Riot, there is no excuse for your poor hitbox and animation sync
Obviously this is just one example but we've all been there, with the snapping animations or abilities that simply didn't hit/should've hit doing the opposite. I understand that the weird camera angle can cause some issues but stuff like this is just excessive. Your coders are lazy Riot, and frankly there is no excuse for stuff like this.
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lol wut?
dance. When he dances his character model goes waaaaaay further than his hitbox is.