Annie Revamp ideas.
So, Not good on balancing, But just throwing some idea's out.
So, Passive is Mostly The same. Cast spells and get stacks of swirly fire stuff, after 4 casts your next cast will be Enhanced (Note: Enhanced will be noted as i describe the other abilities)
Q: Mostly the same, Point and cast ability, AP bla bla, Removed Mana refund on kill, Range increased. Q Enhanced: Point and click ability, Inflicts a DoT that does missing health damage.
W: Again, Mostly the same. Cone-based AoE cast, Mana refund on kill moved from Q to here, Mana cast lowered. W Enhanced: Area doubles in length, Enemies closer to the caster take 50% Increased damage from this spell.
E: Still the same. More fire particles E Enhanced: Increased armor, After X seconds, champions around Annie are stunned and take damage.
Ultimate: Changed from point-cast AoE to a Cone based AoE, At the end of the cone is a Circle where tibbers is summoned. Champions in the cone are knocked back, champions in the circle are stunned, Ultimate Enhanced: Cast radius is doubled, Allowing longer casts. Champions in the cone are dragged with Tibbers, while Champions caught in the circle gain a 2 second grounded debuff and a 50% Slow.