Miss fortune recent rework on abilities(summery, thoughts), dissapearence of versitility.

Sanatukai·11/5/2014, 4:08:35 AM·1 votes·360 views

Before ability rework. Before the patch she was one of those champs either you were playing her as Adc, Apc or hybrid anyone of those build for her had their own unique way of playing Miss Fortune but all of them were devastating in their own way . For ADC you focus on more of the utility of your abilities to give you the edge in her auto attacks to burst them down fast. APC you had to Focus your damage on "Make it rain" to keep them in place to launch a major death blow with your ult or use it to do quick poke with your auto attack. And finally for the hybrid she had more focus in bringing down the heavy targets using her passive damage off her "w" to quickly build up stack and Drain the enemy Hp in few seconds no matter how how much hp armor or magic resist they had she could kill them in a set amount of seconds (usually 4-6) but that means she does almost the same amount of damage to squishy champs so you had to be creative in how to hunt the ADC or assassins.

I played them all. And personally i liked he hybrid build. She was able to effectively tackle on more champ types well but requires quite a bit of planning. It was harder to play but the result of a successful play was much more rewarding by feeling and objectively speaking.

Now comes the update. Her ability amplification has has been switched up. I didn't really get why they did it when they first implemented this then after reviewing the skills I thought it was a pretty neat idea but after playing her a few times something bothered me. Her ability scaling. IT NEEDS SOME WORK.

Like the idea of switching her "W" amplifier to AD is logical, but the scaling is a bit weird maybe it need 1% more ad amp ratio. The problem is her other abilities. mainly her "Q" and "E". It's stupid. Ill be honest when i first saw "Q" had AP scaling now I was shocked. It made me wanting to try ap Miss Fortune again and not long later i realize shes not all to good of a champ all round. (AND I BOUGHT AN ARCADE SKIN FOR THAT GIRL BECAUSE SHE WAS MY FAVORITE HYBRID BUT NOW I FEEL Rip-ed off.)

let talk ratio here just so you get the idea.

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-"Double Up" Her "Q" ad ratio on first target hit is 85% then second target second hit ratio is 100% pretty good. Now for AP First target damage ratio is 35% and second target ratio is 50%.

Think about it for a moment. This design choice to have AP ratio to Q instead of W was to making it so that if you play AP you have to use abilities to burst people down. Priority on damaging with abilities rather then focusing on auto attack.. but having the ratio be so low is plain insulting. It has to be so much higher.

-"Impure Shot" This one I really have no complaint over about except maybe add one more percent to the ad ratio. Just a suggestion.

"Make it Rain" This is a powerful spell with worst scale in damage in terms of design. AOE last 3 seconds instead of 1.5 is pretty cool, having ADC utilizing the long slowdown to keep them sustain for her auto attacks. and the slow does 25% to 65% is a neat thing. Here's the problem though. It's not damage Damage per second. it's damage totaling up to the amount and because it does damage every .25 of a second the damage is surprisingly Bad. Even if your going full AP the damage is so small you could have swore that your showering them with water (unless you build a item 3151 now your water turn into acid rain). It's not fun.

"Bullet Time." Making Bullet time be an only AP scaled ability is actually great. As well as allowing ad still be effective since you can deal impure shot damage with it meaning you can still use ad to amplify the skill. This is "the" only spell that is balanced" It does it job well either your going AD or AP your ult still give a good pounding.

In terms of Design It looks as if Ap was intended as a skill based damage dealer but it has too low of a ratio. AD has been built nicely but just need a tiny more fix before she could really be doing what she mean to to as ad.

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I talk with experience, playing champs with hybrid capability, making them adapt to the battlefield. It what made those champ design to be great fighter. It was what made them unique. Miss Fortune was one of those and i hate to see those kind of champ disappear into a single class champ.

Because let face it. Allot of champs are being pushed into single class champs and for those who like versatility about a champion play style, it kinda make some player stay away from their favorite champ or the game itself. I came to this game because every character had their personality and versatility in combat. Even with someone who flips people into poison gas gimmick of a champ have some kind of versatility. I played this game because I wasn't force to play one way.

By now I'm tired of typing. I wanted to express how I feel toward champs and future of league of legends. I hope you guys had a good read. Also check out the poll.

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