The best defence is a good offence


So basically life steal/ spell vamp
Drain tank ftw
Hail 

-
-
Even counter defensive items have their counters.
Defensive items are meant to delay the inevitable.
Granted, defense could use minor tweaks, help them be a bit more reliable for tanks than bruisers.
defense offense
Both "c" and "s" are completely acceptable ways to spell those words. Both are correct, neither is wrong, it's just that different places are more likely to use one or the other. American English, for instance, prefers to use "s".
Damage makes for wonderful CC.
Damage make for terrible CC. It doesn't affect their ability to function in any way.
Death on the other hand . . .
[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=Xki5EkEE,comment-id=00020000,timestamp=2015-02-09T05:48:35.215+0000)
Death on the other hand . . .
i hear it's rather terrible for your health

Not sure. But they may disagree with the long-term health impacts of death.
...
...
You ever been afraid to get too close to that Veigar? Yeah, that's some fantastic CC for ya! There's the mechanic Fear, then there's regular fear. They work pretty darn similar.
Except I'm not afraid the vieg will deal damage. I'm worried about his instant CC and ability to insta-death me.
Let him deal all the damage he wants. If I know I can kill him first, it won't deter me in the slightest.
That insta-death thing is kind of the point. You don't die in this game from anything other than damage, so, by saying you're afraid of him killing you, you're saying that you're afraid of his damage. Now, if he screws it up and doesn't kill you, you are now applying the same "CC" since he is now afraid of your damage.
It certainly does. Death is the most potent CC of all.
Lifesteal means a good offense really IS the best defense. Especially when you heal to full off of one minion wave after nearly dying, ready to duel the next enemy that comes along.
defense, offense.
You mean 