Issues with kled
Not sure exactly where this should go but gameplay sounds close. Kled needs a nerf. Seriously. I'm not one of those whiny "oh I lost the other guy must have an unfair advantage," people; Kled is too good. Just for starters, without any health items kled can have over 1k healt at level 2 plus skaarl and kled both benefit from health items only compounding the issue. Kled can have well over 3k health at level 16 with only black cleaver as for bonus hp, meaning he can build straight damage and still have a huge health bar earlier than anyone else. Even still, high health can be dealt with, but the whole losing and regaining skaarl is unfairly weighted to kled's favor: When kled loses skaarl he gets a second or so of intargetableness with out the cost of using an ability, and any damage that exceeds skaarl's health in that attack is ignored. Then when skaarl comes back kled gets a free heal of between 50~80% of skaarl's health (based on level), thats 200 hp at level 1 and 1200 hp at level 18 without any bonus health. Furthermore, there is no cooldown on skaarls return, so it isn't uncommon to see him leave and return more than once in a single fight. Imagine if Aatrox's bloodwell passive had no cooldown and it always brought him back, it's just too much.
synergies so well with his W passive that's another 300 hp.