Annie's Counterplay
"I have spinning particles around me, go near your minions and you die."
"I have spinning particles around me, go near your minions and you die."
True. But it also means she can't cast any spells or farm easily.
...And? She can just farm CHAMPIONS.
Yup. No defense. Annie is the mage killer, destroyer of elo, ender of games. No defense. 100% win-rate.... that or, you know, you stay out of her range. Build some MR for defense? Dodge her ult with a slippery champ?
Ah yes, because the only way a champion could be a problem is if they are literally unbeatable.
Well she farms champions man! How can you defeat that!?! Farming champions like wheat vs a scythe! How does the rabbit hope to defeat the wolf known as Annie!?
Does the toad fight the hawk!? No! It lays it head down and dies!
What a productive use of both of our times.
You're right! It would be much better in the service of the Annie god! We must gather followers least we be burned by her Incinerate!
Abandon hope! Doom! Doom! Doooommmmmm!
Do not believe the fowl lies of http://www.championselect.net/champions/annie my children! We must all lay down our heads in tribute of Annie! Burn the non-believers! They must smell like burning!
[{quoted}](name=Seth Lightheart,realm=NA,application-id=3ErqAdtq,discussion-id=XfA0i1sd,comment-id=0001000000000000000000000000,timestamp=2015-03-20T00:59:18.545+0000)
You're right! It would be much better in the service of the Annie god! We must gather followers least we be burned by her Incinerate!
Abandon hope! Doom! Doom! Doooommmmmm!
Do not believe the fowl lies of http://www.championselect.net/champions/annie my children! We must all lay down our heads in tribute of Annie! Burn the non-believers! They must smell like burning!
were you ever in a cult?
The way of Annie is no cult! Annie is fire! She is rage! Embrace her flames my child! Or be burned down to Bronze 9! Repent for your sins!
This went from "Annie has very little counterplay" to "Praise Annie or burn" very, very quickly.
Because eternal lord The5lacker has taught me the way! There is no counter to the goddess!
He may be gone (most likly Annie burned him to death... she does that to people) but like the ash marks his body made on the cold stone of summoners rift his spirit will live on!
[{quoted}](name=Seth Lightheart,realm=NA,application-id=3ErqAdtq,discussion-id=XfA0i1sd,comment-id=0001,timestamp=2015-03-20T00:13:54.829+0000)
True. But it also means she can't cast any spells or farm easily.
Dunno why this has so many downvotes (nor where the Annie hate has come from?) but it's true. For an Annie player being forced to hold stun is the most frustrating feeling and really wastes time. At the end of the day no mage wants to spend forever not casting anything because it's necessary for waveclear and poke, but Annie can't do either of those things while her stun is up without risking being all-inned right after or ganked.
Frustrate her when she has the stun and make it difficult to all-in. When she inevitably burns a W for waveclear or decides she can't just not harass you for any longer then you take advantage of the fact that she used her stun and didn't do something significant with it. Her passive is very good in terms of making her a "moments of strength and weakness" champion and her short range means you can make her moment of strength worthless if you're smart.
Note that this is only about Annie mid. Annie support can and will hold her stun all day long if she wants to because she has no need to touch the wave.
This.... But people like to cry and act like champions are unbeatable.
Now, I will tell you. A good Annie will wait for 3 stacks, pop their molten shield, so they are on 4, and then stun you. You still have the same problem, just the other AP will most likely not know what you are doing. (even though you can still kinda tell when against her by how they are playing)
Also, a lot of Annies like to go ROA which will really mess up their early game too.
But like I said, go a little tanky. If you live though her burst you will most likely you will win the fight.
"Also, a lot of Annies like to go ROA which will really mess up their early game too."
Taking this chance, you seem to know alot about annie. WHY THE FUCK DO THE MIDLANERS DO THIS?!!!??!?!? Had an annie 5/0 in lane vs new Veigar or something, building RoA cos "If I don't I'll get bursted" while I was thinking "Abyssal? Zhonyas...? No..? Ok....".
