Champion Mastery leveling

Fushumang··1 votes·552 views

When are you guys going to add this to ARAM game modes. The reason I ask is not all of us like to play TOXIC RIFT. I have been playing since the middle of season 1. I now avoid Toxic rift at all cost due to people with negative attitudes etc. I tend to call Summoners Rift Toxic rift. Yes I know its not very nice but due to the players you have to deal with now opposed to back in Season 1.2.3. Yes I have been playing since it was released. I have taken breaks but have always come back to LoL.

I understand some will comment about the toxicity of Summoners rift. But the fact is I avoid it due to these reasons. Not to mention the games take way to long. Where as Howling Abyss takes less time I feel some changes need to be made to Howiling Abyss as well. For starters Heimerdinger Sona Veigar Lux Jhin Blitzcrank Katarina Illaoi Teemo Should be unavalible for Aram/Howling Abyss unless the Mastery system for champions in added. As these champions are too strong for this game mode an result in a WIN just for getting the champion during Champion select. As well as summoner 14 needs to be removed from Howilng Abyss since summoner 13 was removed from Summoners. Also using summoner 14 is a cheap shot in Aram games because TRUE DAMAGE is Overpowered.

P.S. we should have the option of Howling Abyss or Summoners rift for Aram. Since Aram games is 100% skill an teamwork. Also I have asked several times during and after games how many would play a Summoners aram. Shocking result was People agreed with the idea an said they would love for that to happen.

8 Comments

ModWulf Helhammer2 votes

This post is laughable on multiple points.

Valderis Vandala2 votes

You'd get a lot less downvotes if you would have just kept it to the first paragraph, the rest of your post is kinda bullshit.

But hey lets just hope Riot listens and makes Mastery available on ARAM.

Fushumang1 votes

How is it bullshit. They removed champs from Ultra rapid fire due to they has too strong of a prescience and you couldnt kill them so why not the same for Aram. Sona is 1 that needs to be prema ban from Aram game mode. When anyone can carry a bad team an win just with 1 champion that means they are either 2 things to Overpowered for the game mode an need to be removed or Nerf hammered hard. As far as ignite. Ignite on aram is very unsportsmanlike especially due to the lack of health regen which ends up causes more people to but tanky for instance Warmogsitem 3083 on AhriAhri or AkaliAkali because of ignite. Not to mention the other champions i have mentioned that are just too strong for Aram.

Valderis Vandala1 votes

Urf is a very different beast from ARAM. Urf's crazy cooldowns and no mana limit fundamentally breaks the game and some characters are affected more by it then others, some become so powerful that there is simply no fun to be had fighting them. ARAM is not like this, it does not break champions, it simply forces everyone together in one big lane. And while that will favor some champions over others its basically just a big team fight at its core, all champions have a chance to thrive in that the same way they do on the rift. For that same reason you don't nerf champions, they are no stronger on ARAM then they are in team fights on the rift.

Ignite is not overpower in ARAM because it deals true damage, its actually not overpowered at all. It functions the same way there as it does in the rift, it simply increases your kill potential, it works and its fine. (the other summoner you mentioned was probably removed because it affects your whole team, giving them a 40% mana boost from time to time basically giving them insane sustain to just keep poking, if 5 people on your team are poke mages and all 5 get this summoner spell then there will simply be no end to the amount of shit you can throw at your enemy all game.)

Fushumang1 votes

Fact is atleast on Rift you can go home or B an heal aram You cant an even in aram you have people that take the heals even when they dont need them. Clarity was a main staple on Summoners they removed it from summoners therefore its only fair the remove Ignite from aram. True Damage has always been overpowered. That's why Irelia Ahri were nerfed so hard so long ago. Not to mention the overpowered true damage from Darius Garen .

Valderis Vandala1 votes

You don't need to back in ARAM there are health orbs which make for a far more interesting mechanic on a map like this. People sometimes take the heals as a tactical move to deny them to the enemy, this is perfectly reasonable, mistakes do happen but thats to be expected.

True damage is nothing but a tool, its neither OP or UP, what matters is how its used in a kit.

Your reasoning is flawed. It doesn't matter if something is a staple or not, what matters is the reasons for it being a staple, a million people doing something dumb doesn't make it OP.

Sorry but your posts feel like reading the writing of a little whiny kid who just wants things his own way and doesn't give a shit about anything else because he just doesn't know any better.

Fushumang1 votes

True damage is OP because NOTHING blocks it. which makes building tanky useless an even squsihys have to build tank on aram to deal with it. If Ignite is to stay on aram I want smite back on aram its only fair. Your probably one of those cry babies that mains new garbage fiora or yasou. Either way Obviously you havent been playing Leagues as long as I have.

Valderis Vandala1 votes

Your silly insults and wrong assumption don't help your poor argument.

Also you're not making any sense, if as you say "building tanky is useless" then squishies can't build tank on aram to deal with it. At least try to make sense please.

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