'the game was not meant to last long'. THEN BUFF LATE GAME ADC'S TOO.
I can't remember the direct quote but you mentioned the following in a patch along with a lot of changes.
- You added first tower gold bonus
- Winning team gains stronger minions
- Elder Dragon buff
- (forgot what the last new mechanic was)
These 4 changes was ultimately to decrease the time it takes for a game to finish. If the game is not suppose to last longer then what I assume by "long" you mean 30+ minutes.
Then what are
and
(Adc's are the most endangered in the meta so I'll only address them.)
All these champions don't even spike until their 4th item (used to be 3) due to none of them having a core lethality build (which is the only thing that kills tanks now).
2 of these characters (one being urgot)
have a winratio over 50% siting under a 5% play ratio... That's god awful. Even the 5% or less of people who main these characters can barely get value for effort used.
It caught my attention that these characters excluding urgot were all huge problems in professional play... And if this is truly the reason you're trying to kill these adc's off completely... stop wtf?
Why is every adc in the game being adjusted to make sure everyone has a fun experience overall except these guys? Can they get their pats on the back too? Because I'm sure as hell almost positive lucian could out shine sivir anyday, yet you buffed him 3 times and still showed sivir no affection, what's up with this?