To be honest? I'm not really that much of a mid player.
However, I know why they do it. You get more than enough mana to poke, every level you get a nice heal (so you can stay in lane longer and trade easier), late game it gives you really nice stats, and most importantly because you have low range you are much more likely to survive team fights.
However, with your 5/0 Annie I would have said to go deathcap, void,and possibly moby boots. Just to melt the vegar into nothing then have her start roaming.
Fight range with range. Vote Xerath 2016
Fight range with range. Vote Xerath 2016
theres more to he game then laning phase
...are you saying Xerath isn't good outside of the laning phase? Oh my sweet summer child.
I do think Annie is a little bit too strong for a few reasons...her passive is too strong, her ultimate can 1 shot people, and on top of that if Tibbers stays out and doesn't die he can tank turret and if Annie is fighting she can zhonya's while Tibbers finishes the job.
However, Annie just like LeBlanc get screwed over by 1 item. Banshe's Veil.
I do think Annie is a little bit too strong for a few reasons...her passive is too strong, her ultimate can 1 shot people, and on top of that if Tibbers stays out and doesn't die he can tank turret and if Annie is fighting she can zhonya's while Tibbers finishes the job.
However, Annie just like LeBlanc get screwed over by 1 item. Banshe's Veil.
the thing is, banshee's veil stops 1 skill, but annie has 3 that can stun you. so basically that item is useless unless that annie specifically starts a fight with ulti.
She has to use her skills to actually get the stun. She only has one skill that can stun every four casts.
Wait. When has Annies ult ever 1 shot someone? I know her combo can easily do it, but just Tibbers? I doubt that.
Step 1: Play any of the numerous midlane mages who can both harass and farm from a good range
Step 2: Never get touched by any of Annie's spells.
Seriously. The only people Annie really shuts down mid are highly mobile assassins - most mages outrange her and can simply avoid her combo entirely.
sigh Please don't start complaining about Annie and get her turned into another boring skillshot-poke mage.
Really people, these things have been in the game for years already...
She is not a problem at mid lane. She is fair there. If she has passive up, then you keep out of her range. If she wants to keep it, she will be forced to not use abilities. If she uses it on minions, then you can easily take advantage and harass/poke/all-in her. She is also easily susceptible to ganks. The thing that has the least amount of counterplay is her Flash + Tibbers. This combo can be ruined by good reaction, mercurial, peel, banshee's veil, or spellshields.
Yes, she is strong. Though she is meant to be. She is a burst mage. However, once all of her abilities are used, she switches to a "kite around the battlefield until cooldowns are over" strategy.
The problem mainly lies with the fact that she is a popular support. She is permitted to access her stun at level 1. She has no reason to use it, since she will not be farming minions. Her auto range is very strong at bot lane as well, but that only adds on to her ability to zone and initiate. Then later on in the game, she might be able to solo the enemy ADC, or just an enemy squishy in general. However, this would go for any AP Mid that goes bot. Generally, at bot lane, she is way too controlling with her power and utility.
I am sure that Riot is looking into her, as she has grown popular and powerful, particularly in the support role once again. Before, they nerfed her early game stun time. It is likely they will not do that again, but they have to try to change her so that her support role is weaker but her mid role is about the same, because her mid-lane power is fine. It has to be a very difficult thing to balance, I imagine.
This whole counterplay argument is the epitome of stupid. It's like saying Darius has no counterplay for the same reason.
Honestly, as an Annie main in Mid I saw this coming the second her support hype came around. I don't think she's overpowered, but the fact that Riot has butchered a lot of midlaners in the recent patches is probably making her seem a lot stronger all of a sudden.
You pair that with all of the (if you ask me) stupid buffs, which were buffs even if Riot claimed them to be nerfs, to get her out of bot and back to mid, you face what we have now. Riot need to remove the new thing they did with her Q where half of the cooldown is reduced upon last hitting something, it gives her way too much power in lane with regards to maintaining her stun, and I have no problem admitting that.
