want to say that I think the current state of the game definitely isn't healthy. If anything the overall damage output of the game just needs to be tuned back in general. I don't want to say nerf ADC damages, but I think ADC do need to do a bit less damage than they currently do. The new items make them simply dish out way too much damage, which in a way, broke the game.
with her 3k damage ult who can crit (why not),
and his one shot oriented kit. Mid is full of
and let's not talk about
jungle, I only play draft right now just to be sure I won't have to face him, and even when I'm not banning I don't care because I know he will get banned anyway, he always is (sorry Jax players)
are doing well because they deal more damage than other supports and their poke is so heavy it can't even be healed by champions who are considered to offer sustain (unless you are Soraka, this bitch can heal 9012137198K in less than 10 seconds).
and her 1000% AOE ad damage with her ult,
with his axe spin and passive and
with his HP scalling, innate stronger version of sunfire cape and flat damage on Q)
and win a teamfight because I made a good play with my ult, now whatever I do If they have more damage on the other side they will win...