You could punish her for using her stun up previously, but now she just Q's up a shit storm and has it back up within seconds, all for no mana, but the mana refund is necessary and hardly the reason she might feel overbearing now.
With all that said though, if you try to deny that Banshee's veil fucks her up you're delusional. A flash dependent champion with mediocre spell range at best, is not going to be able to blow up an ADC if they play properly and have Banshee's. Flash Tibbers has a deceptively long range once you master the boundaries of the Tibbers impact, but her Q and W are middling range wise and if you Banshee's the initial Tibbers burst, and the stun, you as the ADC WILL NOT get hit by the QW follow up. If you do you were too far out of position and the fault is in your court.
Tl;dr: Annie main admits that riot giving her half Q cooldown on kill was absolutely retarded and unnecessary. Everything else is fine. Build Banshee's on your ADC and position appropriately and she's fine. She only looks freelo when you don't account for her flash. It may as well be her fifth baseline skill seeing as it's the only way her kit is enabled against a competent team.
The problem with her is that she can zone you forever because that passive has no cd and if you try to do something, she just flash full combo for something like 1 k base damage plus a stun of 1,5 sec. And you can do nothing. Same problem in tf with her instant aoe stun and great damage. i'm not saying she is unbeatable, but she isn't an healthy champ with her point click stun and massive damage, something like the same problem with the pre-nerf stun of Veigar, an instant aoe stun on a massive burst mage
The longer annie holds her stun, the less time she can use her Q to farm minions.
the only thing that annoys me is how twisted fate got his stun timer nerfed because "he could bully his laners". meanwhile annie? disregard their ults and you will notice the hypocrisy that is riot.
"These two kits have one somewhat similar element, but Riot nerfed one and not the other. Hypocrisy!"
I don't think Annie is fine the way she is, but that's just idiotic logic.
"These two kits have one somewhat similar element, but Riot nerfed one and not the other. Hypocrisy!"
I don't think Annie is fine the way she is, but that's just idiotic logic.
but its logic. if you nerf a champion for having one thing but there is another champion that has the same thing but stays untouched, it should not be fair to nerf the other.
[{quoted}](name=Maximum Lee Sin,realm=NA,application-id=3ErqAdtq,discussion-id=XfA0i1sd,comment-id=000600000000,timestamp=2015-03-20T01:00:41.884+0000)
but its logic.
Logic is not infallible
if you nerf a champion for having one thing but there is another champion that has the same thing but stays untouched, it should not be fair to nerf the other.
Except that's looking at a single element on two kits that share a similarity, without paying attention to the rest of their kits.
"Apples and oranges both have seeds, they must be the exact same thing and be treated the exact same way!"
This is your logic in action.
TF only needs to hit three buttons to have his stun go up. The the mean time he can use his Q to farm and poke. Not to mention that he has a massive gap closer and global sight on his ult, which annie doesn't.
TF is a utility mage/AS on-hit carry.
Annie is a burst Assassin/DPS mage depending on how she is built.
They are not the same thing.
[{quoted}](name=JJ H0G,realm=NA,application-id=3ErqAdtq,discussion-id=XfA0i1sd,comment-id=0006000000000001,timestamp=2015-03-20T01:13:44.026+0000)
TF only needs to hit three buttons to have his stun go up. The the mean time he can use his Q to farm and poke. Not to mention that he has a massive gap closer and global sight on his ult, which annie doesn't.
TF is a utility mage/AS on-hit carry.
Annie is a burst Assassin/DPS mage depending on how she is built.
They are not the same thing.
i was talking about laning phase which is why i said disregard their ults. annie beats everyone in the mid lane when both are 6 at full hp.
Which is why Annie Mid is utterly wrecking Orianna, Xerath, Vel'koz, Zyra and Ahri mid.
Oh. Wait. Fuck.
Annie should never get close enough to xerath to actually hurt him. Orianna should just turn it into a farm lane and either make annie lose cs or use stun. If she uses her stun on minions ori can bully her for a bit. Vel'koz is the same as xerath. Zyra shouldn't really go mid with how many times she ahs been nerfed but if you do go mid you should play super safe against annie and turn it into a farm lane. Ahri should just out wave clear annie than gank a side lane.
Morale of the story if annie holds onto stun she has no wave clear. If she uses stun to waveclear she is very vulnerable to harrass. Really none of the champions you listed should lose to annie mid lane on any sort of a consistent basis. Basically you take her bot lane because she doesn't need to touch the wave and can just hold onto stun and zone the hell out of the opposing laners and bully with the huge range on her basic attack.
What are you talking about? Why are you replying to this guy? He/she was obviously sarcastic when they said
Which is why Annie Mid is utterly wrecking Orianna, Xerath, Vel'koz, Zyra and Ahri mid. **Oh. Wait. Fuck. ** (Obviously to refer to the above as sarcasm/being wrong)
Xerath, Velcosby, Ziggs, Orianna, and anyone with >625 range has something to say to you. Oh, not to mention a competent Talon who waits till she blows stun.
A better statement is any mage with wave clear can force a farm lane on annie. Which is basically everyone.
What are you suggesting? Make all her abilities have a delay?

That's non-sense!
Annie is a champion that is balanced around her stun, if she gets a delay on it, she will be useless!!!!
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That's non-sense! Annie is a champion that is balanced around her stun, if she gets a delay on it, she will be useless!!!! ... ...
Veig's actually quite a bit better with the latest change.
I'd say his stun is slightly less useless. But he is not in a better place design-wise. veig is losing his identity as a single targeted burst mage with each set of "buffs" riot gives him to compensate for the huge nerf he took on his stun.
If I want to play a poke mage I'd play xerath or ziggs. If I wanted to play a poky/bursty mage with utility, I'd play syndra. I play veig because I want a reliable champ with a built in delete button.
The counter is living through her combo and hoping she is in range for you to fight back
I have no problem with Annie being a strong champion, but her ease of use and access to the power she has is kinda silly. There's no warning her ult is coming so you can't dodge it, she just drops it on your face and stuns your whole team and to zone you she builds five stacks then stands between you and the minions with the threat of dumping her whole point and click kit on you if you try to do something about it.
The 'counter play' is to all in a champion with a defensive steroid, spells with very low cool downs and high base damages when they have less than 3 passive stacks then hope you have enough health to stay in lane to cs while you can.
I have no problem with Annie being a strong champion, but her ease of use and access to the power she has is kinda silly. There's no warning her ult is coming so you can't dodge it, she just drops it on your face and stuns your whole team and to zone you she builds five stacks then stands between you and the minions with the threat of dumping her whole point and click kit on you if you try to do something about it.
The 'counter play' is to all in a champion with a defensive steroid, spells with very low cool downs and high base damages when they have less than 3 passive stacks then hope you have enough health to stay in lane to cs while you can.
I don't get the problem. If you're playing an assassin then all-in on Annie is scary to say the least but so is it on Lissandra or Malzahar, they're all considered anti-assassins for a reason. All-ins from mages however work very well on Annie. I mean even Cassiopeia can go ham with Twin Fang (generally considered to be similar to Annie in "countered by the fact that almost everyone reaches a lot further but amazing when in range") without ever getting in Annie's zone of influence. Annie has no response to a standard mage all-in because short of Flash most people can delete her before she ever gets in range to do the same. What's the problem with all-in being counterplay?
On that note I don't get why you have to go ham on her anyway. Annie versus a standard mage is like melee versus ranged top. You win lane by poking down the person who can't reach you, not by trying to kill them at every opportunity.
I would think its you and your dumb team grouping up close together to let Annie stun everyone in the first place. You never ever should be doing that against AOE teams.
Ease of use and powerful shouldn't matter, she has obvious weakpoints, that even the worst of players can exploit, and most mid laners being played right now beat her anyway.
You also forget that while she is zoning you with that stun she doesn't get to farm either.